Battle Report 88 - Spokane Team Championship Round 3: Baldur 2 (Bones of Orboros) vs. Thyra

Prologue:

I felt like really crushed the pairing round for this matchup. I got my Vlad 2 player into the Captain of Team Salt who was running Caine 2 and Caine 3. I was able to match Fyanna into Non-Kreoss 1 Menoth, and I got Doomshaper into Karchev, which also felt like a good matchup.

Myself? I was playing my regular Menoth opponent, and we had played this matchup what felt like a dozen times. He had an Amon list that he had built to be all the desert things (Idrians, Amon, Punch Monks etc.) and also a Thyra list.

We were playing Recon, and there was an off center obstacle, so I knew I was playing Baldur.

He chose to drop Thyra.

Baldur 2 (Bones of Orboros)
- Woldwrath
- Woldwrath
- Megalith

Sentry Stone x2
Stoneshaper x3

Bunker

vs.

Thyra
- Blood of Martyrs
- Castigator
- Heirophant

Avatar of Menoth
Punch Monk x2
Wracks

Choir of Menoth (Min)
Knights Exemplar
- CA
Flamebringers
Daughters of the Flame

Fuel Cache

I won the roll off and decided to go first. He took the side where his Fuel Cache cloud and a forest would be able to block my LOS.



Circle turn 1:

Smalls and Tiny gallop up the field. I cannot even remember if I bothered to put up Roots of the Earth this turn since my opponent has no shooting.

Baldur moves up and Purifies himself.


Menoth turn 1:

I have given my opponent one Mannikin to charge if he wants to. He goes for it, and the rest run to engage.

Thyra puts up Silence of Death on the Knights, Occultation on the Flamebringers, and Gates of Death on herself.

Knights run up on the left, Flamebringers scream up the table on the right. His Jacks all move up behind the cloud/forest wall.

His Punch Monks do Shifting Sands Stance and move up.


Circle turn 2:

I'm about to get to try out one of the Woldwrath tricks I've been wanting to. I place a Mannikin in the middle of his Daughters and Monk.

Mannikins activate and spend an absurd amount of Fury to kill off two Daughters.

Smalls shoots the central Mannikin, killing all four Daughters there, and doing enough damage to the Monk to force a Tough Check, which it passes (curses!).

Tiny shoots the Knight in the zone, boosting blast damage on the Punch Monk next to him but failing to kill.

At the end of the turn, I've put a huge no-go zone for his Knights if they want to be relevant.

Megalith puts Roots of the Earth on Tiny and Baldur casts Rock Wall to prevent the Avatar from getting to either of my Wraths.




Menoth turn 2:

My opponent chances his left Punch Monk moving up, and it dies to the lightning storm. The other one moves up out of the one he was in.

The Avatar pops Gaze and runs, catching Tiny in it.

Flamebringers run again, one going to engage Baldur.



Circle turn 3:

Well...I can't really say no to the Avatar can I?

Mannikins move out of the way and spray the objective. Tiny charges and smashes the Avatar to bits.

I put a lot more into the objective, ending with Smalls' gun, and it still doesn't die. That being said, there's a lovely 5 inch AOE of death to Knights Exemplar between them and Tiny.

Smalls also cast Druid's Wrath and a Stoneshaper sprays down the Flamebringer engaging Baldur.

Megalith pops Undergrowth and the other Stoneshaper kills the Punch Monk (yes!).

Baldur moves over, pops a Rock Wall, and uses his Feat.


Menoth turn 3:

Blood gets two Focus and Apparates up. Thyra charges Tiny and Feats.

The Choir awkwardly cannot get to Blood without going through the AOE of Death, but they do battle the Castigator.

He moves up and Combusts the two Mannikins away before bashing Tiny with a bought attack.

Blood charges Tiny. Daughter Cav charge Tiny.

At the end, Tiny has about 33 boxes left. Thyra pops over to the flag with Gates of Death. 


Circle turn 4:

Tiny smashes Blood to bits and then knocks the Castigator down.

Mannikin and Stoneshaper Sprays kill off all but one KE and all but one Flamebringer.

Smalls charges and kills the Castigator but cannot quite reach the objective.

Look, the Wraths are having a conversation, how nice!
Menoth turn 4:

Thyra goes ABSOLUTELY ham here. She charges Tiny at dice - 9 and does 25 damage in three boosted attacks.

The Daughter Cav does another five, and the lone remaining KE goes in and finishes Tiny off.

