Battle Report 102: Una 2 (Devourer's Host) vs. Kreoss 2 (Exemplar Interdiction)


Following the recent discussion on Facebook regarding my assessment of the faction, I decided to break my longstanding "play it painted" rule for Circle and test out a list that I had formerly written off as sub-optimal.

I've been hearing talk of double Tharn Ravagers in Devourer's Host being good enough to play, and DGI even had a top 3 place with it as a third list, so I copied it model for model and decided to put it onto the table.

My opponent had chosen, unbeknownst to me, a very infantry heavy Kreoss 2 list, a list which I believe gives the Tharn a great opportunity to show off what they can do.

Una 2

- Gorax

- Scarsfell x5

The Death Wolves

Tharn Ravagers (max) x2

- CA x2 (free)

Tharn Bloodtrackers


Kreoss 2

- Vanquisher

- Fire of Salvation

Bastion Seneschal (free)

- Crusader

Wrack x2

Knights Exemplar

- CA


- CA


Rhoven and Co.

We rolled up Extraction, and I was able to go first - again, optimal conditions for my list.

Blood Pack on the right are Ravagers #2, and the Whiteman is their CA.

I put prey on the Errants, distribute my corpse tokens to the Death Wolves, and off we went.

Circle turn 1:

Una goes first and puts


on the right unit of Ravagers,

Hand of Fate

 on the Bloodtrackers, and advances.

Side note - I just got the Circle upgrade pack from Broken Egg Games, and it is SO nice to finally have the

Hand of Fate


The Bloodtrackers ran up to 10.1 inches away from the Errants, with Ravagers behind them. On the right, the Tharn run up and the Birds all fly into spaces where they can land.

Menoth turn 1:

Kreoss puts out some spells,


 on the Errants (ewww),

Inviolable Resolve

 on the Knights Exemplar, and then charges forward.

Errants assault a couple of targets, picking off a Bloodtracker and dinging up a Ravager on the right hand side, triggering Vengeance.

The Bastions run up behind the wall, and the Knights do as well.

On the right, Crusader and Seneschal move up.

Circle turn 2:

Una pulls Fury, upkeeps both spells, and Vengeance and Apparition extend the Ravagers threat range by 5 inches.

Una moves up first, shooting down two Errants.

With her up so far, I am able to move Griffons around, kill a couple Errants each, and then Sprint back.

By the time I get around to activating my Ravagers, there are only four Errants left, three behind the wall and then one on the flag.

My Ravagers activate, and the comedy of errors ensues. First of all, I screw up placement and let my opponent freestrike one as I charge the KE behind the right hand Errant (mark your arcs guys, it saves so many headaches).

Then I forget that the Bastion Seneschal has defensive strike and lose another one that way.

THEN I miss four attacks in a row needing 5s and 7s. I was laughing my head off by the end of that activation.

Tharn: 0, Exemplars: 2

The Bloodtrackers murder the remaining Errant over there, getting a knocked down guy thanks to


I toss a random spear into a Bastion and hit, doing 6 damage thanks to

Hand of Fate


Ravagers and Death Wolves move up.

Menoth turn 2:

Ravagers die en masse on the right side, leaving two alive at the end.

Kreoss puts


 on the Bastions and moves up.

The Bastions jam me, and Fire runs up over the wall rather than risk being trapped behind it for the rest of the game.

The Vanquisher gets Eyeless Sight from Rhoven and blasts my clump of Griffons, doing over half their health each and lighting them all on fire.

Circle turn 3:

I upkeep both spells, and somehow all but one griffon loses fire.

Apparition plus Vengeance = two dead Knights Exemplar and a Corpse Token on both my remaining Ravagers.

Bloodtrackers with

Hand of Fate

 gun down the Bastions and get knocked down all over the place. Silly girls, don't go falling for Exemplars, they'll just die on you. I run the back Griffon to engage Fire, use Una to heal a damage off each Griffon that was hurt, and pop Feat.

Gorax puts


up, and that Griffon walks into Melee with Fire, killing him.

Two more Griffons go in and only do about half the health on the Crusader.

I get one point after running the Ravagers into the flag.

I forgot to photograph this turn, but Circle moves to 1-0.

Menoth turn 3:

He's got about 8 models left, but with Kreoss' feat, I still lose nearly half my army, including two Griffons and a bunch of Tharn.

He contests my flag with Choir and gets a point.

Score 1-1


Circle turn 4:

With Knocked down Bloodtrackers, I can't do a whole lot. 

Tharn go in and kill Rhoven, but not his buddies. 

Una kills off the last two Knights Exemplar. 

The two usable Griffons kill off the Crusader, and one sprints out. Prey swaps to Rhoven and buddies. 

I take my flag again and go to 2. 

By this point, my opponent and I have combined 8 minutes left on our clock. 

Score 2-1

Advantage Circle

Menoth turn 4:

Kreoss charges in and kills off four Tharn. The Vanquisher and Seneschal leave the right hand Griffon on 1 box and on fire.

Gaius and Cassian charge in and kill a Tharn and a Griffon and contest. My opponent clocks himself in here somewhere but we keep going.

I didn't take a picture here, but look at the next turn picture and imagine Gaius and Cassian in there somewhere.

Circle turn 5:

Fire on the Griffon goes out!

The remaining Male Tharn kill off Gaius and Cassian, and Prey swaps to Kreoss.

