Battle Report 83: Tanith, the Feral Song (The Wild Hunt) vs. Fyanna (Ravens of War)


I had a very long and involved love affair with Tanith in early Mark III. I played her in dozens of variations, teching for nearly any matchup available.

I even went so far as to consider dropping Wurmwood from my pairing to play ADR with her and Baldur, and that at the high of Wurmwood's amazing pre-errata power.

It's been a while (five months I think), since I last put her on the table, but I did tonight and boy was it a game.

Coincidentally, my roommate had just gotten a girls number and was feeling rather impressed with himself - what better time to take him down a notch?

- Woldwyrd
- Woldwyrd
- Woldwyrd
- Loki
- Argus Moonhound
- Argus Moonhound

Reeves of Orboros (max)
- CA (free!)
Reeves of Orboros (max)
- CA (free!)
Wolves of Orboros (max)
- CA (not free :( )


- Angelius
- Neraph
- Seraph
- Naga


Raptors (max)
Raptors (max)

For once, I had no Advanced Deployment to get screwed over by the theme.

I (critically) won the roll off and opted to go first. Ambushing Wolves get far, far worse when you don't get to ambush them right off the bat.

We were playing The Pit, and my opponent took the side with a big forest in front of his flag.

My deployment plan was essentially to set up for a turn two where I could threaten the other side of the forest with Reeves, Loki, and a Wyrd but also be able to put tremendous amounts of fire power in the middle of the table.

The Argus Moonhounds really negate Fyanna's Feat, and Hunter on the Reeves makes the trench in the middle largely irrelevant.

Add to that that the sides of the table are VERY dangerous, and I felt like I had a solid game plan.

Prey goes on a Moonhound.

Circle turn 1:

Stuff runs up. Reeves move to just outside max threat of the Raptors, and I basically give up on any notion of keeping four of them alive (Deathstalkers are a pain).

I certainly wasn't going to give up table space to mini-feat turn one.

Tanith puts Admonition on herself after all the beasts have run up, and then dumps fury and charges a Raptor, bouncing into the House, and conveniently outside of killbox.

Legion turn 1:

My opponent has a couple of very unhappy choices to make here. Normally, the correct play is to dance outside of your opponents' threat ranges and then Feat turn 2 with a decisive alpha.

The problem here is that my threat ranges are actually huge, and if he doesn't Feat this turn, he has to keep far, far back.

My opponent opts to Feat this turn and just get as far up the table as he can. I am not sure what the correct play here was, it's possible that dancing far back is right, but I feel like he gives up too much table space.

Deathstalker #1 kills off two Reeves.

Deathstalker #2 gets Shield Guarded by Loki.

Raptors run, Anyssa runs, and beasts run. At some point, Fyanna dumps three Fury and Feats before charging my Woldwyrd. She gets a pair of heavies in front of her as escorts.

Annoyingly, my opponent hasn't given me anywhere devastating to Ambush my Wolves yet.

Circle turn 2:

This list is sooo accurate.

Tanith upkeeps Admonition. 

I run some numbers. The far left Raptor wasn't in Fyanna's Feat, so I throw a Woldwyrd at it to start things off - I really need the Moonhound up the table.

The Wyrd misses all of its shots *sigh*.

I run up the Argus, and then I premeasure out so that the left unit of Reeves can aim with two front models and CRA off them to the far back of the hill.

I manage to put three Raptors down, but I miss the last shot needing a four, and the cavalry dodges away. I mini-feat with the left unit.

I run the other Moonhound up to just within 5" of the Angelius. The idea here is that Loki can hook it needing a boosted nine, and then I can put two REALLY big Reeve CRAs into it.

The Hook is POW 17, which boosted should do 11.

With Scything Touch on Loki, the Reeve shots are RAT 19 POW 21, doing 9 damage each. I can then follow that up with a Woldwyrd in the back arc, which should kill the Angelius if the previous shots do not.

I Feat, put Scything Touch on Loki and drop a bunch of Fury.