NOOO TINYYYYYY.

Many tears were shed. My opponent and I agree that Menoth ought to raise Thyra's husband from the dead as payment for this.

My opponent scores a point.


Score 0-1
Advantage Menoth

Circle turn 5:

Smalls, in a fit of rage, tramples over four guys and kills them all before realizing he cannot see the objective anymore.

Stoneshapers and Mannikins and Megalith and Baldur ALL have to put spells into killing the last two guys in the zone.

A Stoneshaper kills off the remaining Flamebringer, and another goes with him to contest.

I score 3 points.


Score 3-1
Advantage Circle

Menoth turn 4:

Thyra charges and kills a Stoneshaper before Strangleholding the other one to Death and porting back to her flag to score a final control point.

I also score two, going to five.


Score 5-2

Victory for the Druids!

Post-Game Thoughts:

Pow 11 Weaponmasters do not deal with ARM 23 58 box stone monkeys very well, and even less so when I can trivially put down a wall to prevent their poor pathfinder-less selves from charging me from all angles. 

Thyra going bananas there was quite a sight to behold, truly terrifying. 


As for the team? The matchups paid off. Kayazy Eliminators under Vlad's feat killed Caine, Doomie Ground out 5 control points against Karchev, and Fyanna killed Feora, leading my team to 9 wins overall and first place!

Most impressive? The event started at 9:30 and we were done by 3:30, including a thirty minute lunch break. Props to our EO, I have never been to an event with such a tight time-line. 



Battle Report 87 - Spokane Team Championship Round 2: Baldur 2 (Bones of Orboros) vs. Kaya 3

Prologue:

I had not known specifically what the other team captains were playing ahead of time (we had to submit lists by a certain date), but I had had a pretty good idea, and I had deliberately teched for their play styles.

Unfortunately, this worked too well round 2, and the Captain of Team Friends United in the Chorus of Kaen and Menoth Everywhere chickened I mean whimped I mean strategically chose to match himself into something a little less hostile towards him.

That meant that I was paired into the other Circle player in the Meta playing Krueger 2 and Kaya 3.

Krueger 2 was a slam dunk loss for Tanith, and so Baldur 2 was coming out to play.

My list was:

Baldur 2 (Bones of Orboros)
- Woldwrath
- Woldwrath
- Megalith

Sentry Stone x2
Stoneshaper x3

Bunker


And my opponent dropped Kaya 3:

Kaya 3
- Feral Warpwolf
- Shadowhorn Satyr x2
- Gnarlhorn Satyr
- Scarsfell Griffon x3

Blackclad

Wolf Riders
Swamp Gobbers

Fuel Cache

I got to go first on Extraction. The plan was simple - march my Woldwraths up to the flags and sit there, putting a Rock Wall in front of whichever one is likely to get charged by more things.



Good Circle turn 1:

Baldur got his Wurm token, and everything ran up. He kept his Wurm token and took a damage. Turn 1 for this list is really boring usually. 

There was a bit of a problem with this table though, since the wall on the right was going to make placing that Woldwrath tricky. 

I've been playing too much Infinity, look at the right side Manikins
Baa-aaaad Circle turn 1:

My opponent used the Wolf Riders to jam me up. Goats ran up everywhere. 

A cloud was placed next to the one from the Fuel Cache.

Kaya cast Synergy and Soothing Song to figure out Fury problems and passed the turn.


Good Circle turn 2:

I basically just need to get the Wraths within 4 of the flags this turn and keep them out of the charge range of the Feral. I also need to keep Baldur way, way away from the Shadowhorns. 

Mannikins aim and kill a few Wolf Riders. Forests are placed again, and the Sentry Stones port behind them. 

The left Wrath moves up and blasts a Wolf Rider down, doing about 1/3 of the health on the two Griffons. 

The Right Woldwrath (that one is named Tiny by the way) moved up and finished off the remaining central Wolf Rider (and several Mannikins). 

Baldur activated, healed one from Megalith, Feated, and cast a rock wall next to him just in case I had not considered every threat range from the Shadowhorns. He took two more from his tokens and I passed the turn.



Baaa-aaad Circle turn 2:

Griffons charge in to start the Synergy train. 

The Wolf Rider moves up and shoots at a Stoneshaper, doing 1, and then backing up. 

The central Shadowhorn moves around the house, leaps in, and only kills one Sentry Stone thanks to my feat, and then repositions out of the way.