Bloodtrackers with Prey and

Hand of Fate

 need sixes to hit Kreoss at dice -6, and the Warcaster dies under a hail of spears.

Victory for the Druids!

Post-Game Thoughts: infantry list for my POW 13 weapons to handle, Bastions (which are insanely squishy and ineffective outside of Harbinger it turns out), and terrain that heavily favored me, and I still felt like I had serious options to lose the game despite these advantages. 

The only thing that was exceptional about this list, I felt, was

Hand of Fate

 on Bloodtrackers, and let's be honest -

Hand of Fate

 on weaponmasters has never been disputed as strong.

First impression of the list - I'm not particularly impressed so far. Had this been a bunch of Menoth heavies under Kreoss, I would have basically bounced off them with my Ravagers, killed a couple with Griffons (like I did) and then lost most of/all of my Griffons to the ensuing counter-feat. I'd kill another heavy with Bloodtrackers probably, and then run out of steam.

I don't think it's going to be very common to bring this many dudes without threat extensions, so next time I play this list I'm going to ask my opponent to bring a bunch of warjacks and see how it goes.

Thanks for reading!

Battle Report 88 - Spokane Team Championship Round 3: Baldur 2 (Bones of Orboros) vs. Thyra


I felt like really crushed the pairing round for this matchup. I got my Vlad 2 player into the Captain of Team Salt who was running Caine 2 and Caine 3. I was able to match Fyanna into Non-Kreoss 1 Menoth, and I got Doomshaper into Karchev, which also felt like a good matchup.

Myself? I was playing my regular Menoth opponent, and we had played this matchup what felt like a dozen times. He had an Amon list that he had built to be all the desert things (Idrians, Amon, Punch Monks etc.) and also a Thyra list.

We were playing Recon, and there was an off center obstacle, so I knew I was playing Baldur.

He chose to drop Thyra.

Baldur 2 (Bones of Orboros)
- Woldwrath
- Woldwrath
- Megalith

Sentry Stone x2
Stoneshaper x3



- Blood of Martyrs
- Castigator
- Heirophant

Avatar of Menoth
Punch Monk x2

Choir of Menoth (Min)
Knights Exemplar
- CA
Daughters of the Flame

Fuel Cache

I won the roll off and decided to go first. He took the side where his Fuel Cache cloud and a forest would be able to block my LOS.

Circle turn 1:

Smalls and Tiny gallop up the field. I cannot even remember if I bothered to put up Roots of the Earth this turn since my opponent has no shooting.

Baldur moves up and Purifies himself.

Menoth turn 1:

I have given my opponent one Mannikin to charge if he wants to. He goes for it, and the rest run to engage.

Thyra puts up Silence of Death on the Knights, Occultation on the Flamebringers, and Gates of Death on herself.

Knights run up on the left, Flamebringers scream up the table on the right. His Jacks all move up behind the cloud/forest wall.

His Punch Monks do Shifting Sands Stance and move up.

Circle turn 2:

I'm about to get to try out one of the Woldwrath tricks I've been wanting to. I place a Mannikin in the middle of his Daughters and Monk.

Mannikins activate and spend an absurd amount of Fury to kill off two Daughters.

Smalls shoots the central Mannikin, killing all four Daughters there, and doing enough damage to the Monk to force a Tough Check, which it passes (curses!).

Tiny shoots the Knight in the zone, boosting blast damage on the Punch Monk next to him but failing to kill.

At the end of the turn, I've put a huge no-go zone for his Knights if they want to be relevant.

Megalith puts Roots of the Earth on Tiny and Baldur casts Rock Wall to prevent the Avatar from getting to either of my Wraths.

Menoth turn 2:

My opponent chances his left Punch Monk moving up, and it dies to the lightning storm. The other one moves up out of the one he was in.

The Avatar pops Gaze and runs, catching Tiny in it.

Flamebringers run again, one going to engage Baldur.

Circle turn 3:

Well...I can't really say no to the Avatar can I?

Mannikins move out of the way and spray the objective. Tiny charges and smashes the Avatar to bits.

I put a lot more into the objective, ending with Smalls' gun, and it still doesn't die. That being said, there's a lovely 5 inch AOE of death to Knights Exemplar between them and Tiny.

Smalls also cast Druid's Wrath and a Stoneshaper sprays down the Flamebringer engaging Baldur.

Megalith pops Undergrowth and the other Stoneshaper kills the Punch Monk (yes!).

Baldur moves over, pops a Rock Wall, and uses his Feat.

Menoth turn 3:

Blood gets two Focus and Apparates up. Thyra charges Tiny and Feats.

The Choir awkwardly cannot get to Blood without going through the AOE of Death, but they do battle the Castigator.

He moves up and Combusts the two Mannikins away before bashing Tiny with a bought attack.

Blood charges Tiny. Daughter Cav charge Tiny.

At the end, Tiny has about 33 boxes left. Thyra pops over to the flag with Gates of Death. 

Circle turn 4:

Tiny smashes Blood to bits and then knocks the Castigator down.

Mannikin and Stoneshaper Sprays kill off all but one KE and all but one Flamebringer.

Smalls charges and kills the Castigator but cannot quite reach the objective.

Look, the Wraths are having a conversation, how nice!
Menoth turn 4:

Thyra goes ABSOLUTELY ham here. She charges Tiny at dice - 9 and does 25 damage in three boosted attacks.

