Battle Report 28: Grayle vs. Reznik 1

It's been a pretty competitive last few weeks for me, with the i5 Team Event in Portland followed immediately by a High Reward Tournament at Mox Boarding House in Seattle.

I had actually intended to hang up the Circle hat for a few months after those events and focus on playing Minions or Legion for a bit, at least until I get my Storm Raptor.

Then, on a whim, I decided to put a Grayle list on the table last week, and once again I am all in on Circle.


War Wolf x2

Wolves of Orboros
Reeves of Orboros
Objective: Fuel Cache

List thoughts:

First of all, I chucked this together literally 30 seconds before we rolled off for sides in an attempt to jam the most Wolf Sworn models I could into a list while still playing something I felt was viable.

This list is capable of putting down a massive swathe of no shooting between Brennos' Ravaging Winds and Wind Blast, and a Feat that grants your army Stealth is nothing to sneeze at either when you're playing against many gunlines.

This list will struggle, and by that I mean fail in a spectacular fashion, to kill large amounts of high ARM targets, such as Khador, some Menoth, and some Convergence lists.

It's also a million guys, which is a style of play I haven't had to mess with in nearly five months, so order of activations are tricky (although man, Tactician [Wolf Sworn] helps with that immensely).

We were playing onto Line Breaker and I won the roll, opting to go second. My opponent was playing:


TFG and CA
Min Choir
Rhoven and Co.

Objective: Fuel Cache


Pre-Game Thoughts:

As soon as my opponent put all of his heavies skewed to one side of the table, and a side with a massive terrain funnel at that, I felt like my best and perhaps only chance at winning the game was to plant my Reeves opposite the Daughter cav and blow up 2-3 a turn, eventually running a War Wolf or Lanyssa over to the far flag once he had nothing left. 

I'd use Grayle, Morraig, and Skinwalkers to clear TFG and Daughter Cav off the shooting guys and just keep feeding him Wolves on the right. 

Menoth turn 1:

Stuff runs. Ignite goes onto the Castigator. 

Circle turn 1:

I advance cautiously, keeping my Reeves out of charge range from everything and giving him a sacrificial Skinwalker to trigger Death March after Grayle casts it on them.

I hide most of my important stuff behind the cloud/forest.

Grayle gets Storm Rager on himself and hangs out centrally. Wolves run up, and my beasts go into the trench.

Menoth turn 2:

My opponent decides that sacrificing his Daughter Cav to jam is a bad decision, running them off to the side.

The TFG charge and kill one Skinwalker. They also mini-feat to be ARM 16.

Jacks move up, and the Reckoner pops one Wolf to death. He runs his Castigator around the house to bait out my Wolves.

Circle turn 2:

I reallyyyy want to get 3 of the Daughter cav this turn so that I can run a War Wolf and control that flag.

Vengeance triggers, and 3 TFG die.

One War Wolf runs up to the flag.

Reeves move up, and I only have one in range of the back Cav model. He misses both shots. The others do a massive CRA into the one on the hill and end it.

I DO get the one off shot into the one on the forest though, and the War Wolf sics it, murdering it dead.

It charges another one and misses.

Morraig moves in and kills a few TFG before repositioning out.

Grayle charges in, kills a couple TFG, and then sprints outta there.

The Skinwalkers activate and kill the last few TFG.

The Wolves pop their mini-feat and charge. Their damage rolls were incredible. Dice off 9 on the Castigator, one wolf does 7, the next does 4, the one after that does 9, the next does 3, and the next does ELEVEN. I marked the three that rolled bananas and they're getting repainted with super cool paint jobs and possibly conversions.

Needless to say the Castigator dies, and Wolves Reposition.

Feeling pretty happy about life, I pass the turn.

Menoth turn 3:

My opponent can get Scourge onto my Feral, but it takes a big chunk of his turn to do it.

Reznik gets Engine of Destruction and charges a Wolf, kills it, and Scourge Advances. Reznik Perditions another Wolf, Scourge advances.

Scourge charges my feral and misses half his attacks needing 7s, leaving him on about 10 boxes.

The Daughter cav kill some Reeves.

Circle turn 3:

I murder two Daughter Cav with Grayle. The Reeves put some damage on the objective after CRAing into the other Cav and killing it.

The Skinwalkers charge the objective and it dies.

Lanyssa runs to the flag.

Wolves crowd into the gap, one engaging Scourge.

The Feral doesn't quite kill Scourge, so Brennos and Morraig come over and finish him off.