The Blackclad charges (!!!) Tiny and ACTUALLY HURTS HIM (!!!!!).

My opponent passes.


Good Circle turn 3:

I pour a lot of resources into killing the closest Griffon so that the Woldwrath (That one is called Smalls) can move up, take the flag, and kill the other one. 

Megalith kills the impertinent Shadowhorn, staying 10 inches from the Gnarlhorn. Tiny fails to kill the Blackclad. 

Baldur casts Druid's Wrath and also puts Rock Wall down between the Gnarlhorn and Smalls. 

I score 1 point.


Score 1-0
Advantage Good Circle

Baa-aad Circle turn 3:

Well...with the Blackclad not dying, I think I am about to lose Megalith. 

Kaya moves over and Feats. 

The Griffon starts the Synergy, the Feral moves over and puts Primal on the Gnarlhorn, and the Blackclad Hunters' Marks Megalith. 

The Gnarlhorn goes in, and cannot quite seal the deal, leaving Megalith on 8 boxes. 


Score 1-0
Advantage Good Circle

Good Circle turn 4:

I make a Mannikin and beasts Heal from the theme. 

The Mannikin sprays Smalls in the back, boosting to hit the contesting Gobber and succeeding. 

Smalls turns and punches the Mannikin, knocking the Griffon over and then killing it.

Tiny manages to kill the Blackclad after putting ALL of his attacks into it. 

Megalith barely kills the Gnarlhorn.

Baldur kills the Wolf Rider and I get two more points. 


Score 3-0
Advantage Good Circle

Baa-aad Circle turn 4:

My opponent wants to get a control point for his team, so Kaya charges Smalls. The Feral puts Primal on the Shadowhorn, which goes in and kills the objective. My opponent concedes, and I score two more points. 


Victory for the Druids!

Post-Game Thoughts:

This went basically as expected. Without multiple heavies starting out at PS 18 or higher and a Pureblood, Kaya 3 has very little game into an ARM skew this extreme. 

This team was the leading team after round 1. My team managed to split 2-2 with them, but they got 5 more control points than us, leading us by 7 control points overall. Round 3 we would have to win at least one more game than them or score at least 8 more control points than they did. A tall order. 

This game, I lost 7 30 mm, 1 40 mm, and 1 50 mm model as well as a win, for a total of 130 reps of push ups and sit ups. 

Battle Report 81: Baldur 2 (Bones of Orboros) vs. Fyanna 2 (Ravens of War)


Prologue:

I'm testing for the Seattle Open this weekend (I have NO idea what I'm playing yet guys D: ), and this Baldur 2 list seemed really strong. I needed one more Stoneshaper to play it painted, so last night I sat down for an hour and finished the third one up before rolling up scenario.

My opponent opted for another Fyanna 2 theme force, which meant no AD for me.


Baldur 2
- Woldwrath
- Megalith
- Woldwarden
- Woldwyrd
- Woldwyrd

Stoneshaper x3 (all free)
Gallows Grove

Sentry Stone x2
Shifting Stones


Against:

Fyanna 2
- Archangel
- Seraph
- Angelius

Anyssa
Forsaken
Death Stalker
Spell Martyr

Max Raptors

The Scenario was Extraction, and my opponent won the roll off. He opted for first (dang it) so I took the side with the forest.




My plan here is to put the Wrath away from almost everything else so he can't get to Megalith and Baldur by charging the Wrath. I could also use Rock Wall to ensure that the Archangel didn't get into the fight until I wanted it to.

Also quick shout out to Broken Egg Games for sending me a preview set of the Circle War Sticks (you can see them forming my deployment line there). I'll be writing a review of them up in the next day or two time permitting, but suffice to say they are very pretty and they are VERY useful.


My opponent puts Prey from Anyssa on the right side Woldwyrd.

Legion turn 1:

Everything runs. The Seraph casts Slipstream to move the Angelius up, the Forsaken eats a ton of fury, and the Raptors are already in my face.

Fyanna dumps 3, feats, and charges the Woldwrath.

Remember that nice, empty table? Yeah it's not anymore.

Circle turn 1:

Well I'm in a bit of a pickle here. I really don't get much of a chance to advance anywhere major, and I don't think I want to Feat just yet.

The forest is going to do a great job of preventing the Archangel from getting a charge onto anything but the Woldwrath, and he's going to have to Slipstream his Angelius around to have LoS to anything other than the Wrath as well.