The Daughter Cav does another five, and the lone remaining KE goes in and finishes Tiny off.


Many tears were shed. My opponent and I agree that Menoth ought to raise Thyra's husband from the dead as payment for this.

My opponent scores a point.

Score 0-1
Advantage Menoth

Circle turn 5:

Smalls, in a fit of rage, tramples over four guys and kills them all before realizing he cannot see the objective anymore.

Stoneshapers and Mannikins and Megalith and Baldur ALL have to put spells into killing the last two guys in the zone.

A Stoneshaper kills off the remaining Flamebringer, and another goes with him to contest.

I score 3 points.

Score 3-1
Advantage Circle

Menoth turn 4:

Thyra charges and kills a Stoneshaper before Strangleholding the other one to Death and porting back to her flag to score a final control point.

I also score two, going to five.

Score 5-2

Victory for the Druids!

Post-Game Thoughts:

Pow 11 Weaponmasters do not deal with ARM 23 58 box stone monkeys very well, and even less so when I can trivially put down a wall to prevent their poor pathfinder-less selves from charging me from all angles. 

Thyra going bananas there was quite a sight to behold, truly terrifying. 

As for the team? The matchups paid off. Kayazy Eliminators under Vlad's feat killed Caine, Doomie Ground out 5 control points against Karchev, and Fyanna killed Feora, leading my team to 9 wins overall and first place!

Most impressive? The event started at 9:30 and we were done by 3:30, including a thirty minute lunch break. Props to our EO, I have never been to an event with such a tight time-line. 

Battle Report 84: Tanith, the Feral Song (The Wild Hunt) vs. Amon Ad-Raza

Warmachine Fight Club:

My roommate and I play a fair amount of Warmachine, and it's been really fun to see him grow as a player.

Unfortunately, he's decided that the best way to get us into shape is to make working out connected to Warmachine.

Here's what he's come up with - every time you lose a model, you do a set of sit ups or push ups.

If you lose a:

30 mm - 5 reps
40 mm - 15 reps
50 mm - 30 reps
120 mm - 80 reps

If you win the game - 50 reps.

You can't do the same thing twice in a row, so you have to alternate between the two forms, and you can do any variation on them that you like.

Being as I am an avid Warmachine player and also verrryyy out of shape, this is going to suck.

The Game:

Tonight I got a chance to play my ridiculous Tanith list into Amon Ad-Raza, running a slightly less battlegroup heavy build and including Idrians:

- Heirophant
- Crusader
- Reckoner
- Reckoner
- Castigator
- Guardian

Punch Monk x2

Choir (max)
Idrians and CA

I was playing my silly Wolf Sworn Tanith list:

- Loki
- Wyrd x3
- Moonhound x2

Reeves (max) and CA x2
Wolves (max) and CA

We rolled up Extraction for the Scenario, and I won the roll off. I chose to go first, and my opponent took the side with the hill (the right call).

The Idrians put prey on my newest Woldwyrd, and we were off.

Circle turn 1:

Reeves on the left side ran up to just outside of 16 inches of his Idrians.

On the right, the unit ran up to just behind the forest.

Tanith put Scything Touch on Loki, put Admonition on herself, and moved up.

Everything else moved up.

Menoth turn 1:

The Idrians, outthreatened at every turn and with their mini-feat essentially useless, decided to run and get up on the hill and screen the Punch Monk.

The Choir sings "No Shooting".

The 'Jacks moved up to screen Amon after he cast Synergy and Mobility.

Circle turn 2:

No shooting is a problem for this list, but my opponent had deployed slightly wonky and two of his Jacks weren't going to get the benefit next turn.

I decided this was as good of a turn as any to Ambush my Wolves of Orboros.

Tanith pulled Fury and upkept both spells, and then the Wolves Ambushed on the left side.

They charged in, killing all but four Idrians and repositioning away.

The left Reeves killed the Punch Monk with a massive CRA, and then killed 3 of 4 Idrians.

A Wyrd killed the last one, and the right side of the table just moved up a little bit.

I knew my opponent would likely commit to get three scenario points, but I also felt like I could then kill two of his heavies and contest for the rest of the game.

Menoth turn 2:

Stuff commits. The two Jacks that don't get choir songs go in and clear/control the flag and almost kill the objective.

Fort Amon bunkers up again, and my opponent gets 2 points.

Score 0-2
Advantage Menoth

Circle turn 3:

Time to go! The left Moonhound moves up to engage the Guardian for future Scything Touch silliness.

Loki moves up, warps Strength, and hooks the Reckoner in.

He then misses 3 attacks.

The left Reeves CRA the Reckoner down to about 10 boxes, and the first Wyrd finishes off the 'Jack.

Tanith moves up, Feats, puts Scything Touch on the Moonhound and shoots the Guardian with her gun. She hits, and then casts Affliction on him.

The remaining Wyrds kill him pretty handily and then the Reeves on the right CRA the Punch Monk to death.

The Wolves move around the forest to engage some Choir and be ready to pop mini-feat and charge next turn with the CA hiding behind the little forest.

Score 0-2
Advantage Menoth

Menoth turn 3:

My opponent sees the writing on the wall and decides to just inflict maximum sit up and push up pain on me.

Amon kills some wolves, the Crusader kills some Reeves.

I lose a Moonhound to the Castigator and then lose Loki and the objective to the Reckoner.

My opponent gets another point.