Loki moves way off to the right - if he fails here, I want the retaliation to be in charge range of the Wolves - and misses his hook.

The Reeves move up and mini-feat.

Legion turn 2:

Both my opponent and I were expecting him to have two less Raptors and one less Angelius at the end of this turn. 

He capitalizes on it, killing 5 Reeves from the right unit needing 8s and 9s to hit.

His Seraph Slipstreams his Neraph up, scooting to the right to get LOS to Loki and tagging him with a Flare bolt. He also tags the Argus Moonhound in the forest with a Flare shot. 

The Angelius gets Fury put on it, and then charges and kills Loki before overtaking into the forest some more. 

The Neraph kills the Moonhound and Sprints out. 

Circle turn 3:

I ambush my Wolves on the right side as I can get 3-4 on the Angelius, a couple onto the Deathstalker, and then 4-5 on the Seraph. 

I upkeep Admonition again. 

Wolves go first, pop their mini- feat, and then charge in. 

Three of them drop the Angelius to two boxes, one kills the Deathstalker, and then five more of them take the Seraph out. 

Repositioning happens all over the place, but I screw up and engage the Forsaken. 

My Woldwyrd near the Angelius moves up and kills it, but then realizes that it needs an 11 to hit the Forsaken now that it is engaged. 

I try anyway, but miss both it and the Wolf I miss onto. 

Meanwhile, the left side of the board goes nuts. The left unit of Reeves kills Anyssa AND a Raptor with 2 CRAs. 

The Wyrds finish off a couple more, and then the other unit of Reeves moves up and shoots down another few. 

At the end of the turn, my opponent is left with a Neraph, a couple Raptors, a Naga, a Deathstalker, and a Forsaken. 

Legion turn 3:

The Deathstalker aims and kills a pair of the Wolves engaging the Forsaken. 

The Neraph kills the close Wyrd before Sprinting to engage more Reeves.

His remaining Raptor charges in, misses both impact attacks, and kills its charge target. 

Fyanna kills the remaining Wolf engaging the Forsaken, and then overtakes into the zone. 

The Forsaken explodes, killing off yet more wolves. 

Circle turn 4:

Minimal things happen this turn. 

Wolves charge and kill the Forsaken, and those that didn't run Reposition into controlling range of the flag. 

Tanith shoots and hits the Neraph, Shadowbinding it and Fyanna. 

I leave the Neraph on two boxes after all the Reeves are done with it (Spirit is out critically), and my Wyrd kills the Raptor. 

The Naga and the left hand Wyrd continue their slap fight. 

I score 1 point. 

Score 1-0
Advantage Circle

Legion turn 4:

My opponent can't shake Shadow Bind on the Neraph, and spends most of his resources trying to clear a charge lane for Fyanna to Tanith. 

Not only does that not work, but he then realizes that Tanith has Admonition on her, so Fyanna instead goes on a Reeve murdering spree. 

I score again. 

Score 2-0
Advantage Circle

Circle turn 5:

It's clean-up time. 

The left Wyrd spikes a damage roll and is able to kill the Naga. 

The Left unit of Reeves kills the Neraph, and my Woldwyrd moves up to shoot the Deathstalker down. 

Tanith moves up into the zone, and I score 3 more points to end the game. 

Victory for the Druids!

Post-Game Thoughts:

I have to say, I am very impressed with the first impression of this Tanith list. It's fast, accurate, and it can hit like a truck. 

The Argus Moonhounds were a bit of a joke inclusion, but they felt very, very important to the list once I got it on the table. Being able to more or less negate Fyanna's feat is very strong, and the shear threat ranges of all the guns/crossbows and the constant threat of ambushing Wolves can really bully the table. 

More testing is required, but what started out as a somewhat janky and jokey list might end up being fairly legit. 

Battle Report 81: Baldur 2 (Bones of Orboros) vs. Fyanna 2 (Ravens of War)


I'm testing for the Seattle Open this weekend (I have NO idea what I'm playing yet guys D: ), and this Baldur 2 list seemed really strong. I needed one more Stoneshaper to play it painted, so last night I sat down for an hour and finished the third one up before rolling up scenario.