Score 2-0
Advantage Circle

Menoth turn 4:

My opponent has to make some big plays here. A battled up Revenger solidly murders the Feral and does some good damage to Brennos. Reznik kills a Wolf, makes a Wrack, hits the Wrack, and murders more Wolves with the blast. 

I get another point. 

Score 3-0
Advantage Circle

Circle turn 4:

I'm in the odd position of not really having anything that can actually get to his army that matters this turn, so stuff just kinda runs, and Grayle stays safe.

Wait, that's what I should have done.

Morraig charges the Revenger. Grayle charges the Revenger, intending to Side Step twice into Reznik...but he kills him on the first attack.

He tries the Gallows, and it misses. Curses. He sprints out and I pile models between him and Reznik.

I get another point.

Score 4-0
Advantage Circle

Menoth turn 5:

My opponent has to kill me, but he can't get to me thanks to Reznik's facing and my position. He does murder Brennos and a Skinwalker though. Reznik doesn't mess around.

Score 5-0

Victory for the Druids!

Post Game Thoughts:

There is nothing as fun as a crazy monkey ninja guy running through your lines, killing some enemy stuff, and then running back. Grayle has proven to be more fun than I could have ever anticipated, and I fully intend on taking him to an event sometime soon! Probably paired idea :) 

Hope you enjoyed!

Battle Report 16: Krueger and the Raptor vs. Reznik 1

I've long held off proxying this model for fear that it's never going to be released. With the recent official model pictures coming in the last month, the upcoming December release date, and the near certainty that it's going to be at Warmachine Weekend in November (anyone want to get me one of these while you're there??), I've decided to start fitting it into my lists. I got into this game to paint cool looking models, and holy crap if this isn't the most beautiful thing Privateer Press has ever come out with.

Unfortunately, today it's being proxied by my Woldwrath. Le sigh.

I've also been waiting to play Kreuger 1 until the Raptor came out, since I don't really like him in the current meta. After today, that might be changing.

Krueger 1
-Storm Raptor

Alten Ashley
Lanyssa Ryssyl

Sentry Stone x2
Swamp Gobbers Bellow Crew

My opponent was running the same Reznik list, which was:

-Scourge of Heresy

Avatar of Menoth

Choir (min)
Daughters of the Flame
Exemplar Errants and CA

We rolled a random Scenario and got Outflank. I once again rolled higher and chose to go first. With a Speed SEVEN Gargantuan, why would you not want to get up the field quickly?

I deployed pretty centrally, with the idea that everything in this list is really fast and can get to either zone if it starts to collapse. Eventually, my opponent is going to have to bunch up his Errants to get into one of the zones, and Krueger will murder them with his feat.

My opponent deploys similarly to last game, which is a much better play on this Scenario. I don't really have the resources to go out to the edges hunting his models until the game is pretty far advanced, and then only if I'm up significantly.

Circle turn 1:

Stuff runs. Krueger casts Skyward on himself to get faster, and Lightning Tendrils on the Feral since he's the only beast I have without 2" reach on his weapons.

Not that it mattered against this particular matchup, but being able to screen off half my army with a piece of terrain and a speed 7 huge base felt pretty awesome.

Menoth turn 1:

He spreads his Daughters out in the left zone, and Nicia goes really deep into it as well. His Zealots move up aggressively, and in a surprise move he runs full speed ahead with the Avatar, intending to bait out the Raptor with Gaze of Menoth.

Ignite goes onto Scourge of Heresy, and the rest of his battlegroup runs up behind. Choir gives them all the "can't target me with non-magic attacks" song.

Circle turn 2:

I do some pre-measuring and realize that the Avatar is within 11 inches of my Feral.

First thing that happens is the Raptor moves over into the zone, getting half an inch closer to the Avatar to satisfy Gaze. He puts a boosted shot into a Daughter, frying one with an eLeap. He then buys and boosts a shot into another one, frying the other 3 with eLeaps.

The Mannikins in the painted unit charge the Avatar (really dumb in hindsight) and do 2 points.

Lanyssa forces a self-sac with an Ice Bolt on an Errant, and the right unit of Sentry Stones sprays a few more down.

Krueger puts Primal on the Feral, casts Skyward, and walks over to the wall.

The Feral warps Strength, charges the Avatar, and puts him down.

Ghetorix moves up behind him for the inevitable counter-punch.

I forgot to run Hutchuk before I took the picture, he ended up behind Ghetorix.