Score 0-3
Advantage Menoth

Circle turn 4:

Tanith moves up and cranks her hit roll, Shadow Binding Amon. 

The Wolves pop mini-feat and charge in, the first attack taking the Warcaster down. 

Victory for the Druids!

Post-Game Thoughts:

If I want this list to play into Menoth, I really, really need a Pureblood. 

I really should have dropped my Baldur 2 list, but I still don't have my second Woldwrath painted up, and I didn't want to use my borrowed one. I expect that with better choir deployment, this game goes a lot worse for me. 

I must say though, this list is silly fun to play, an entire ambushing weaponmaster unit is AWESOME and having two units of Reeves means that the world is pretty much gonna die. 

At the end of the match, I had lost 6 small based models, 1 medium, 2 large, and won the game, for a grand total of 155 reps of various things. Ughhh. 

Battle Report 28: Grayle vs. Reznik 1

It's been a pretty competitive last few weeks for me, with the i5 Team Event in Portland followed immediately by a High Reward Tournament at Mox Boarding House in Seattle.

I had actually intended to hang up the Circle hat for a few months after those events and focus on playing Minions or Legion for a bit, at least until I get my Storm Raptor.

Then, on a whim, I decided to put a Grayle list on the table last week, and once again I am all in on Circle.


War Wolf x2

Wolves of Orboros
Reeves of Orboros
Objective: Fuel Cache

List thoughts:

First of all, I chucked this together literally 30 seconds before we rolled off for sides in an attempt to jam the most Wolf Sworn models I could into a list while still playing something I felt was viable.

This list is capable of putting down a massive swathe of no shooting between Brennos' Ravaging Winds and Wind Blast, and a Feat that grants your army Stealth is nothing to sneeze at either when you're playing against many gunlines.

This list will struggle, and by that I mean fail in a spectacular fashion, to kill large amounts of high ARM targets, such as Khador, some Menoth, and some Convergence lists.

It's also a million guys, which is a style of play I haven't had to mess with in nearly five months, so order of activations are tricky (although man, Tactician [Wolf Sworn] helps with that immensely).

We were playing onto Line Breaker and I won the roll, opting to go second. My opponent was playing:


TFG and CA
Min Choir
Rhoven and Co.

Objective: Fuel Cache


Pre-Game Thoughts:

As soon as my opponent put all of his heavies skewed to one side of the table, and a side with a massive terrain funnel at that, I felt like my best and perhaps only chance at winning the game was to plant my Reeves opposite the Daughter cav and blow up 2-3 a turn, eventually running a War Wolf or Lanyssa over to the far flag once he had nothing left. 

I'd use Grayle, Morraig, and Skinwalkers to clear TFG and Daughter Cav off the shooting guys and just keep feeding him Wolves on the right. 

Menoth turn 1:

Stuff runs. Ignite goes onto the Castigator. 

Circle turn 1:

I advance cautiously, keeping my Reeves out of charge range from everything and giving him a sacrificial Skinwalker to trigger Death March after Grayle casts it on them.

I hide most of my important stuff behind the cloud/forest.

Grayle gets Storm Rager on himself and hangs out centrally. Wolves run up, and my beasts go into the trench.

Menoth turn 2:

My opponent decides that sacrificing his Daughter Cav to jam is a bad decision, running them off to the side.

The TFG charge and kill one Skinwalker. They also mini-feat to be ARM 16.

Jacks move up, and the Reckoner pops one Wolf to death. He runs his Castigator around the house to bait out my Wolves.

Circle turn 2:

I reallyyyy want to get 3 of the Daughter cav this turn so that I can run a War Wolf and control that flag.

Vengeance triggers, and 3 TFG die.

One War Wolf runs up to the flag.

Reeves move up, and I only have one in range of the back Cav model. He misses both shots. The others do a massive CRA into the one on the hill and end it.

I DO get the one off shot into the one on the forest though, and the War Wolf sics it, murdering it dead.

It charges another one and misses.

Morraig moves in and kills a few TFG before repositioning out.

Grayle charges in, kills a couple TFG, and then sprints outta there.

The Skinwalkers activate and kill the last few TFG.

The Wolves pop their mini-feat and charge. Their damage rolls were incredible. Dice off 9 on the Castigator, one wolf does 7, the next does 4, the one after that does 9, the next does 3, and the next does ELEVEN. I marked the three that rolled bananas and they're getting repainted with super cool paint jobs and possibly conversions.

Needless to say the Castigator dies, and Wolves Reposition.

Feeling pretty happy about life, I pass the turn.

Menoth turn 3:

My opponent can get Scourge onto my Feral, but it takes a big chunk of his turn to do it.

Reznik gets Engine of Destruction and charges a Wolf, kills it, and Scourge Advances. Reznik Perditions another Wolf, Scourge advances.

Scourge charges my feral and misses half his attacks needing 7s, leaving him on about 10 boxes.

The Daughter cav kill some Reeves.

Circle turn 3:

I murder two Daughter Cav with Grayle. The Reeves put some damage on the objective after CRAing into the other Cav and killing it.

The Skinwalkers charge the objective and it dies.

Lanyssa runs to the flag.

Wolves crowd into the gap, one engaging Scourge.

The Feral doesn't quite kill Scourge, so Brennos and Morraig come over and finish him off.

