Battle Report 101: Tanith (Storm Raptor, The Wild Hunt) vs. Thagrosh 1

Prologue:

I hadn't played a game with Circle in about a week, and I really wanted to bust Stormy out and put him on the table, so when my gaming group all were busy/out of town, I enlisted my roommate to let me get some of the Warmachine withdrawals out of my system.

I tossed together a really derpy list.

Tanith
- Loki
- Pureblood
- Storm Raptor
- Woldwyrd x2
- Gorax

Shifting Stones x2

In the Wild Hunt theme to give the Storm Raptor tracker.

My opponent played:

Thagrosh 1
- Typhon
- Scythean
- Carnivean
- Seraph
- Protector

Deathstalker x2
Forsaken
Shepherd
Nyss Warlord

We rolled up Extraction, he won the roll off and correctly chose to go first.


I had forgotten how much Stormy makes taking pictures impossible. 

Off to the right, you can see my opponents homemade dice tray and then the Wyrmwood dice tray that I got sent last weekend to try out and review - expect that sometime soon!

Legion turn 1:

Fog of War goes up, which is annoying since Thagrosh will be too far back to really punish him for having the upkeep out. 

Everything runs at me, except the Deathstalkers who chill out. 


Circle turn 1:

Well I can move up and prevent him from charging me, but I can't really do much about his ranged presence. Fortunately, my opponent chose to put Typhon in the forest, and with that in mind, his threat range is really limited. 

Admonition ends up on Loki, who is in some Shifting Stones, and Scything Touch goes onto Stormy. I run the Gorax up the right side in case he doesn't contest on his next turn and I need something to take the flag with. 


Legion turn 2:

Another aggressive advance, the Seraph putting Flare onto both Loki and the Wyrd. His Carnivean moves up and shoots at the Woldwyrd, doing a small amount of damage. Typhon derps out of the forest, and the Protector moves up so it can shield guard the three combat heavies. 

Thagrosh moves outside of the killbox. 


Circle turn 2:

I get REALLY greedy this turn, and decide to try and shoot down at least one heavy and then commit Stormy to kill off another without Primal. 

Between Pureblood sprays and Wyrd shots, both Typhon and the Carnivean are on life support when Stormy does go in (I rolled really hot) and then proceeds to miss all but two (?) attacks, leaving them both alive. I should have just Primaled him.

Loki hooks in the Seraph but can't do enough damage to it. 

Tanith moves up, boosts a shot into the Carnivean and misses, hitting Stormy instead and doing 6 damage >< 

Stones port both Loki and Tanith back. I get a point from the Gorax, so...yay?




Score 1-0
Advantage Circle

Legion turn 3:

Stormy dies to the Scythean plus Carnivean, and then Typhon forces to regen and charges my Pureblood killing it. 

The Protector runs up to the flag, taking it and standing in Shield Guard range of basically everyone. 

A Deathstalker runs up to contest the flag where the Gorax is hiding out. 


Score 1-1
Tie

Circle turn 3:

I figure I can try and kill all of his heavies with Loki and Wyrds (not impossible actually) OR I can try and win here with the opening I've been given. 

Wyrds do 95% of the Protectors boxes, with the last Wyrd missing 2 of 3 attacks. 

Tanith moves up and shoots down the Protector, Feating, and casting Affliction onto Thagrosh. She puts Primal onto Loki and camps one - I should have put Scything Touch on Loki. 

Loki gets ported up, warps Strength, and boosts a hit into Thagrosh, yanking him in. His free attack connects and leaves him on 1 (should have been five, forgot about the Strength debuff). 

He's on two transfers and I have three attacks at dice damage, needing 3s to hit. 

I hit all three attacks, doing enough to force him to transfer every time, even with five boxes. The last attack connects and he fails his tough check. 


(Undeserved) Victory for the Druids!

Post-Game Thoughts:

Man I made a mess out of this. If Tanith could have shot at the Carnivean before Stormy went in (translation, if I hadn't boxed her out turn 1) he would have murdered both him and Typhon. If I'd just put Primal up, the Storm Raptor lives for another turn, as does the Pureblood. 

I got extremely lucky on my last turn with Loki's attacks all hitting and doing enough damage AND my opponent not making a tough check. Any one of those things change and I lose this game, plain and simple. 

A goofy list, I probably won't be coming back to it without extensive revamping - Stormy has to be playable with more than just Kromac 2 right? 

Thanks for reading!


Battle Report 83: Tanith, the Feral Song (The Wild Hunt) vs. Fyanna (Ravens of War)

Prologue:

I had a very long and involved love affair with Tanith in early Mark III. I played her in dozens of variations, teching for nearly any matchup available.