Furthermore (as my thought process goes), if he puts Fury on anything, ANYTHING, it's dead if I keep my Woldwyrds alive.

Alright, we have a plan, let's execute it.

I premeasure out where the Archangel can and can't go, and then I premeasure my Woldwrath's movement and the Rock Wall. The Woldwrath runs (not for free guys because apparently Baldur only lets them charge and trample and throw for free).

His entourage of Stoneshapers moves up base to base with him.

I apply Sentry Mannikins to jam up the side. Megalith advances and puts Roots of the Earth on the Woldwrath.

Baldur moves up, casts Rock Wall and Roots of the Earth on Megalith, and forgets to purify again. Doh!

The Waldwarden moves up and casts Roots of the Earth on himself.

Both Woldwyrds hide in the bunker of heavies, and the Shifting Stones port around Baldur.


Legion turn 2:

Now it's my opponents turn to be on the back foot!

He pulls fury and thinks. He's got two real choices here - back up and shoot a bit OR go all in.

This is Warmachine and Hordes guys, he goes all in.

Slipstream on the Seraph puts the Angelius in range of and in LoS of Megalith.

The Raptors clear out Mannikins with impact attacks and kill one of the Sentry Stones.

The Archangel moves up and shoots Megalith twice, but does no damage.

The Angelius charges Megalith, and does about a third to a half of his health boxes.


Circle turn 2:

I pull in my fury, place a Mannikin, and drop Rock Wall. Megalith heals 3 damage between the Feat and the Theme force, and Baldur heals his one.

The Warden tries a double handed throw on the Raptor next to him and...misses. He buys an attack and hits, killing it.

The Wyrd behind him aims and shoots down the Raptor in front of Megalith. Megalith charges the Angelius for free, boosts to hit, and does good damage. He uses two more attacks to kill off the beast.

The Woldwrath goes into the Seraph, killing it.

All three Stoneshapers move up and pull a Fury off of the Woldwrath each.

The Stones port up out of the way, and the other Woldwyrd rolls a bit hot on his damage rolls and kills two more Raptors.

An aiming Sentry Mannikin nearly kills Annyssa, and Baldur moves up.

I have two choices here - I can save Megalith with the Rock Wall or I can try and save the Woldwrath.

I run some quick math in my head and determine that even with super hot rolls, the Wrath survives an Archangel with Fury on it, so I place the Rock Wall so that the Archangel can't land anywhere near Megalith. Baldur Feats and I pass the turn.


Legion turn 3:

The Raptor on the right hand side charges the Sentry Stone, dropping it to two boxes.

Anyssa moves up, kills the Mannikin, and puts a shot into the Stone, doing nothing.

The Spell Martyr runs to control the flag, the Deathstalker moves up to control THAT flag, and Fyanna moves behind the house to cast Fury on the Archangel.

The Archangel moves up and proceeds to roll CRAZY FIRE DICE.

Quick math: Archangel gets 5 dice -1 attacks (that's 30 damage average) and 2 dice -2 attacks (another 10 damage) for 40 damage total.

Yeah not even close. The Wrath takes 51 damage and nearly dies. I was scared guys.

After that minor heart attack, my opponent scores two points and calls it a turn.

See the health boxes on the iPad??

Score 0-2
Advantage to the Blight

Circle turn 3:

Things heal one point. The Shifting Stones pull 2 from Megalith and one from the Wrath, and Baldur pulls four from the Wyrds.

The Wyrds go first, and drop the Archangel to 10 boxes. Love me some Purgation shots.

The Shifting Stones pop a Healing Field. Megalith moves up, contests the flag, and kills the Archangel before casting Crevasse at the Spell Martyr, killing it, and then boosting attack and damage on the Raptor, killing it.

The Woldwrath moves up and punches both solos to death, landing on the flag.

My Sentry Mannikin controls the flag while the Stone sits behind the forest.

The Woldwarden charges and misses Anyssa.

The Stoneshapers move up and heal 15 damage off of the Woldwrath. Nice.

Baldur moves up and puts Roots of the Earth on both Megalith and the Woldwrath.

This time I score two points.


Score 2-2
Advantage Circle

Legion turn 4:

Fyanna moves up and tries to kill Megalith. Anyssa punches the Warden.

I score another point.


Score 3-1
Advantage Circle

Circle turn 4:


I'm sure many of you are going "Fyanna is RIGHT THERE, just kill her already!"