Score 2-0
Advantage Circle

Menoth turn 4:

My opponent has to make some big plays here. A battled up Revenger solidly murders the Feral and does some good damage to Brennos. Reznik kills a Wolf, makes a Wrack, hits the Wrack, and murders more Wolves with the blast. 

I get another point. 

Score 3-0
Advantage Circle

Circle turn 4:

I'm in the odd position of not really having anything that can actually get to his army that matters this turn, so stuff just kinda runs, and Grayle stays safe.

Wait, that's what I should have done.

Morraig charges the Revenger. Grayle charges the Revenger, intending to Side Step twice into Reznik...but he kills him on the first attack.

He tries the Gallows, and it misses. Curses. He sprints out and I pile models between him and Reznik.

I get another point.

Score 4-0
Advantage Circle

Menoth turn 5:

My opponent has to kill me, but he can't get to me thanks to Reznik's facing and my position. He does murder Brennos and a Skinwalker though. Reznik doesn't mess around.

Score 5-0

Victory for the Druids!

Post Game Thoughts:

There is nothing as fun as a crazy monkey ninja guy running through your lines, killing some enemy stuff, and then running back. Grayle has proven to be more fun than I could have ever anticipated, and I fully intend on taking him to an event sometime soon! Probably paired idea :) 

Hope you enjoyed!

Battle Report 19, October 8 Steamroller Round 3: Tanith vs. Reznik 2

I am generally very happy with Warmachine and Hordes as a game.

Reznik 2, as a Hordes player, makes me seriously unhappy.

My opponent and I whined and griped for about 10 minutes before the round began. His other list was a Kreoss 1 pop and drop which Wurmwood laughs at, and we both knew he couldn't afford to risk that.

The Scenario was Recon, which is normally another windmill slam Wurmwood Scenario, but I've played against Reznik 2 a fair number of times now and I think it's a terrible matchup for Wurmwood.

Tanith, on the other hand, makes Reznik 2 play verrrry safe or else he dies, so I decided to drop her instead.

As mentioned previously, I had derped hardcore and left Una at home, so I had a Wilder in her place for this particular event.

-Scarsfell x3

Wrong Eye

Shifting Stones
Sentry Stones x2

Objective: Fuel Cache

And my opponent was playing typical Reznik 2.

Reznik 2
-Reckoner x2
-Scourge of Heresy
-Madelyn Corbeau
-Shield Guard Light Jack that did nothing all game

Choir of Menoth (min)
Idrians and CA
Rhoven and Co.

Alten Ashley
Rhupert Carvolo, Piper of Ord

Objective; Armory

My opponent won the roll off and chose to go second, taking the side that he didn't want me to have.

I deployed very centrally, already missing Una like crazy. I might have to paint her up as a tribute to how much I missed her. That's how bad it was. Withdrawal pains like crazy.

And my opponent cannily deployed Alten and his Idrians 1.2 inches back from his AD line so I couldn't spray them round one. Darn. He puts prey on the blue Griffon. Again, the big red thing is a fire cloud.

Circle turn 1:

Turn 1 is a typical Tanith turn 1. Scything Touch on the Stalker and Admonition on the Pureblood.

Sentry Stones roll hot for Fury so I get some forests, Griffons run around.

Wrong Eye and Snapjaw both run.

Menoth turn 1:

He runs his right hand Reckoner through the rough terrain. Reznik puts up Lamentation to the surprise of no one. Idrians move up, killing me sacrificial Sentry Mannikins.

Alten does 8 damage to the Pureblood's Spirit. Fortunately, the Pureblood has like 12 boxes in his Spirit for some reason.

 Neither of the clouds go away.

Circle turn 2:

Commence the sprays! I briefly consider sacrificing a Griffon and my feat to kill Rhoven. His ability to hand out Eyeless Sight is pretty crucial in this matchup.

Tanith upkeeps her spells and Una...does not cuz she's not on the table. Le Sigh. The Shifting Stones leach a couple fury for me so nothing has to frenzy.

Both Sentry Stones roll a 1 for fury, and Mannikins do a decent job thinning the Idrian herd.

My opponent forgot the Pureblood has a spray, so Alten dies and I am happy.

Wrong Eye and Snapjaw move up with their typical Submerge and Star-Crossed silliness.

Stalker warps Prowl and goes for the cloud from my objective.

Griffons criss cross so that the preyed one is away from the Idrians.

Neither cloud goes out. Again.

Menoth turn 2:

His army starts to shift to my right. I can see Reznik really wants to go for that flag. Lamantation is upkept.

Idrians murder Mannikins. Rhoven gives Eyeless sight to the right Reckoner. Choir sings Battle.

Reznik moves up, pops feat, and casts The Flesh is Weak at the exposed Mannikin, making neither Griffon able to charge. He then repositions back. The blast damage and feat damage do about half of each Griffon's health.

The Reckoner blows up the farther up Sentry Stone.

The other Reckoner considers going for the Pureblood, but my opponent notices the Admonition token and after a couple of choice words about the spell, doesn't go for it.

The Fire Cloud goes out! (not pictured).

Circle turn 3:

Well my opponent hasn't contested the zone, the cloud is gone, and I've got an angry alligator in charge range.

Tanith upkeeps both spells.

Wrong Eye activates first, outside of Reznik's control area, casting Submerge and Star-Crossed. He then moves up.

Snapjaw charges and murders the objective, riling but not Submerging because Scourge of Heresy has Purgation.

Pureblood moves up and sprays the left Reckoner, missing.