I even went so far as to consider dropping Wurmwood from my pairing to play ADR with her and Baldur, and that at the high of Wurmwood's amazing pre-errata power.

It's been a while (five months I think), since I last put her on the table, but I did tonight and boy was it a game.

Coincidentally, my roommate had just gotten a girls number and was feeling rather impressed with himself - what better time to take him down a notch?

Tanith
- Woldwyrd
- Woldwyrd
- Woldwyrd
- Loki
- Argus Moonhound
- Argus Moonhound

Reeves of Orboros (max)
- CA (free!)
Reeves of Orboros (max)
- CA (free!)
Wolves of Orboros (max)
- CA (not free :( )


Against:

Fyanna
- Angelius
- Neraph
- Seraph
- Naga

Deathstalker
Deathstalker
Forsaken
Anyssa

Raptors (max)
Raptors (max)

For once, I had no Advanced Deployment to get screwed over by the theme.

I (critically) won the roll off and opted to go first. Ambushing Wolves get far, far worse when you don't get to ambush them right off the bat.

We were playing The Pit, and my opponent took the side with a big forest in front of his flag.

My deployment plan was essentially to set up for a turn two where I could threaten the other side of the forest with Reeves, Loki, and a Wyrd but also be able to put tremendous amounts of fire power in the middle of the table.

The Argus Moonhounds really negate Fyanna's Feat, and Hunter on the Reeves makes the trench in the middle largely irrelevant.

Add to that that the sides of the table are VERY dangerous, and I felt like I had a solid game plan.



Prey goes on a Moonhound.

Circle turn 1:

Stuff runs up. Reeves move to just outside max threat of the Raptors, and I basically give up on any notion of keeping four of them alive (Deathstalkers are a pain).

I certainly wasn't going to give up table space to mini-feat turn one.

Tanith puts Admonition on herself after all the beasts have run up, and then dumps fury and charges a Raptor, bouncing into the House, and conveniently outside of killbox.


Legion turn 1:

My opponent has a couple of very unhappy choices to make here. Normally, the correct play is to dance outside of your opponents' threat ranges and then Feat turn 2 with a decisive alpha.

The problem here is that my threat ranges are actually huge, and if he doesn't Feat this turn, he has to keep far, far back.

My opponent opts to Feat this turn and just get as far up the table as he can. I am not sure what the correct play here was, it's possible that dancing far back is right, but I feel like he gives up too much table space.

Deathstalker #1 kills off two Reeves.

Deathstalker #2 gets Shield Guarded by Loki.

Raptors run, Anyssa runs, and beasts run. At some point, Fyanna dumps three Fury and Feats before charging my Woldwyrd. She gets a pair of heavies in front of her as escorts.

Annoyingly, my opponent hasn't given me anywhere devastating to Ambush my Wolves yet.


Circle turn 2:

This list is sooo accurate.

Tanith upkeeps Admonition. 

I run some numbers. The far left Raptor wasn't in Fyanna's Feat, so I throw a Woldwyrd at it to start things off - I really need the Moonhound up the table.

The Wyrd misses all of its shots *sigh*.

I run up the Argus, and then I premeasure out so that the left unit of Reeves can aim with two front models and CRA off them to the far back of the hill.

I manage to put three Raptors down, but I miss the last shot needing a four, and the cavalry dodges away. I mini-feat with the left unit.

I run the other Moonhound up to just within 5" of the Angelius. The idea here is that Loki can hook it needing a boosted nine, and then I can put two REALLY big Reeve CRAs into it.

The Hook is POW 17, which boosted should do 11.

With Scything Touch on Loki, the Reeve shots are RAT 19 POW 21, doing 9 damage each. I can then follow that up with a Woldwyrd in the back arc, which should kill the Angelius if the previous shots do not.

I Feat, put Scything Touch on Loki and drop a bunch of Fury.

Loki moves way off to the right - if he fails here, I want the retaliation to be in charge range of the Wolves - and misses his hook.

The Reeves move up and mini-feat.


Legion turn 2:

Both my opponent and I were expecting him to have two less Raptors and one less Angelius at the end of this turn. 

He capitalizes on it, killing 5 Reeves from the right unit needing 8s and 9s to hit.

His Seraph Slipstreams his Neraph up, scooting to the right to get LOS to Loki and tagging him with a Flare bolt. He also tags the Argus Moonhound in the forest with a Flare shot. 

The Angelius gets Fury put on it, and then charges and kills Loki before overtaking into the forest some more. 