Let's do some math here guys - you win if you get 5 points and you win if you kill their warlock. 

To get five points, I have to kill an auto hit objective at dice +1 and put a solo on one of two flags if I can kill a nearly dead Cavalry model with Megalith. 

To kill Fyanna, I have to hit every attack because she has Dodge, which will ruin my plans. 

I'm definitely going to go for the easy way out here. 

I put down another Sentry Mannikin on the right side flag. 

Megalith charges and kills Anyssa. 

The Wrath moves up and kills the objective, and his entourage heals him another 11 damage. Sweet. 

I end my turn and score 2 more points.


Score 5-2

Victory for the Druids!


Post-Game:

My opponent played a really aggressive turn 1 this game. I was backpedaling for the first two turns of the game, and the only reason I was able to survive was a combination of Rock Wall and my opponent not having a Naga in his list to hand out Wraithbane. My opponent could also have saved his Feat for one more turn I think, and I would have been in much bigger trouble.

I don't think Baldur can safely drop into a lot of Legion lists if they have the Naga.

Definitely a cool list, I'm excited to keep playtesting it - gotta love big stone monkeys punching stuff right?

Thanks for reading!

Battle Report 77: Baldur 2 vs. Fyanna 2 (Ravens of War)

Time to try Baldur again! Same list as last time, no alterations.

This time, I was playing into Legion in the Ravens of War theme list, and my opponent had a Naga. I knew that was going to be hard, but I had no idea how hard! Blessed really, REALLY makes Baldur 2 sad.

Baldur 2
- Loki
- Ghetorix
- Pureblood
- Megalith
- Gorax

Gobber Chef
Ogrun Bokur (cliented to Sentry)

Sentry Stone x2
Shifting Stones
Swamp Gobbers Bellow Crew

Against;

Fyanna 2
- Angelius
- Seraph
- Neraph
- Naga

Forsaken
Deathstalker x2
Annyssa Ryssyl

Raptors x2


We were playing Recon. I won the roll off and opted for first (always the right choice against this theme list I feel) and we were off to the races!




Circle turn 1:

Everything ran or ported up max distance. I chucked a Rock Wall out and dropped Fury with Baldur, forgetting, once again, to Purifying Prayer myself.


Legion turn 1:

My opponent screens the unit of Raptors with Fury on them with his other unit of Raptors. His battlegroup skews hard left, and he blocks off easy hook paths to the Naga with guys. Dang.


Circle turn 2:

Well...I can get Ghetorix onto two guys without charging and he can warp Murderous to make it as efficient as possible.

Loki can hook a third, and Sentry Stones probably kill a fourth? A boosted Crevasse from Megalith should mess up the back lines pretty good too.

I go for it.

I end up killing all of the front line bar 1 (!!!), two of the back line, and seriously messing up two of the remaining ones with the Crevasse spray.

The Pureblood sprays Anyssa to death.

Ghetorix cast Spiny Growth on himself, and Baldur moves up, Feats, and purifies himself.



Legion turn 2:

Wanna know how to two shot Ghetorix? Apply a Wraithbaned, Furied Angelius to him.

So yeah...Seraph casts Slipstream and moves over, bringing the Angelius forward. He tags Ghetorix with a flare shot (hit the 13, what can you do).

The Naga casts Wraithbane on the Angelius. Fyanna moves up, Feats, and puts up Fury on the Angel, who charges in and kills Ghetorix in two swings.

Uh oh.


Circle turn 3:

Under Fyanna's feat, I can't get much done. Megalith casts Undergrowth and kills a couple raptors. Loki misses his aimed hook on the Angelius, and Sentry Stones kill the Strider on the right.

I really can't do anything here, so I just set up for good Comfort Food targets next turn and hope to survive.



Legion turn 3:

Megalith dies horribly to the Neraph/Angelius.

Raptors kill the Bokur, and the Strider kills some stickmen.


Circle turn 4:

I Primal up the Pureblood and walk him behind the Angelius, who dies rather easily. Loki hooks and dings up the Neraph and then puts up Evasive. Baldur finishes off the Neraph and camps 3.

I put up a cloud on the Pureblood, and put a boosted spray into the Forsaken, which refuses to die.


Legion turn 4:

Fyanna Slipstreams the Forsaken, and then comes in and kills everything in the Seraph's way and puts Fury on it.