Stalker runs over behind the Pureblood.

Tanith heals some damage off Griffons and moves into the zone behind a Shifting Stone bunker.

Mannikins spray yet more Idrians to death.

My gobbers replace the fire cloud.

I get 3 points.

Score 3-0
Advantage Circle

Menoth turn 3:

My opponent isn't in a good spot here. Lamantation stays up. 

His Idrians move up, CRA, and kill my Griffon. 

Reznik tramples up to the flag, MISSING the Mannikin, and chucks a The Flesh is Weak at my other Griffon. I realized about 2 activations later he would have been in Star-Crossed range and missed, but oh well. My bad.

He repositions back to the flag. 

Choir sings Battle.

Scourge goes in and murders Snapjaw. 

The right Reckoner moves out of the rough terrain and shoots at the Pureblood. 

The left Reckoner charges the Pureblood....who uses Admonition to get away from him and into the forest. 

We had a good laugh since he'd made such a big deal of it the turn before. 

No points are scored, and the cloud goes out (not pictured).

Score 3-0
Advantage Circle

Circle turn 4:

I'm in a fantastic spot here. My Pureblood can warp Ghostly and walk up to Scourge, my Stalker is in charge range of the Reckoner, and if I can't clear the zone, Tanith can either just run up to the flag after the Stalker murders the Reckoner or get teleported over there for a domination the next turn. 

His army is shifted so far to the right that he can only contest with a single Choir member, if that. 

Tanith upkeeps her one spell for free thanks to the Wilder. 

Gorax moves out of Lamentation and casts Primal on the Stalker. He charges in and murders the Reckoner. 

Tanith activates after much deliberation and Feats, casting Primal and Scything Touch on the Pureblood, before advancing into the Shifting Stone fort. 

The Pureblood warps Ghostly and moves up, killing Scourge on the second to last attack.

I get 2 more points. 

Victory for the Druids!

Post-Game Thoughts:

I got lucky here and the central cloud went out right when I needed it to and not a moment earlier. 

That added to the fact that Reznik doesn't really have a feat against Tanith added to Scourge being the ONLY heavy he has that outthreats my models with Hunters Mark and terrain in the mix makes this matchup really hard for him. 

Most fun I've had playing against Menoth in a long time, very interesting game. 

Battle Report 16: Krueger and the Raptor vs. Reznik 1

I've long held off proxying this model for fear that it's never going to be released. With the recent official model pictures coming in the last month, the upcoming December release date, and the near certainty that it's going to be at Warmachine Weekend in November (anyone want to get me one of these while you're there??), I've decided to start fitting it into my lists. I got into this game to paint cool looking models, and holy crap if this isn't the most beautiful thing Privateer Press has ever come out with.

Unfortunately, today it's being proxied by my Woldwrath. Le sigh.

I've also been waiting to play Kreuger 1 until the Raptor came out, since I don't really like him in the current meta. After today, that might be changing.

Krueger 1
-Storm Raptor

Alten Ashley
Lanyssa Ryssyl

Sentry Stone x2
Swamp Gobbers Bellow Crew

My opponent was running the same Reznik list, which was:

-Scourge of Heresy

Avatar of Menoth

Choir (min)
Daughters of the Flame
Exemplar Errants and CA

We rolled a random Scenario and got Outflank. I once again rolled higher and chose to go first. With a Speed SEVEN Gargantuan, why would you not want to get up the field quickly?

I deployed pretty centrally, with the idea that everything in this list is really fast and can get to either zone if it starts to collapse. Eventually, my opponent is going to have to bunch up his Errants to get into one of the zones, and Krueger will murder them with his feat.

My opponent deploys similarly to last game, which is a much better play on this Scenario. I don't really have the resources to go out to the edges hunting his models until the game is pretty far advanced, and then only if I'm up significantly.

Circle turn 1:

Stuff runs. Krueger casts Skyward on himself to get faster, and Lightning Tendrils on the Feral since he's the only beast I have without 2" reach on his weapons.

Not that it mattered against this particular matchup, but being able to screen off half my army with a piece of terrain and a speed 7 huge base felt pretty awesome.

Menoth turn 1:

He spreads his Daughters out in the left zone, and Nicia goes really deep into it as well. His Zealots move up aggressively, and in a surprise move he runs full speed ahead with the Avatar, intending to bait out the Raptor with Gaze of Menoth.

Ignite goes onto Scourge of Heresy, and the rest of his battlegroup runs up behind. Choir gives them all the "can't target me with non-magic attacks" song.

Circle turn 2:

I do some pre-measuring and realize that the Avatar is within 11 inches of my Feral.

First thing that happens is the Raptor moves over into the zone, getting half an inch closer to the Avatar to satisfy Gaze. He puts a boosted shot into a Daughter, frying one with an eLeap. He then buys and boosts a shot into another one, frying the other 3 with eLeaps.

The Mannikins in the painted unit charge the Avatar (really dumb in hindsight) and do 2 points.

Lanyssa forces a self-sac with an Ice Bolt on an Errant, and the right unit of Sentry Stones sprays a few more down.

Krueger puts Primal on the Feral, casts Skyward, and walks over to the wall.

The Feral warps Strength, charges the Avatar, and puts him down.

Ghetorix moves up behind him for the inevitable counter-punch.

I forgot to run Hutchuk before I took the picture, he ended up behind Ghetorix.