Menoth turn 2:

My opponent rolls some pretty hot dice this turn.

The choir sings Battle on all the jacks. Reznik gets Brand of Heresy onto the Storm Raptor.

His Flamethrower jack aims, sprays, and does about 6 damage.

His Revenger charges in and does another 25 between 2 attacks. Some of the most amazing damage rolls I've ever seen in a row. Nicia charges in, does 6 on her charge attack, and then dies on her second attack from plasma nimbus.

Scourge charges in with Ignite and Battle, killing the Feral in 2 hits.

The Errants bunch into the zone, murdering Mannikins everwhere.

Circle turn 3:

I have a great plan this turn, but I do things slightly out of order.

Gobbers get out of the way. Hutchuk Rusts the Sentry Stone in front of Scourge, catching both, and then charges Scourge in the back arc, doing 8 damage.

Each Sentry Stone spawns a Mannikin, which charges Scourge and do another 5 or so each. (Rust is awesome).

The Storm Raptor throws the Revenger at Scourge, knocking him down. I should have done this first so I could get Rust on both of them.

Krueger walks into the right zone with Skyward up, casts Sky Fire, and pops his feat, vaporizing all but two Errants. He then shoots one of the two remaining, and kills both thanks to an eLeap.

Ghetorix walks up behind he Revenger and murders Scourge, but fails to kill the Revenger by 2 boxes.

I get 3 points.

Score 3-0
Advantage Circle

Menoth turn 3:

My opponent goes into the tank for a bit, checks the distance from his jack to Kreuger, and then says something like "I think I can kill you this turn."

He proceeds to explain that he has Perdition and can get the Crusador onto Krueger, whose only transfer target is the Storm Raptor sitting on 20 boxes. 

The Choir sings Battle, and the spray jack moves into the zone and does 9 more damage to the Raptor. 

Reznik moves up, boosts the Perdition at a Mannikin, hits, and then rolls snake eyes for damage, not damaging the little stick guy. We rolled it out if that had worked, and Krueger survives thanks to his DEF 17 under Skyward but I was seriously worried there for a sec. 

The Crusader charges Hutchuk and kills both him and the Mannikin that Reznik tried to Perdition

Circle turn 4:

Krueger aims, heals the Raptor for 1, and puts up Sky Fire. He shoots the Crusador and does 7 or 8 damage to it. 

The Raptor aims, and puts two fully boosted POW 16 shots into the jack thanks to Sky Fire, doing enough damage to cripple its movement and leave it on less than ten boxes. 

The painted Sentry Stone unit kills the Revenger so Ghetorix can move unimpeded, and he walks up to the Crusador and puts him down. 

I get two more points for dominating the zone, giving me the win. 

Victory for the Druids!

Post Game Thoughts:

I really like the Storm Raptor. Admittedly, this is the first date, so everything seems great, but the fact that everything seems great is a very promising sign.

His animus, Sky Fire, is just nutty with Kreuger 1's feat, and all the eLeaps flying around make me feel like I'm playing Cygnar again. Further testing is required, but I'm definitely picking up that model as soon as I can (seriously, anyone going to Warmachine Weekend want to give me one??)

That was an incredibly close game at the end, I didn't see that assassination opening, and it could very realistically have worked. It wasn't great odds, but it was somewhere in the 30% range, which is pretty awesome given the circumstances. Props to my opponent for sucking every last drop out of this game. 

Battle Report 15: Tanith vs. Reznik 1

High Executioner Servath Reznik - a name only slightly less heavy metal than his second form, Servath Reznik, Wrath of Ages - is one of my more favorite Protectorate Warcasters. He's just a total boss running around with a giant sword and slaughtering the heretics. Simple, clean, easy to understand.

As I've mentioned before, my immediately local meta is very new, and I'm running a journeyman league right now that has generated a fair bit of excitement for the game. Six players is a big improvement over none, and I've been ecstatic to see them get better and better at the game.

One of the guys has been venturing into the 75 point game realm ahead of schedule, and we got in three highly enjoyable games. He is practicing 75 points with the hopes of ironing out where his JML list will ultimately end up, and he's grown unhappy with the options his battlebox caster gives him. Tonight, he dropped the Executioner into me for practice, two games of which I took pictures for.

We rolled for which of the 8 casters I had with me would get thrown down, and it landed on Tanith.

I've got a list for Tanith to practice for the upcoming i5 event already anyway, so I put that down without much hesitation. It's also only 7 points off from where my JML list will end up, and that was a nice perk. The JML version will have Tanith's Scarsfell be an Argus instead, and possibly play a Blackclad over Lanyssa.