My opponent opted for another Fyanna 2 theme force, which meant no AD for me.

Baldur 2
- Woldwrath
- Megalith
- Woldwarden
- Woldwyrd
- Woldwyrd

Stoneshaper x3 (all free)
Gallows Grove

Sentry Stone x2
Shifting Stones


Fyanna 2
- Archangel
- Seraph
- Angelius

Death Stalker
Spell Martyr

Max Raptors

The Scenario was Extraction, and my opponent won the roll off. He opted for first (dang it) so I took the side with the forest.

My plan here is to put the Wrath away from almost everything else so he can't get to Megalith and Baldur by charging the Wrath. I could also use Rock Wall to ensure that the Archangel didn't get into the fight until I wanted it to.

Also quick shout out to Broken Egg Games for sending me a preview set of the Circle War Sticks (you can see them forming my deployment line there). I'll be writing a review of them up in the next day or two time permitting, but suffice to say they are very pretty and they are VERY useful.

My opponent puts Prey from Anyssa on the right side Woldwyrd.

Legion turn 1:

Everything runs. The Seraph casts Slipstream to move the Angelius up, the Forsaken eats a ton of fury, and the Raptors are already in my face.

Fyanna dumps 3, feats, and charges the Woldwrath.

Remember that nice, empty table? Yeah it's not anymore.

Circle turn 1:

Well I'm in a bit of a pickle here. I really don't get much of a chance to advance anywhere major, and I don't think I want to Feat just yet.

The forest is going to do a great job of preventing the Archangel from getting a charge onto anything but the Woldwrath, and he's going to have to Slipstream his Angelius around to have LoS to anything other than the Wrath as well.

Furthermore (as my thought process goes), if he puts Fury on anything, ANYTHING, it's dead if I keep my Woldwyrds alive.

Alright, we have a plan, let's execute it.

I premeasure out where the Archangel can and can't go, and then I premeasure my Woldwrath's movement and the Rock Wall. The Woldwrath runs (not for free guys because apparently Baldur only lets them charge and trample and throw for free).

His entourage of Stoneshapers moves up base to base with him.

I apply Sentry Mannikins to jam up the side. Megalith advances and puts Roots of the Earth on the Woldwrath.

Baldur moves up, casts Rock Wall and Roots of the Earth on Megalith, and forgets to purify again. Doh!

The Waldwarden moves up and casts Roots of the Earth on himself.

Both Woldwyrds hide in the bunker of heavies, and the Shifting Stones port around Baldur.

Legion turn 2:

Now it's my opponents turn to be on the back foot!

He pulls fury and thinks. He's got two real choices here - back up and shoot a bit OR go all in.

This is Warmachine and Hordes guys, he goes all in.

Slipstream on the Seraph puts the Angelius in range of and in LoS of Megalith.

The Raptors clear out Mannikins with impact attacks and kill one of the Sentry Stones.

The Archangel moves up and shoots Megalith twice, but does no damage.

The Angelius charges Megalith, and does about a third to a half of his health boxes.

Circle turn 2:

I pull in my fury, place a Mannikin, and drop Rock Wall. Megalith heals 3 damage between the Feat and the Theme force, and Baldur heals his one.

The Warden tries a double handed throw on the Raptor next to him and...misses. He buys an attack and hits, killing it.

The Wyrd behind him aims and shoots down the Raptor in front of Megalith. Megalith charges the Angelius for free, boosts to hit, and does good damage. He uses two more attacks to kill off the beast.

The Woldwrath goes into the Seraph, killing it.

All three Stoneshapers move up and pull a Fury off of the Woldwrath each.

The Stones port up out of the way, and the other Woldwyrd rolls a bit hot on his damage rolls and kills two more Raptors.

An aiming Sentry Mannikin nearly kills Annyssa, and Baldur moves up.