Menoth turn 2:

My opponent rolls some pretty hot dice this turn.

The choir sings Battle on all the jacks. Reznik gets Brand of Heresy onto the Storm Raptor.

His Flamethrower jack aims, sprays, and does about 6 damage.

His Revenger charges in and does another 25 between 2 attacks. Some of the most amazing damage rolls I've ever seen in a row. Nicia charges in, does 6 on her charge attack, and then dies on her second attack from plasma nimbus.

Scourge charges in with Ignite and Battle, killing the Feral in 2 hits.

The Errants bunch into the zone, murdering Mannikins everwhere.

Circle turn 3:

I have a great plan this turn, but I do things slightly out of order.

Gobbers get out of the way. Hutchuk Rusts the Sentry Stone in front of Scourge, catching both, and then charges Scourge in the back arc, doing 8 damage.

Each Sentry Stone spawns a Mannikin, which charges Scourge and do another 5 or so each. (Rust is awesome).

The Storm Raptor throws the Revenger at Scourge, knocking him down. I should have done this first so I could get Rust on both of them.

Krueger walks into the right zone with Skyward up, casts Sky Fire, and pops his feat, vaporizing all but two Errants. He then shoots one of the two remaining, and kills both thanks to an eLeap.

Ghetorix walks up behind he Revenger and murders Scourge, but fails to kill the Revenger by 2 boxes.

I get 3 points.

Score 3-0
Advantage Circle

Menoth turn 3:

My opponent goes into the tank for a bit, checks the distance from his jack to Kreuger, and then says something like "I think I can kill you this turn."

He proceeds to explain that he has Perdition and can get the Crusador onto Krueger, whose only transfer target is the Storm Raptor sitting on 20 boxes. 

The Choir sings Battle, and the spray jack moves into the zone and does 9 more damage to the Raptor. 

Reznik moves up, boosts the Perdition at a Mannikin, hits, and then rolls snake eyes for damage, not damaging the little stick guy. We rolled it out if that had worked, and Krueger survives thanks to his DEF 17 under Skyward but I was seriously worried there for a sec. 

The Crusader charges Hutchuk and kills both him and the Mannikin that Reznik tried to Perdition

Circle turn 4:

Krueger aims, heals the Raptor for 1, and puts up Sky Fire. He shoots the Crusador and does 7 or 8 damage to it. 

The Raptor aims, and puts two fully boosted POW 16 shots into the jack thanks to Sky Fire, doing enough damage to cripple its movement and leave it on less than ten boxes. 

The painted Sentry Stone unit kills the Revenger so Ghetorix can move unimpeded, and he walks up to the Crusador and puts him down. 

I get two more points for dominating the zone, giving me the win. 

Victory for the Druids!

Post Game Thoughts:

I really like the Storm Raptor. Admittedly, this is the first date, so everything seems great, but the fact that everything seems great is a very promising sign.

His animus, Sky Fire, is just nutty with Kreuger 1's feat, and all the eLeaps flying around make me feel like I'm playing Cygnar again. Further testing is required, but I'm definitely picking up that model as soon as I can (seriously, anyone going to Warmachine Weekend want to give me one??)

That was an incredibly close game at the end, I didn't see that assassination opening, and it could very realistically have worked. It wasn't great odds, but it was somewhere in the 30% range, which is pretty awesome given the circumstances. Props to my opponent for sucking every last drop out of this game. 

Battle Report 15: Tanith vs. Reznik 1

High Executioner Servath Reznik - a name only slightly less heavy metal than his second form, Servath Reznik, Wrath of Ages - is one of my more favorite Protectorate Warcasters. He's just a total boss running around with a giant sword and slaughtering the heretics. Simple, clean, easy to understand.

As I've mentioned before, my immediately local meta is very new, and I'm running a journeyman league right now that has generated a fair bit of excitement for the game. Six players is a big improvement over none, and I've been ecstatic to see them get better and better at the game.

One of the guys has been venturing into the 75 point game realm ahead of schedule, and we got in three highly enjoyable games. He is practicing 75 points with the hopes of ironing out where his JML list will ultimately end up, and he's grown unhappy with the options his battlebox caster gives him. Tonight, he dropped the Executioner into me for practice, two games of which I took pictures for.

We rolled for which of the 8 casters I had with me would get thrown down, and it landed on Tanith.

I've got a list for Tanith to practice for the upcoming i5 event already anyway, so I put that down without much hesitation. It's also only 7 points off from where my JML list will end up, and that was a nice perk. The JML version will have Tanith's Scarsfell be an Argus instead, and possibly play a Blackclad over Lanyssa.


-Scarsfell x2

Wrong Eye


Sentry Stones x2
Shifting Stones
Swamp Gobbers Bellow Crew
Fuel Cache

And he played:

-Scourge of Heresy

Avatar of Menoth

Choir (min)
Daughters of the Flame
Exemplar Errants and CA

I had him look through the Steamroller Packet and pick a Scenario, and he opted for Recon, which is one of, if not actually, my favorite of the Scenarios.

I won the roll off and opted for first. I'm not playing Haley 2 or Wurmwood, and so my game plan isn't quite as tied to Scenario. I also really want to get up the field with this list as the threat projection it brings is really quite remarkable.

We talked about deployment after this picture was taken, agreeing that it would have been better to have his Errants in the middle as the flags aren't controllable (which he hadn't realized). I offered to let him re-deploy, but he wanted to see how it played out, an attitude which I applaud.