The Neraph kills the Moonhound and Sprints out. 


Circle turn 3:

I ambush my Wolves on the right side as I can get 3-4 on the Angelius, a couple onto the Deathstalker, and then 4-5 on the Seraph. 

I upkeep Admonition again. 

Wolves go first, pop their mini- feat, and then charge in. 

Three of them drop the Angelius to two boxes, one kills the Deathstalker, and then five more of them take the Seraph out. 

Repositioning happens all over the place, but I screw up and engage the Forsaken. 

My Woldwyrd near the Angelius moves up and kills it, but then realizes that it needs an 11 to hit the Forsaken now that it is engaged. 

I try anyway, but miss both it and the Wolf I miss onto. 

Meanwhile, the left side of the board goes nuts. The left unit of Reeves kills Anyssa AND a Raptor with 2 CRAs. 

The Wyrds finish off a couple more, and then the other unit of Reeves moves up and shoots down another few. 

At the end of the turn, my opponent is left with a Neraph, a couple Raptors, a Naga, a Deathstalker, and a Forsaken. 


Legion turn 3:

The Deathstalker aims and kills a pair of the Wolves engaging the Forsaken. 

The Neraph kills the close Wyrd before Sprinting to engage more Reeves.

His remaining Raptor charges in, misses both impact attacks, and kills its charge target. 

Fyanna kills the remaining Wolf engaging the Forsaken, and then overtakes into the zone. 

The Forsaken explodes, killing off yet more wolves. 


Circle turn 4:

Minimal things happen this turn. 

Wolves charge and kill the Forsaken, and those that didn't run Reposition into controlling range of the flag. 

Tanith shoots and hits the Neraph, Shadowbinding it and Fyanna. 

I leave the Neraph on two boxes after all the Reeves are done with it (Spirit is out critically), and my Wyrd kills the Raptor. 

The Naga and the left hand Wyrd continue their slap fight. 

I score 1 point. 


Score 1-0
Advantage Circle


Legion turn 4:

My opponent can't shake Shadow Bind on the Neraph, and spends most of his resources trying to clear a charge lane for Fyanna to Tanith. 

Not only does that not work, but he then realizes that Tanith has Admonition on her, so Fyanna instead goes on a Reeve murdering spree. 

I score again. 


Score 2-0
Advantage Circle

Circle turn 5:

It's clean-up time. 

The left Wyrd spikes a damage roll and is able to kill the Naga. 

The Left unit of Reeves kills the Neraph, and my Woldwyrd moves up to shoot the Deathstalker down. 

Tanith moves up into the zone, and I score 3 more points to end the game. 


Victory for the Druids!



Post-Game Thoughts:

I have to say, I am very impressed with the first impression of this Tanith list. It's fast, accurate, and it can hit like a truck. 

The Argus Moonhounds were a bit of a joke inclusion, but they felt very, very important to the list once I got it on the table. Being able to more or less negate Fyanna's feat is very strong, and the shear threat ranges of all the guns/crossbows and the constant threat of ambushing Wolves can really bully the table. 

More testing is required, but what started out as a somewhat janky and jokey list might end up being fairly legit. 

Battle Report 81: Baldur 2 (Bones of Orboros) vs. Fyanna 2 (Ravens of War)


Prologue:

I'm testing for the Seattle Open this weekend (I have NO idea what I'm playing yet guys D: ), and this Baldur 2 list seemed really strong. I needed one more Stoneshaper to play it painted, so last night I sat down for an hour and finished the third one up before rolling up scenario.

My opponent opted for another Fyanna 2 theme force, which meant no AD for me.


Baldur 2
- Woldwrath
- Megalith
- Woldwarden
- Woldwyrd
- Woldwyrd

Stoneshaper x3 (all free)
Gallows Grove

Sentry Stone x2
Shifting Stones


Against:

Fyanna 2
- Archangel
- Seraph
- Angelius

Anyssa
Forsaken
Death Stalker
Spell Martyr

Max Raptors

The Scenario was Extraction, and my opponent won the roll off. He opted for first (dang it) so I took the side with the forest.




My plan here is to put the Wrath away from almost everything else so he can't get to Megalith and Baldur by charging the Wrath. I could also use Rock Wall to ensure that the Archangel didn't get into the fight until I wanted it to.

Also quick shout out to Broken Egg Games for sending me a preview set of the Circle War Sticks (you can see them forming my deployment line there). I'll be writing a review of them up in the next day or two time permitting, but suffice to say they are very pretty and they are VERY useful.


My opponent puts Prey from Anyssa on the right side Woldwyrd.

