Warmachine and Hordes Circle Battle Report: Jeffcon 3 - Krueger 2 (Bones) vs. Skarre 1 (Dark Host)

For round 3, I was paired with another of the Northwest’s scariest players, Adam and his Cryx pair of Denny 2 Black Industries and Skarre 1 Dark Host. I felt like I could play Krueger better into both than Kaya so I dropped him and Adam dropped Skarre 1.

Skarre 1
- Scarlock
- Stalker
- Stalker
- Stalker
- Stalker

Wraith Engine

Darragh Wrathe
Necrotech
Scrap Thralls (lots)
Tarturus
Bane Riders
Bane Riders

Krueger 2
- Megalith
- Woldwarden
- Woldwarden
- Woldwyrd
- Woldwyrd

Celestial Fulcrum

Blackclad Stoneshaper
Blackclad Stoneshaper
Blackclad Wayfarer
Bog Trog Mistspeaker

Sentry Stone
Sentry Stone
Shifting Stones

I got lucky and won the roll off again, choosing to go first.

 
 

Circle turn 1:

Everything runs, but I only put Mannekins in range of the Stalkers’ walk + jump threat range.

I’m threatening both zones with lots of guns, so I’m curious to see what Adam does.

 
 

Cryx turn 1:

Adam runs at me with everything, but not too far. Skarre camps 6 and walks up behind the objective.

Circle turn 2:

I’ve no interest in playing attrition into this list and I see an assassination run so I’m going to go for it.

The Mannekins move up and leave the Stalker in front of Skarre on 1 box. Krueger walks up and kills it, boosts a Telekinesis into Skarre and MISSES. I am realizing as I write this that I should have had one more fury, but for some reason at the time I didn’t think I did so I throw an unboosted Telekinesis into her needing an eight and miss that too.

At this point it’s still do or die, so the blue Warden tramples up and lands the Telekinesis to turn her around and put her in the cloud. The other Warden tramples up and lands a Gallows for six inches (and I forgot to roll damage :O sloppy play here) which brings Skarre base to base.

The Fulcrum aims and gets the crit freeze on Skarre, and burns through three of her focus, leaving her on about 13 boxes.

The Wyrd on the right rolls abysmally for damage, doing another three total between it’s shots.

The Stoneshaper sprays her as well, doing nothing but reducing her to 1 focus.

Megalith Telekenisis' the Woldwarden that Gallowsed her out of the way and Tramples up getting two attacks at dice+2 and needing to do 10 damage through one focus. He manages it and that’s the game (although she was on fire so if that had failed I still had a chance!).

 
 

Victory for Circle!

Adam and I talked it through afterwards and he also didn’t really want to play an attrition game, so he’d given me the coin flip (we were both really hungry, it was 3 PM by this point and neither of us had eaten lunch yet). Sometime I’ll come back and analyze how I’d play attrition into this, but for now I’ve two more reports to write for rounds 4 and 5!