I have two choices here - I can save Megalith with the Rock Wall or I can try and save the Woldwrath.

I run some quick math in my head and determine that even with super hot rolls, the Wrath survives an Archangel with Fury on it, so I place the Rock Wall so that the Archangel can't land anywhere near Megalith. Baldur Feats and I pass the turn.

Legion turn 3:

The Raptor on the right hand side charges the Sentry Stone, dropping it to two boxes.

Anyssa moves up, kills the Mannikin, and puts a shot into the Stone, doing nothing.

The Spell Martyr runs to control the flag, the Deathstalker moves up to control THAT flag, and Fyanna moves behind the house to cast Fury on the Archangel.

The Archangel moves up and proceeds to roll CRAZY FIRE DICE.

Quick math: Archangel gets 5 dice -1 attacks (that's 30 damage average) and 2 dice -2 attacks (another 10 damage) for 40 damage total.

Yeah not even close. The Wrath takes 51 damage and nearly dies. I was scared guys.

After that minor heart attack, my opponent scores two points and calls it a turn.

See the health boxes on the iPad??

Score 0-2
Advantage to the Blight

Circle turn 3:

Things heal one point. The Shifting Stones pull 2 from Megalith and one from the Wrath, and Baldur pulls four from the Wyrds.

The Wyrds go first, and drop the Archangel to 10 boxes. Love me some Purgation shots.

The Shifting Stones pop a Healing Field. Megalith moves up, contests the flag, and kills the Archangel before casting Crevasse at the Spell Martyr, killing it, and then boosting attack and damage on the Raptor, killing it.

The Woldwrath moves up and punches both solos to death, landing on the flag.

My Sentry Mannikin controls the flag while the Stone sits behind the forest.

The Woldwarden charges and misses Anyssa.

The Stoneshapers move up and heal 15 damage off of the Woldwrath. Nice.

Baldur moves up and puts Roots of the Earth on both Megalith and the Woldwrath.

This time I score two points.

Score 2-2
Advantage Circle

Legion turn 4:

Fyanna moves up and tries to kill Megalith. Anyssa punches the Warden.

I score another point.

Score 3-1
Advantage Circle

Circle turn 4:

I'm sure many of you are going "Fyanna is RIGHT THERE, just kill her already!"

Let's do some math here guys - you win if you get 5 points and you win if you kill their warlock. 

To get five points, I have to kill an auto hit objective at dice +1 and put a solo on one of two flags if I can kill a nearly dead Cavalry model with Megalith. 

To kill Fyanna, I have to hit every attack because she has Dodge, which will ruin my plans. 

I'm definitely going to go for the easy way out here. 

I put down another Sentry Mannikin on the right side flag. 

Megalith charges and kills Anyssa. 

The Wrath moves up and kills the objective, and his entourage heals him another 11 damage. Sweet. 

I end my turn and score 2 more points.

Score 5-2

Victory for the Druids!


My opponent played a really aggressive turn 1 this game. I was backpedaling for the first two turns of the game, and the only reason I was able to survive was a combination of Rock Wall and my opponent not having a Naga in his list to hand out Wraithbane. My opponent could also have saved his Feat for one more turn I think, and I would have been in much bigger trouble.

I don't think Baldur can safely drop into a lot of Legion lists if they have the Naga.

Definitely a cool list, I'm excited to keep playtesting it - gotta love big stone monkeys punching stuff right?

Thanks for reading!

Battle Report 77: Baldur 2 vs. Fyanna 2 (Ravens of War)

Time to try Baldur again! Same list as last time, no alterations.

This time, I was playing into Legion in the Ravens of War theme list, and my opponent had a Naga. I knew that was going to be hard, but I had no idea how hard! Blessed really, REALLY makes Baldur 2 sad.

