Five games down, one more remaining. Brandon and I both decide that we ought to play it out, despite the late hour (this game started at around 9 PM).
Crucible Guard Mechanik
Dragon’s Breath Rocket
Dragon’s Breath Rocket
He had Locke with a ton of heavies and a Vulcan paired with Syvestro. I was pretty certain he was dropping Syvestro (although I later learned he prefers Locke and wanted to try this matchup) and I knew I was dropping Wurmwood. I lost the roll because +2 for first is a thing and took the side with slightly better defensive terrain.
- Wold Guardian
Bone Grinders (min)
Crucible Guard turn 1:
Brandon opts for Impenetrable Haze rather than Super Fuel this turn and puts up Admonition on himself and Transmutation on his Halberdiers.
Everything runs at me, although the two Railless stay out of trample plus Stranglehold range of things.
Circle turn 1:
I get a couple of minor victories here. The left hand Sentry Stone unit is able to kill the Trancer on that side. I am able to port a Gallows Grove up to within 10 of both engines and Wurmwood is able to land the Stranglehold on both of them.
Sadly, my sprays leave Gorman on 1 box.
I put my Heavies up the table a ways but outside of charge range of anything.
I completely screw up Cassius’ position here, as I set him up to threaten the whole side of the table next turn since I expect my Gallows Grove to get obliterated, but at the same time he could have easily been 6 more inches back and behind something else.
The Shifting Stones get a bunch of things inside the triangles and I pass the turn.
Crucible Guard turn 2:
Syvestro drops both of his upkeeps. The Railless Interceptors kill the Gallows Grove and Reposition around. His Liberator runs up and then Syvestro feats to put two boosted spells into Cassius. He kills him to the box.
On the left, his Halbardiers pop their mini feat and get tough and run at me.
Circle turn 2:
Losing Cassius is devastating, and it takes me the better part of this turn to level off.
Between the Wyrd and the Warden, the Liberator goes down.
I am able to port an Arc Node up into the middle of the table after a Wyrd over there kills the central Halbardier.
Megalith moves up and Strangleholds something, and then Wurmwood uses Hellmouth to drag all of the Halbs out of the zone, feats, and gets teleported up next to his heavies.
I run a Stoneshaper up the table to the flag on the right, and with my Wyrd in the left zone I score 2 - 0 here.
Score: 2 - 0
Crucible Guard turn 3:
He doesn’t have a ton of great options. Anastasia ambushes here.
In order to get his Toro into my Warden, he needs to pop Super Fuel and put Transmutation on it since his Mechanic cannot get base to base.
This happens, and my Warden well and truly dies.
He cannot see my Stoneshaper in the forest, but he can see the Mannikin next to him which gets obliterated. The blast damage fails to kill my Stoneshaper though.
His other Trancer runs up to contest.
On the other side, his Halbs charge in and do not a lot and then Alyce runs to the flag and he score 1.
Sorry for the blurry photo, we were already light on time.
Score: 2 - 1
Circle turn 3:
My Woldwyrds aim and shoot at the Toro, but they roll abysmally and leave it on half health so the Guardian has to come up and finish the job.
At this point, the only thing that can actually get to him through the forest with a charge is one Railless and I’m feeling pretty good about it.
On the left, a Hellmouth kills off the Halbs and drags Alyce into the zone and turns her into Hulk Alyce.
Megalith tries a Stranglehold on the Suppressor, but he fails to break armor. I truly think that if I’d landed this the game would have been over. Megalith then tramples up and kills big Alyce with a bought attack.
I contest the zone with my Spawned Mannikin which also aims and kills Anastasia, and I’m scoring 2 - 0 again here.
Score: 4 - 1
Crucible Guard turn 4:
The same thing as last turn, Transmute plus Super Fuel allows the suppressor to walk up to the Guardian. He messes him up pretty bad, and then the Railless comes in and fails to kill. The second Railless kills him to the box on the last attack, staying just out of Megalith trample range.
Hutchuk came in and runs to the zone. The Dragon’s Breath Rocket on the left boldly contests and Brandon scores his zone.
Score: 4 - 2
Circle turn 4:
Wyrds on their own kill off the Suppressor, and I use a Hellmouth to drag Megalith closer to the Railless. Unfortunately, I trample him BEFORE putting Wurmwood up the table and so he is out of control and buys no attacks into the engine.
The Sentry Stone on the left kills off the Dragon’s Breath Rocket and Wurmwood goes in to take that zone.
A spawned Mannikin charges into Hutchuk and dings him up good, contesting the zone.
I port the Gallows Grove to contest the flag and be ready to score next turn maybe, and then score 1 to nothing.
Score: 5 - 2
Crucible Guard turn 5:
We’re both getting low on time here. The Railless on the top does not much to Megalith but kills my Gallows Grove.
The one on the bottom kills the Sentry Stone and Hutchuk takes the flag. He comes in to score with his Mechanik now that the flag is clear and also contests my zone.
Score: 5 - 4
Circle turn 5:
Wyrds nearly kill the Railless in the top zone, but they don’t quite do it so Megalith has to finish it off. He also kills the objective for a point. Wyrds also kill Hutchuk, and a Shifting Stone contests the zone.
I score another point to none.
Score: 7 - 4
Crucible Guard turn 6:
The Dragons Breath Rocket kills off the Stone, and the Raillless half kills the Objective. Syvestro runs to the flag and Brandon scores 2 - 1.
I don’t have pictures for any of these turns, they were played with less than two minutes left on the clock.
Score: 8 - 6
Circle turn 6:
I contest his zone with Megalith in the way back corner and Wyrds kill off his Dragons Breath rockets. Wurmwood makes it to my flag and I score 2 - 1.
Score: 10 - 7
Crucible Guard turn 7:
With barely 30 seconds on his clock, Brandon kills the objective and passes the turn, scoring 2 - 2
Score: 12 - 9
Circle turn 7:
I confirm the Control Point count, do nothing with everything and pass, scoring 2 - 1 again for the win at the end of turn seven. I had 15 seconds left, Brandon had 7.
Score: 14 - 10
Victory for Circle
This was an incredible game, and I am fairly proud with how I played it. We both had dice fail and succeed in weird, critical moments, and the game swung back and forth pretty extremely. Brandon was an incredible opponent, I am excited to see him represent the USA at the WTC team this year and I look forward to playing against him again soon.
Thanks for reading everyone! Next up…Seattle Open!