Warmachine and Hordes Circle Battle Report: Warmachine Weekend 2018 Champs Round 1 - Krueger 2 vs. Stryker 2

Warmachine Weekend was last weekend, and I am finally getting free of my real - life responsibilities a bit, so be prepared for a deluge of battle reports.

Because we were all qualified for the Invitational, the entire LoS cast slept in until a leisurely 9 AM and went to breakfast before coming back and signing up for Champions.

I brought this extremely original pairing:

Morvahna 1
- Tharn Blood Shaman
- Brennos
- Gnarlhorn Satyr

Ravager Shaman
Ravager White Mane
Lord of the Feast

Bloodtrackers
- Nuala
Ravagers
- CA
Ravagers
- CA
Brighid and Caul
Boilmaster and Spirit Cauldron

Krueger 2 (Bones)
- Megalith
- Woldwarden
- Woldwarden
- Woldwyrd
- Woldwyrd

Celestial Fulcrum

Stoneshaper
Stoneshaper
Blackclad Wayfarer
Bog Trog Mistspeaker

Sentry Stone
Sentry Stone
Shifting Stones


Full disclosure - I did not intend to play the Morvahna 1 list. I don’t love the battlegroup and it’s down a point since I neglected to bring a Gobber Chef.

Round one saw me paired into a gentleman named with Dustin or Justin (apologies!) who was rocking a Stryker 2 Heavy Metal list.

I saw Cygnar, dropped Krueger, and promptly lost the roll off.

Stryker 2
- Squire
- Centurion
- Lancer
- Charger

Alison Jakes
- Centurion
Journeyman Warcaster
- Charger
Alain Runewood

Sword Knights
Horgenhold Forge Guard
- Jonas Murdoch

 
 

Cygnar turn 1:

Everything runs at me. Jakes puts Sidekick on her Centurion and dares me to shoot at the ARM 21 heavy (which in hindsight I totally could have done). Arcane Shield goes on the Sword Knights, and everything comes barreling at me.

Note Jonas Murdoch way back there with Jakes so I cannot get onto them easily.

 
 

Cygnar turn 2:

I make some extremely questionable decisions this turn, including not putting a forest on the upper Sentry Stone. The problem with this matchup, I found, is that his models under Stryker’s feat actually threaten a huge amount of space. The Forgeguard threaten an 8 inch run, 3 inch move, and 2 inch melee attack for a total of 13 inches - that’s a lot!

I blast some Mannekins to make a Lightning Storm barricade in my zone and pass the turn with everything out of charge range.

 
 

Cygnar turn 2:

My opponent responds by blasting my exposed Sentry Stone off the table, moving up aggressively, and hiding Stryker behind his objective before passing the turn.

The Forgeguard have mini-feated.

 
 

Circle turn 2:

I can score three points here if I can kill his Charger, since the Forge Guard aren’t contesting the central flag and neither is the Sidekicked Centurion.

I don’t know why, but in my brain the Centurion with Sidekick was ARM 24 and there wasn’t a huge point to shooting it with Wyrds, but in reality it was only ARM 21 and I would have had six pow 12s, four with four dice and two with three going into it for a total of about 24 damage just from the Wyrds, and more if I kill the Shield quickly.

Instead, I just use the Wyrds to do almost nothing, light seven Forge Guard on fire with the Fulcrum, kill the Charger, and feat to push everything way back.

I score three.

 
 

Cygnar turn 3:

All but two of the Forge Guard drop fire, and only one of the fire rolls breaks armor so I’m in a lot more trouble than I expected.

He pretty handily clears the center flag and kills the Stoneshaper on my bottom flag with a Dwarf. Stryker’s feat lets things move into my zone and also to control the flags, and suddenly we are 3-3.

The last thing that happens is Stryker feat moves out from behind the objective, just behind the non-Sidekicked Centurion.

 
 

Circle turn 3:

I have a really reasonable set of plays to go for Scenario here, but I am in panic mode after losing both Sentry Stones and Stryker has presented himself to me for the murdering.

Krueger moves up and Telekinesis’ the Centurion around and away and Stryker forward and turns him around. He then Telekinesis’ himself out of the way.

A Gallows puts some damage into Stryker and drags him into charge range of Megalith. The Fulcrum and both Wyrds activate and kill him before Megalith has to move.

 
 

Victory for the Druids!

Post-Game Thoughts:

Well that was an embarrassing game for both of us. Lots of mistakes on both sides, definitely shaking some rust off. The Sidekicked Centurion presented quite a few problems for me, but a lot of that was in my head.

Either way, happy for the win there. We put Stryker into the place he should have been (right behind the objective) and at that point I spend a turn killing all of his infantry and maybe a heavy and seeing if we can hang on from there, but I don’t love it.

On to round two!