The Forsaken blows up and puts some hurt on the beasts. The Raptor charges in and finishes off my Pureblood.

The Seraph charges Baldur, but can't kill him.


Circle turn 5:

I *should* just try and kill Fyanna here, but I want to see how well I can attrition from here.

Baldur kills the Seraph after stepping into some Shifting Stones.

The Gorax charges and kills the Raptor.

Loki walks up and kills the objective before putting up Evasive.

I port Baldur out of there and pin Fyanna in with Sentry Stones.

I get two points.


Legion turn 5:

He charges Loki with the Naga, and misses, letting me dodge backwards.

Fyanna hits him a couple times and also misses then, letting me dodge Loki back into Baldur's control area.

No points are scored.



Circle turn 6:

Sentry Stone Mannikins eat the Naga, and Baldur stays back, scoring me a third point, at which point my opponent concedes as all I have to do next turn is walk Baldur into the zone and get two more points.


Victory for the Druids!

Post-Game Thoughts:

Yeah I can't drop this list into ANYTHING that has blessed in it. Circle, Legion, and Menoth are straight up off the table. That's valuable information. Even though I ended up winning here, I didn't feel like I was in control of the game right up until the end, and even then my game plan relied on Baldur tanking a Seraph with Fury on it. 

Not a great place to be. 

Up next, another Baldur 2 game, this time with my newly painted Woldwrath....


Battle Report 63: Las Vegas Open Invitational Round 3 - Wurmwood vs. Baldur 2

Prologue:

Going into the Semi-Finals, there were three Circle players and a Convergence player. I really didn't feel great into any of the lists (or the players, the shark tank at LVO is real!), and looking back at it, I hadn't eaten or had anything to drink in about 8 hours at this point. 

Pro tip - stay hydrated and eat snacks at big events, it's important. 

Ready or not, I was paired with Tom Guan in the Semi-finals. He had a Wurmwood list that was similar to mine and a REALLY cool Baldur 2 list with the Storm Raptor on Una 1. 

He dropped Baldur, I dropped Wurmwood. 


Baldur 2:
- Megalith 
- Pureblood

Una 1
- Stormraptor
Ogrun Bokur x2 (clients to Sentry Stones)
Gobber Chef

Sentry Stone x2
Shifting Stones
Swamp Gobbers Bellow Crew

vs. 

Wurmwood
- Cassius
- Megalith
- Pureblood
- Woldwyrd x3

Gallows Grove
Blackclad Wayfarer

Sentry Stone x2
Shifting Stone x2
Min Bone Grinders
Gatormen Bokur


I won the roll off and chose second, taking the side with the big forest. 

Also I forgot that Una 1 gives her battlegroup Birds Eye - I haven't played her with anything but Scarsfells in so long that I just remember they have tracker. 




Baldur turn 1:

He runs at me turn 1. No spells up, nothing. Una snuggles into the Storm Raptor and stays in the trio of Shifting Stones.

Megalith tramples at the very end and puts Roots of the Earth on the Storm Raptor.


Wurmwood turn 1:

This turn kind of signals how the rest of the game is going to go, and it all starts so innocently.

The Bone Grinders craft Wurmwood a talisman and then try and ritualistically murder eachother like they do every game, but I miss two attack rolls.

Awkward.

I have a Woldwyrd shoot two of them, but miss once and then the second one toughs.

Basically I can't get to three souls on the tree to save my ilfe.

I port Wurmwood to exactly 12 inches from the Storm Raptor, and Tom kindly reminds me about Birds Eye, so I try, and fail, to Stranglehold the Raptor before camping four.

Megalith tramples up and also tries to Stranglehold the Raptor, but fails.

I brace for impact. Tom likes to go for assassinations I've been told, and Wurmwood is within charge range.

Unfortunately I really don't have a choice here. He's up a gargantuan to my three lights, and I need to bait it out in order to have a chance.

I flood the zone and pass the clock.


Baldur turn 2:

Tom's Sentry Mannikins go nuts and blow up everything the Storm Raptor needed dead.

Una gets ported up, casts Dog Pile at Wurmwood and misses somehow, and then casts it again and hits.

The Storm Raptor charges in but fails to kill Wurmwood. Phew.

Everything else he has toes the zone and he passes the turn. Una is camping nothing.



Wurmwood turn 2:

I place a Mannikin in melee with Una, and another in the zone.

Wurmwood gets nine fury.