Legion turn 1:

Everything runs. The Seraph casts Slipstream to move the Angelius up, the Forsaken eats a ton of fury, and the Raptors are already in my face.

Fyanna dumps 3, feats, and charges the Woldwrath.

Remember that nice, empty table? Yeah it's not anymore.

Circle turn 1:

Well I'm in a bit of a pickle here. I really don't get much of a chance to advance anywhere major, and I don't think I want to Feat just yet.

The forest is going to do a great job of preventing the Archangel from getting a charge onto anything but the Woldwrath, and he's going to have to Slipstream his Angelius around to have LoS to anything other than the Wrath as well.

Furthermore (as my thought process goes), if he puts Fury on anything, ANYTHING, it's dead if I keep my Woldwyrds alive.

Alright, we have a plan, let's execute it.

I premeasure out where the Archangel can and can't go, and then I premeasure my Woldwrath's movement and the Rock Wall. The Woldwrath runs (not for free guys because apparently Baldur only lets them charge and trample and throw for free).

His entourage of Stoneshapers moves up base to base with him.

I apply Sentry Mannikins to jam up the side. Megalith advances and puts Roots of the Earth on the Woldwrath.

Baldur moves up, casts Rock Wall and Roots of the Earth on Megalith, and forgets to purify again. Doh!

The Waldwarden moves up and casts Roots of the Earth on himself.

Both Woldwyrds hide in the bunker of heavies, and the Shifting Stones port around Baldur.


Legion turn 2:

Now it's my opponents turn to be on the back foot!

He pulls fury and thinks. He's got two real choices here - back up and shoot a bit OR go all in.

This is Warmachine and Hordes guys, he goes all in.

Slipstream on the Seraph puts the Angelius in range of and in LoS of Megalith.

The Raptors clear out Mannikins with impact attacks and kill one of the Sentry Stones.

The Archangel moves up and shoots Megalith twice, but does no damage.

The Angelius charges Megalith, and does about a third to a half of his health boxes.


Circle turn 2:

I pull in my fury, place a Mannikin, and drop Rock Wall. Megalith heals 3 damage between the Feat and the Theme force, and Baldur heals his one.

The Warden tries a double handed throw on the Raptor next to him and...misses. He buys an attack and hits, killing it.

The Wyrd behind him aims and shoots down the Raptor in front of Megalith. Megalith charges the Angelius for free, boosts to hit, and does good damage. He uses two more attacks to kill off the beast.

The Woldwrath goes into the Seraph, killing it.

All three Stoneshapers move up and pull a Fury off of the Woldwrath each.

The Stones port up out of the way, and the other Woldwyrd rolls a bit hot on his damage rolls and kills two more Raptors.

An aiming Sentry Mannikin nearly kills Annyssa, and Baldur moves up.

I have two choices here - I can save Megalith with the Rock Wall or I can try and save the Woldwrath.

I run some quick math in my head and determine that even with super hot rolls, the Wrath survives an Archangel with Fury on it, so I place the Rock Wall so that the Archangel can't land anywhere near Megalith. Baldur Feats and I pass the turn.


Legion turn 3:

The Raptor on the right hand side charges the Sentry Stone, dropping it to two boxes.

Anyssa moves up, kills the Mannikin, and puts a shot into the Stone, doing nothing.

The Spell Martyr runs to control the flag, the Deathstalker moves up to control THAT flag, and Fyanna moves behind the house to cast Fury on the Archangel.

The Archangel moves up and proceeds to roll CRAZY FIRE DICE.

Quick math: Archangel gets 5 dice -1 attacks (that's 30 damage average) and 2 dice -2 attacks (another 10 damage) for 40 damage total.

Yeah not even close. The Wrath takes 51 damage and nearly dies. I was scared guys.

After that minor heart attack, my opponent scores two points and calls it a turn.

See the health boxes on the iPad??

Score 0-2
Advantage to the Blight

Circle turn 3:

Things heal one point. The Shifting Stones pull 2 from Megalith and one from the Wrath, and Baldur pulls four from the Wyrds.

The Wyrds go first, and drop the Archangel to 10 boxes. Love me some Purgation shots.

The Shifting Stones pop a Healing Field. Megalith moves up, contests the flag, and kills the Archangel before casting Crevasse at the Spell Martyr, killing it, and then boosting attack and damage on the Raptor, killing it.

The Woldwrath moves up and punches both solos to death, landing on the flag.

My Sentry Mannikin controls the flag while the Stone sits behind the forest.

The Woldwarden charges and misses Anyssa.