Baldur 2
- Loki
- Ghetorix
- Pureblood
- Megalith
- Gorax

Gobber Chef
Ogrun Bokur (cliented to Sentry)

Sentry Stone x2
Shifting Stones
Swamp Gobbers Bellow Crew


Fyanna 2
- Angelius
- Seraph
- Neraph
- Naga

Deathstalker x2
Annyssa Ryssyl

Raptors x2

We were playing Recon. I won the roll off and opted for first (always the right choice against this theme list I feel) and we were off to the races!

Circle turn 1:

Everything ran or ported up max distance. I chucked a Rock Wall out and dropped Fury with Baldur, forgetting, once again, to Purifying Prayer myself.

Legion turn 1:

My opponent screens the unit of Raptors with Fury on them with his other unit of Raptors. His battlegroup skews hard left, and he blocks off easy hook paths to the Naga with guys. Dang.

Circle turn 2:

Well...I can get Ghetorix onto two guys without charging and he can warp Murderous to make it as efficient as possible.

Loki can hook a third, and Sentry Stones probably kill a fourth? A boosted Crevasse from Megalith should mess up the back lines pretty good too.

I go for it.

I end up killing all of the front line bar 1 (!!!), two of the back line, and seriously messing up two of the remaining ones with the Crevasse spray.

The Pureblood sprays Anyssa to death.

Ghetorix cast Spiny Growth on himself, and Baldur moves up, Feats, and purifies himself.

Legion turn 2:

Wanna know how to two shot Ghetorix? Apply a Wraithbaned, Furied Angelius to him.

So yeah...Seraph casts Slipstream and moves over, bringing the Angelius forward. He tags Ghetorix with a flare shot (hit the 13, what can you do).

The Naga casts Wraithbane on the Angelius. Fyanna moves up, Feats, and puts up Fury on the Angel, who charges in and kills Ghetorix in two swings.

Uh oh.

Circle turn 3:

Under Fyanna's feat, I can't get much done. Megalith casts Undergrowth and kills a couple raptors. Loki misses his aimed hook on the Angelius, and Sentry Stones kill the Strider on the right.

I really can't do anything here, so I just set up for good Comfort Food targets next turn and hope to survive.

Legion turn 3:

Megalith dies horribly to the Neraph/Angelius.

Raptors kill the Bokur, and the Strider kills some stickmen.

Circle turn 4:

I Primal up the Pureblood and walk him behind the Angelius, who dies rather easily. Loki hooks and dings up the Neraph and then puts up Evasive. Baldur finishes off the Neraph and camps 3.

I put up a cloud on the Pureblood, and put a boosted spray into the Forsaken, which refuses to die.

Legion turn 4:

Fyanna Slipstreams the Forsaken, and then comes in and kills everything in the Seraph's way and puts Fury on it.

The Forsaken blows up and puts some hurt on the beasts. The Raptor charges in and finishes off my Pureblood.

The Seraph charges Baldur, but can't kill him.

Circle turn 5:

I *should* just try and kill Fyanna here, but I want to see how well I can attrition from here.

Baldur kills the Seraph after stepping into some Shifting Stones.

The Gorax charges and kills the Raptor.

Loki walks up and kills the objective before putting up Evasive.

I port Baldur out of there and pin Fyanna in with Sentry Stones.

I get two points.

Legion turn 5:

He charges Loki with the Naga, and misses, letting me dodge backwards.

Fyanna hits him a couple times and also misses then, letting me dodge Loki back into Baldur's control area.

No points are scored.

Circle turn 6:

Sentry Stone Mannikins eat the Naga, and Baldur stays back, scoring me a third point, at which point my opponent concedes as all I have to do next turn is walk Baldur into the zone and get two more points.

Victory for the Druids!

Post-Game Thoughts:

Yeah I can't drop this list into ANYTHING that has blessed in it. Circle, Legion, and Menoth are straight up off the table. That's valuable information. Even though I ended up winning here, I didn't feel like I was in control of the game right up until the end, and even then my game plan relied on Baldur tanking a Seraph with Fury on it. 

Not a great place to be. 

Up next, another Baldur 2 game, this time with my newly painted Woldwrath....