Una dies to the first Mannikin attack, and I breath a sigh of relief. I was still playing in my head with Mark 2 wild beast rules, which meant that I thought the Raptor was stuck where he was. (Spoilers, I was wrong).

Lanyssa casts Hunters Mark at the Bokur in front of bad Megalith (she couldn't reach Megalith with it).

Wurmwood gets Curse of Shadows onto bad Megalith, and yanks Cassius back.

My Megalith charges and kills bad Megalith, but for some reason I don't buy my last attack on the knocked down Bokur.

One of my Woldwyrds kills his Central Sentry Stone, and I push into the zone with Shamblers.

I score 1 point, and Baldur does not thanks to a contesting Mannikin.

Score 1-0
Advantage Wurmwood

Baldur turn 3:

Tom spends a few minutes reading the Wild rules, and then has me look at them to confirm we both get it. Turns out, you can literally run a Wild warbeast anywhere now. Uh oh.

He clears a landing spot for the Storm Raptor.

His Pureblood warps Strength and kills Megalith (remember, I had to transfer to him).

The Raptor runs, taking one pretty good free strike. Baldur walks up and spends a fury to restart the engine, and I'm suddenly in big trouble again. Baldur Feats, and casts a Rock Wall as well.

I score again.

Score 2-0
Advantage Wurmwood

Wurmwood turn 3:

This is the turn where things started to go really wrong.

I get Curse of Shadows on the Storm Raptor and put Wraithbane on one Woldwyrd and the Pureblood.

And then I don't Feat because I want the Bokur to charge the Pureblood.

What I SHOULD have done is simply put Wraithbane on both Wyrds and Strangleheld the Storm Raptor before popping feat.

This would have let me shoot the Raptor down to about half health, protected Cassius, and let me get another point, all the while making his entire list basically useless.

Instead, I get greedy and charge the Storm Raptor.

I miss my charge and one bought attack, and my Woldwyrds whiff for damage rolls, leaving the thing on 17 boxes.

I jam the Pureblood with the Bokur (again, he should have been hanging out in the back of the zone under Wurmwoods feat here).

I get another point.



Score 3-0
Advantage Wurmwood

Baldur turn 4:

Turns out, Curse of Shadows lets any model move through the model.

The Gobber Chef and Bokur do some damage to the Pureblood, and then Baldur finishes it, putting Roots of the Earth on the Storm Raptor.

The Storm Raptor kills the Bokur, and the Pureblood assaults Cassius, killing him and the Sentry Stone next to him AND contesting.



Score 3-0
Advantage Wurmwood

Wurmwood turn 4:

I see an opening here. If I can kill the Raptor with two wyrds, a charging pair of Shamblers, and Lanyssa, I can use the other to kill the contesting Shifting Stone. I can port Wurmwood into the zone, Hellmouth the Pureblood OUT of the zone, and Hellmouth the two contesting models to death (if the Sentry Stones don't kill them first).

Long story short, it takes every single attack I have to kill the Raptor, and I don't kill the Chef.

I Hellmouth the Pureblood away from the flag, and then I just sit on four fury with no transfer targets instead of healing up to 10 boxes. I feat.

I surround the Pureblood with Shifting Stones and score again.


Score 4-0
Advantage Wurmwood

Baldur turn 5:

Tom has Baldur heal the Pureblood to full. The Pureblood Warps Ghostly and tramples to Wurmwood, killing him.


Victory for the (other) Druids!

Post-Game Thoughts:

This was such a grind. There were probably ten people watching this game just shaking their heads at the craziness as Tom and I traded advantages back and forth. I feel like I made a couple of critical mistakes in the later turns that cost me the game, although the only reason I've found them is by looking back at the game over and over and over again. ( I had a long plane ride home with not much else to do). 

If I'd gone with the plan of Feating a turn earlier and whittling the Storm Raptor down, my Pureblood would have lived, and the Raptor would have been dead after one more turn of shooting and having the Pureblood charge at the end of that. If I'd healed Wurmwood every turn after the first, I would have likely liver through the Pureblood assassination. 

Those two mistakes cost me the game. I'm incredibly impressed that Tom was able to salvage his situation after turn 2 - the guy is an incredible player. 

I'll be writing a "what now" article at some point in the next couple of days, but I was very happy with my performance at the LVO. Breaking into the semi-finals undefeated was a huge accomplishment for me, and I'm extremely excited to look ahead to the next set of tournaments in 2017. 

Thanks for reading!