The Stoneshapers move up and heal 15 damage off of the Woldwrath. Nice.

Baldur moves up and puts Roots of the Earth on both Megalith and the Woldwrath.

This time I score two points.


Score 2-2
Advantage Circle

Legion turn 4:

Fyanna moves up and tries to kill Megalith. Anyssa punches the Warden.

I score another point.


Score 3-1
Advantage Circle

Circle turn 4:


I'm sure many of you are going "Fyanna is RIGHT THERE, just kill her already!"

Let's do some math here guys - you win if you get 5 points and you win if you kill their warlock. 

To get five points, I have to kill an auto hit objective at dice +1 and put a solo on one of two flags if I can kill a nearly dead Cavalry model with Megalith. 

To kill Fyanna, I have to hit every attack because she has Dodge, which will ruin my plans. 

I'm definitely going to go for the easy way out here. 

I put down another Sentry Mannikin on the right side flag. 

Megalith charges and kills Anyssa. 

The Wrath moves up and kills the objective, and his entourage heals him another 11 damage. Sweet. 

I end my turn and score 2 more points.


Score 5-2

Victory for the Druids!


Post-Game:

My opponent played a really aggressive turn 1 this game. I was backpedaling for the first two turns of the game, and the only reason I was able to survive was a combination of Rock Wall and my opponent not having a Naga in his list to hand out Wraithbane. My opponent could also have saved his Feat for one more turn I think, and I would have been in much bigger trouble.

I don't think Baldur can safely drop into a lot of Legion lists if they have the Naga.

Definitely a cool list, I'm excited to keep playtesting it - gotta love big stone monkeys punching stuff right?

Thanks for reading!

Battle Report 80: Baldur 1 (Bones of Orboros) vs. Thagrosh 1

Prologue:

I've been really thinking about Bones of Orboros as an effective gunline for the last couple weeks, and there are a few casters that really piqued my interest.

Baldur 1 sticks out for a couple of reasons. First of all, he's got a great feat to let you get 2-3 rounds of shooting in. He also has a great ARM buff for the Woldwrath, and he can heal Woldwyrds (a big plus). Add to that a great spell for Geomancy (Earth Spikes is amazing), and you've got a gunline that can reasonably kill a heavy a turn and also has a PS 21 ARM 22 Colossal running around at the back.

I tossed together a Bones of Orboros tier list to play since I was already playing mostly Wolds, and I discovered that I was DRASTICALLY under points in terms of painted models available. My ideal list would drop the second Shifting Stone unit and both Gallows Groves for another Wyrd (since I'm playing two points down) OR for two Stoneshapers and keep the second Stone unit.

Either way, I need to paint a Wyrd or two Stoneshapers before I can try it. Sometimes playing painted is hard.


My pair for this list was a Kromac 1 list with a billion beasts and a couple Wyrds. I can't not put Wyrds in lists guys, they're fantastic.

My opponent had for me Thagrosh 1 beast brick and Lylyth 3 with double Archangel.

No way on Earth am I dropping Kromac into a gunline that strong, so Baldur it was. My opponent decided on Thagrosh.

Baldur 1
- Druid Wilder (Free!)
- Woldwrath
- Megalith
- Woldwyrd x3

Blackclad x2 (Free!)
Gallows Grove x2

Sentry Stone x2
Shifting Stone x2


vs.

Thagrosh 1
- Proteus
- Carnivean
- Scythean
- Seraph
- Protector
- Naga

Shepherd x2
Forsaken x2


We were playing Outlast, and my opponent won the die roll, taking the side he liked better.

Gotta say, I love two extra inches of deployment.


Circle turn 1:

Full speed ahead! Wanna know what's great? Running without forcing.

Both Sentry Stones rolled max fury and ported up, making forests.

Megalith riled and ran into Stones, which ported him up as well.

Everything else ran full speed, except Baldur. He advanced, cast Stone Skin on the Woldwrath and put up Solid Ground. 


Legion turn 1:

I'm pretty far up the table already, and he can't really put up defensive animi or the Woldwyrds melt his heavies.

He Slipstreams Typhon forward, and puts the sprays into Megalith, doing 26 damage at dice -6 over three attacks. That means 41 pips on 9 dice, which for those counting at home is 10 over average. Oucchhhh.

Fortunately, he's just out of range of every other ranged attack in his list.

Both Forsaken get loaded up after beasts rile and run.


Circle turn 2:

Well Megalith wasn't supposed to be nearly so close to dead, but he lived and heals 4 (d3 from himself, 1 from the theme).

I measure it out, and the Woldwrath can get onto the Scythean if I Hunters Mark him, even with Stone Skin, so I upkeep both spells.