Circle turn 1:

My Fuel Cache made a cloud to the left since apparently Errants no longer have hunter, and he didn't have any other appreciable shooting to try and hide from.

Each Sentry Stone got a couple fury and popped up. Tanith put Scything Touch on the Stalker and Admonition on the Pureblood, and then charged up.

Griffons ran, Una cast Guardian Beast, and Wrong Eye and Snapjaw each cast Submerge and charged at Errants.

Menoth turn 1:

His Daughters run and jam my Mannikins, which is absolutely the right play there. Jamming Mannikins is a much better strategy than killing them, unless you can kill all three. Even then, it might be better to just engage them and force them to attack in melee. Unfortunately, he didn't quite have the distance to engage the third one.

His Errants ran at me after Reznik put Ignite on them, and the Avatar popped Gaze of Menoth and ran, catching the Golden Scarsfell.

His two other heavies ran 10, which we found out a turn later is illegal since they're only speed four (whoops!), and his lights also came up on the side, creating "Fort Reznik". The choir ran up behind.

Circle turn 2:

Tanith and Una both upkept spells. I was able to aim with one Mannikin on the left, and I rolled two more fury onto the Sentry. Between the aimed spray, one Mannikin freeing the other one up, and another boosted Spray, four of the Daughters died.

The Grey Scarsfell walked up and threw the other Daughter camping on the flag into Nicia, killing the Daughter and Knocking Nicia down. He then cast Dodge on himself.

On the right, Mannikins sprayed down Errants. I think my opponent used self-sacrifice a few too many times, letting me keep attacking on model and killing more than I would have been able to otherwise. I think using self-sac well is probably one of the most difficult, situational things to learn in Menoth.

The Blue Griffon walked up and failed to throw the Revenger (arc node?) backwards, so he just cast Dodge and sat there. The Stalker warped Prowl again, walked up, killed the one remaining Errant, and cast Lightning Strike to get back into the cloud. The Yellow Griffon cast Dodge and moved up.

Snapjaw got around the wall and cast Submerge, and then Wrong Eye moved up and cast both Submerge and Star Crossed. 

Lanyssa, who wouldn't be doing much this game since Reznik has Witch Hunter, cast Ice Bolt at an Errant and killed it.

The Pureblood moved up and sprayed the now knocked down Nicia to death.

Tanith moved up and dropped some fury, as did Una.

Menoth turn 2:

My opponent went into the tank for a bit, and then used the Avatar (rolled four focus every turn with that guy) to move over out of Star Crossed and kill the Blue Griffon.

The lone Daughter ran behind the Pureblood, who triggered Admonition and moved away, just over 8 inches from his Crusader. I'd forgotten to choose his warp the turn earlier, so I defaulted to Strength as the most fair of them. (The Pureblood's facing is exactly opposite of how it looks in the pic, the tail just couldn't fit in with correct facing.)

Errants swarmed the Golden Griffon, ringing it with dudes so it couldn't dodge. He actually connected with a Star Crossed 8 and did 14 points of damage to it, rolling a crit as well and lighting him on fire thanks to Ignite.

His heavies came in, daring my Stalker to go for them with the Avatar so close behind. The flamethrower light jack moved up and tried to kill the Sentry Stone, but didn't quite do it.

Circle turn 3:

I saw an Assassination run at the beginning of my turn, but wasn't sure how I liked my odds. It involved a Griffon throwing a light with a higher Strength than himself, and that hadn't worked the turn before. Since it only really involved two models and Tanith's spells, I decided to play out the rest of the turn and come back to it.

I started things off with Snapjaw charging in and taking a massive free-strike, also getting lit on fire thanks to a crit and Ignite, and then killing three Errants. Wrong Eye cast both Star Crossed and Submerge again.

Una moved up, healed the Golden Griffon for a bit, and then shot one more Errant off of her beast.

The Griffon activated and murdered the last two Errants.

My Stalker moved in and killed the Revenger, using the objective as a backdrop to keep from getting pushed away (man Repel is a good rule), and then Sprinted back to the Stones, who teleported him over behind the wall.

The Grey Griffon moved up and threw the Flamethrower jack into Reznik.

I measured the Pureblood's charge lane twice or three times to ensure he wouldn't take free strikes. The painted Sentry unit activated and moved out of the way. Tanith used her Feat, casting Scything Touch and Primal on the Pureblood.

The Gobbers grew a cloud in front of Tanith in case the Pureblood flubbed up.

The Pureblood assaulted in at essentially PS 20, and at dice +3 put Reznik down through a couple of focus.

Victory for the Druids!

Post Game Thoughts:

The more I play this list, the more I love it. There are so many angles of attack every game, whether from fast, hard hitting lights, or tons of power attacks, and it's so hard to keep it contained. 

Star Crossed with DEF 14 and 15 beasts is really excellent, I undervalued it for the first few months of mark 3, but now that I'm playing with it more, I'm really understanding how good it can be with proper positioning. 

My opponent played a really solid game too, I'm very proud of the progress he's made in the last couple of weeks as he's been getting more games in. Had this Assassination run not gone as planned, I would have had to sacrifice the Pureblood to kill one of his heavies, leaving 2 more for the Stalker to clean up. That's not a position I like to be in. Next game, he sees an Assassination angle that I don't and things get interesting....*cue dramatic music*