I do some quick math, and I think there's a reasonable chance of killing Typhon with shooting. I can get two Wyrds into him, a Blackclad spray, two fully boosted Earth Spikes, and some boosted Mannikin sprays. It's better to spray him here since Thagrosh's Strength Sapping aura makes the Mannikins PS 9.

I get that ball rolling first, and am able to kill Typhon without committing Baldur's Earth Spikes.

The Blackclad on the righ lands his Hunters Mark on the Scythean, and at dice +3, Tiny puts him down quite easily. (Max reach kept me just outside of Thagrosh's aura).

With that, I move Baldur up and Feat, healing Megalith for two and standing on the hill. Cover plus elevation means I'm DEF 19 against non-sprays, and DEF 15 against sprays.

Finally, my far right Wyrd moves up and shoots his Forsaken down.


Legion turn 2:

Since I've moved Megalith back, his only real target is the Woldwrath.

He puts Draconic Blessing on the Carnivean, and Wraithbane on both the Carnivean and the Seraph, and the beasts go in, doing about half the Wrath's health between them.

He Feats Typhon back, and keeps him in front of Thagrosh. His Protector charges the tree since he was going to contest anyway, and one Gallows Grove dies. The right zone gets both of the Shepherds in it, and the left has a Forsaken in the corner.


Circle turn 3:

Models heal (man I love that) and Baldur drops Solid Ground. Shifting Stones leach four Fury, letting me pull most of it back.

I start things off by shooting Typhon down again with roughly the same amount of models.

The Woldwrath punches the Carnivean to death, and then kills the Naga in two attacks. He buys a last one at the Seraph, actually hits it, and leaves it on six. (Dice +5 baby!)

The middle Woldwyrd moves around the Seraph to it's back arc and shoots it, hitting, boosting damage, and killing it.

I can't move Baldur into either zone without being in range of a Mutagenesis assassination, so he stays on the hill and I get one point.


Score 1-0
Advantage Circle

Legion turn 3:

The writing is on the wall as he literally cannot contest, but my opponent wants blood. He puts every attack he has into Megalith, and the mighty Wold goes down.

I get another point.


Score 2-0
Advantage Circle

Circle turn 4:

The Blackclad starts things off by moving to the Forsaken's back arc and spraying her to death, dinging up the Protector a bit, critically knocking him down. 

After that, Wyrds aim and shoot, and the Wrath fires his big gun in to finish off the poor Nephilim. 

I walk Baldur into the right zone and go to 5. 


Score 5-0
Victory for the Druids!


Post-Game Thoughts:

I tossed this together as sort of a trolly, fluffy gunline and...it works really well? I really want to play with a fourth Wyrd in this list, I think that pushes the potential damage output up to silly levels. 

Excited to keep messing around with this build (and others like it). I think Circle is probably best as a gunline right now, which is a really strange feeling. 

Thanks for reading :) 

Battle Report 77: Baldur 2 vs. Fyanna 2 (Ravens of War)

Time to try Baldur again! Same list as last time, no alterations.

This time, I was playing into Legion in the Ravens of War theme list, and my opponent had a Naga. I knew that was going to be hard, but I had no idea how hard! Blessed really, REALLY makes Baldur 2 sad.

Baldur 2
- Loki
- Ghetorix
- Pureblood
- Megalith
- Gorax

Gobber Chef
Ogrun Bokur (cliented to Sentry)

Sentry Stone x2
Shifting Stones
Swamp Gobbers Bellow Crew

Against;

Fyanna 2
- Angelius
- Seraph
- Neraph
- Naga

Forsaken
Deathstalker x2
Annyssa Ryssyl

Raptors x2


We were playing Recon. I won the roll off and opted for first (always the right choice against this theme list I feel) and we were off to the races!




Circle turn 1:

Everything ran or ported up max distance. I chucked a Rock Wall out and dropped Fury with Baldur, forgetting, once again, to Purifying Prayer myself.


Legion turn 1:

My opponent screens the unit of Raptors with Fury on them with his other unit of Raptors. His battlegroup skews hard left, and he blocks off easy hook paths to the Naga with guys. Dang.


Circle turn 2:

Well...I can get Ghetorix onto two guys without charging and he can warp Murderous to make it as efficient as possible.

Loki can hook a third, and Sentry Stones probably kill a fourth? A boosted Crevasse from Megalith should mess up the back lines pretty good too.

I go for it.

I end up killing all of the front line bar 1 (!!!), two of the back line, and seriously messing up two of the remaining ones with the Crevasse spray.

The Pureblood sprays Anyssa to death.

Ghetorix cast Spiny Growth on himself, and Baldur moves up, Feats, and purifies himself.



Legion turn 2:

Wanna know how to two shot Ghetorix? Apply a Wraithbaned, Furied Angelius to him.

So yeah...Seraph casts Slipstream and moves over, bringing the Angelius forward. He tags Ghetorix with a flare shot (hit the 13, what can you do).

The Naga casts Wraithbane on the Angelius. Fyanna moves up, Feats, and puts up Fury on the Angel, who charges in and kills Ghetorix in two swings.

Uh oh.


Circle turn 3:

Under Fyanna's feat, I can't get much done. Megalith casts Undergrowth and kills a couple raptors. Loki misses his aimed hook on the Angelius, and Sentry Stones kill the Strider on the right.

I really can't do anything here, so I just set up for good Comfort Food targets next turn and hope to survive.



Legion turn 3:

Megalith dies horribly to the Neraph/Angelius.

Raptors kill the Bokur, and the Strider kills some stickmen.


Circle turn 4:

I Primal up the Pureblood and walk him behind the Angelius, who dies rather easily. Loki hooks and dings up the Neraph and then puts up Evasive. Baldur finishes off the Neraph and camps 3.

I put up a cloud on the Pureblood, and put a boosted spray into the Forsaken, which refuses to die.


Legion turn 4:

Fyanna Slipstreams the Forsaken, and then comes in and kills everything in the Seraph's way and puts Fury on it.

The Forsaken blows up and puts some hurt on the beasts. The Raptor charges in and finishes off my Pureblood.

The Seraph charges Baldur, but can't kill him.


Circle turn 5:

I *should* just try and kill Fyanna here, but I want to see how well I can attrition from here.

Baldur kills the Seraph after stepping into some Shifting Stones.

The Gorax charges and kills the Raptor.

Loki walks up and kills the objective before putting up Evasive.

I port Baldur out of there and pin Fyanna in with Sentry Stones.

I get two points.


Legion turn 5:

He charges Loki with the Naga, and misses, letting me dodge backwards.

Fyanna hits him a couple times and also misses then, letting me dodge Loki back into Baldur's control area.

No points are scored.



Circle turn 6:

Sentry Stone Mannikins eat the Naga, and Baldur stays back, scoring me a third point, at which point my opponent concedes as all I have to do next turn is walk Baldur into the zone and get two more points.


Victory for the Druids!

Post-Game Thoughts:

Yeah I can't drop this list into ANYTHING that has blessed in it. Circle, Legion, and Menoth are straight up off the table. That's valuable information. Even though I ended up winning here, I didn't feel like I was in control of the game right up until the end, and even then my game plan relied on Baldur tanking a Seraph with Fury on it. 

Not a great place to be. 

Up next, another Baldur 2 game, this time with my newly painted Woldwrath....


Battle Report 24, i5 Team Tournament Round 4: Wurmwood vs. Lylyth 2

For our final round, my opponent's team threw their Legion player to the wolves and I got Lylyth 2 AND I got to choose the table on Take and Hold. His other list was an eTwins list that looked like it had even less game into Wurmwood, so I was not surprised when he dropped.....


Lylyth 2
- Ravagore x2
- Bolt Thrower
- Naga Nightlurker

Max Raptors
Blackfrost Shard

Anyssa (Not Lanyssa)
Shepherd x3
Strider Deathstalker x2

I won the roll off and asked to go second, taking the side where the forest would protect the friendly flag.

His deployment:


After seeing the way he deployed, I immediately made two important decisions.

1) I was giving him nothing but stealth models and stones on the right side of the table for his raptors to shoot at. Everything else in the list could prey on things with Prowl, but the Raptors don't ignore stealth and I needed to capitalize on that.

2) I was going to build me a forest wall to advance behind until I could get my Stalker into his Ravagore. I don't need Primal to kill it, and once it's dead, he has to trade his other Ravagore for it, assuming that the Raptors are dead.

With that in mind, I deployed with Wurmwood and not much else on the right, as well as the Gobbers to give him Stealth.


Anyssa chose....a Sentry Stone unit? as her prey and the game began!

Legion turn 1:

His stuff all ran up. He doesn't have anything to shoot at and he doesn't have any reason not to. Mirage goes on the Raptors, and it's a darn good spell. I forgot about it on a crucial turn later in the game, and I'm lucky it didn't cost me. 


Circle turn 1:

The other reason I had chosen this side was the trench, and man was I going to abuse it. Without aiming, his Ravagores need boosted 13s to hit a Stalker in a trench, and that was the only target I wanted to give him.

I pulled the usual Sentry Stone trick on the right and killed one of his Deathstalkers (yay!).

Then I decided to activate Brennos and see if I could get lucky. I shot Ravaging Winds at the Ravagore and it scattered right onto him.

My turn was suddenly immensely easy.

Cassius ran up. Wurmwood cast Stranglehold and boosted damage, doing a couple points to the middle Ravagore. He also cast Dark Path and Wild Growth to get Cassius safe and complete the forest wall.

The other Sentry unit completed the forest wall for Megalith and co to hide behind.

Bone Grinders murdered eachother, and the Shamblers ran, the Bokur getting into the trench. The Bellows Crew made a nice big cloud for Wurmwood.

Lanyssa ran up between the different sections of the forest, and the Stalker ran into the trench, more than 14 inches from his Ravagores.


Legion turn 2:

My opponent considers feating this turn, but he doesn't have many good targets, and one Ravagore is totally out of commission.

Instead, he moves up and murders my left side Sentry Stone with one Ravagore, moves the other Ravagore behind the forest, and moves Lylyth up so as not to killbox herself.

One Raptor contests and the others get closer. He takes a shot at the Bokur, but misses.



Circle turn 2:

It's definitely feat turn. I can get models into his Ravagore, attacks on the Naga, and then probably Stranglehold the other Ravagore again while still killing the Blackfrost Shard dudes with Stalker and Megalith.

I measure it out and start my turn.

Sentry Stone unit sprays and does....not much, I think they kill the Deathstalker.

Brennos charges the Raptor on the flag and murders him dead.

Megalith charges the right hand Shard member, and then Strangleholds the left Ravagore.

Shamblers charge at the Naga.

The Stalker charges the other Shard member and sits there.

The Shifting Stones port Wurmwood to the flag.

Cassius runs, and Wurmwood Strangleholds the Raptor in the forest to death before popping feat and yanking Cassius back with Dark Path.

Lanyssa moves up and uses Winter Storm, catching the Ravagore and 2 raptors in her command range.

I get one point.


Score 1-0
Advantage Circle

Legion turn 3:

My opponent is in rough shape. He's got two heavy warbeasts he can't touch in charge range of Lylyth and a bunch of models that can't do much this turn. He upkeeps Mirage and his Raptors apparition...meaning one can get to Lanyssa and one can get to Wurmwood. Whoops....

The Raptors fail to hit Lanyssa, and they also don't damage Wurmwood. Phew. 

The Nightlurker munches a Shambler, the Strangled Ravagore does nothing, the other Ravagore backs up, and Lylyth runs to the right, away from my guys. 


Circle turn 3:

Alright, time to worry about dying again with the feat down.

I reeve fury after the stones leach one from Brennos, which means Megalith still has one on him.

The Stalker moves over, murders the Naga, and Sprints up the table to engage the Ravagore.

Shamblers charge the Ravagore for a few.

Brennos moves up, and casts Ravaging Winds at the Ravagore, doing a few damage. He then buys and boosts an attack into the Raptor next to Wurmwood, which kills it.

Cassius runs over to the far flag. Wurmwood Strangleholds 2 Raptors to death and then casts Dark Path to get to the flag.

Megalith moves up and Strangleholds the right hand Ravagore.

I get two more points.


Score 3-0
Advantage Circle

Legion turn 4:

My opponent pops Lylyth's feat, does some damage to Brennos, and then contests with a Shepherd.

The left Ravagore tramples over some dudes.


Score 3-0
Advantage Circle

Circle turn 4:

My opponent requests that Cassius do the honors of killing his contesting Shepherd. 

He does so, and I go to 5 points. 



Victory for the Druids!


Post Game Thoughts:

Well Legion is definitely not something Circle has to fear nearly as much in mark 3 as it was in mark 2; My opponent and I laughed about how easy this would have been for him to win with Mark 2 Lylyth 2 and Eyeless Sight. 

I did get lucky with the turn 1 Brennos scatter, but other than that I felt like I controlled the game very deliberately and very well. Props to my opponent for being a super pleasant guy to play against, even while handling probably the hardest matchup his list had.

After I finished, only two other games had finished, both with game losses for my team. Then our Caine player was able to drop Egregore and our Madrak 2 player ground their Sevy 2 player down and won on clock.

Overall the team won 12 of 20 games, scoring 1 more control point than every other team with our win record, which meant we got Second Place!

We were all pretty thrilled, much pizza and rejoicing was had.

Next year, there will be much, much, much more prep!