-Scarsfell x2

Wrong Eye


Sentry Stones x2
Shifting Stones
Swamp Gobbers Bellow Crew
Fuel Cache

And he played:

-Scourge of Heresy

Avatar of Menoth

Choir (min)
Daughters of the Flame
Exemplar Errants and CA

I had him look through the Steamroller Packet and pick a Scenario, and he opted for Recon, which is one of, if not actually, my favorite of the Scenarios.

I won the roll off and opted for first. I'm not playing Haley 2 or Wurmwood, and so my game plan isn't quite as tied to Scenario. I also really want to get up the field with this list as the threat projection it brings is really quite remarkable.

We talked about deployment after this picture was taken, agreeing that it would have been better to have his Errants in the middle as the flags aren't controllable (which he hadn't realized). I offered to let him re-deploy, but he wanted to see how it played out, an attitude which I applaud.

Circle turn 1:

My Fuel Cache made a cloud to the left since apparently Errants no longer have hunter, and he didn't have any other appreciable shooting to try and hide from.

Each Sentry Stone got a couple fury and popped up. Tanith put Scything Touch on the Stalker and Admonition on the Pureblood, and then charged up.

Griffons ran, Una cast Guardian Beast, and Wrong Eye and Snapjaw each cast Submerge and charged at Errants.

Menoth turn 1:

His Daughters run and jam my Mannikins, which is absolutely the right play there. Jamming Mannikins is a much better strategy than killing them, unless you can kill all three. Even then, it might be better to just engage them and force them to attack in melee. Unfortunately, he didn't quite have the distance to engage the third one.

His Errants ran at me after Reznik put Ignite on them, and the Avatar popped Gaze of Menoth and ran, catching the Golden Scarsfell.

His two other heavies ran 10, which we found out a turn later is illegal since they're only speed four (whoops!), and his lights also came up on the side, creating "Fort Reznik". The choir ran up behind.

Circle turn 2:

Tanith and Una both upkept spells. I was able to aim with one Mannikin on the left, and I rolled two more fury onto the Sentry. Between the aimed spray, one Mannikin freeing the other one up, and another boosted Spray, four of the Daughters died.

The Grey Scarsfell walked up and threw the other Daughter camping on the flag into Nicia, killing the Daughter and Knocking Nicia down. He then cast Dodge on himself.

On the right, Mannikins sprayed down Errants. I think my opponent used self-sacrifice a few too many times, letting me keep attacking on model and killing more than I would have been able to otherwise. I think using self-sac well is probably one of the most difficult, situational things to learn in Menoth.

The Blue Griffon walked up and failed to throw the Revenger (arc node?) backwards, so he just cast Dodge and sat there. The Stalker warped Prowl again, walked up, killed the one remaining Errant, and cast Lightning Strike to get back into the cloud. The Yellow Griffon cast Dodge and moved up.

Snapjaw got around the wall and cast Submerge, and then Wrong Eye moved up and cast both Submerge and Star Crossed. 

Lanyssa, who wouldn't be doing much this game since Reznik has Witch Hunter, cast Ice Bolt at an Errant and killed it.

The Pureblood moved up and sprayed the now knocked down Nicia to death.

Tanith moved up and dropped some fury, as did Una.

Menoth turn 2:

My opponent went into the tank for a bit, and then used the Avatar (rolled four focus every turn with that guy) to move over out of Star Crossed and kill the Blue Griffon.

The lone Daughter ran behind the Pureblood, who triggered Admonition and moved away, just over 8 inches from his Crusader. I'd forgotten to choose his warp the turn earlier, so I defaulted to Strength as the most fair of them. (The Pureblood's facing is exactly opposite of how it looks in the pic, the tail just couldn't fit in with correct facing.)

Errants swarmed the Golden Griffon, ringing it with dudes so it couldn't dodge. He actually connected with a Star Crossed 8 and did 14 points of damage to it, rolling a crit as well and lighting him on fire thanks to Ignite.

His heavies came in, daring my Stalker to go for them with the Avatar so close behind. The flamethrower light jack moved up and tried to kill the Sentry Stone, but didn't quite do it.

Circle turn 3:

I saw an Assassination run at the beginning of my turn, but wasn't sure how I liked my odds. It involved a Griffon throwing a light with a higher Strength than himself, and that hadn't worked the turn before. Since it only really involved two models and Tanith's spells, I decided to play out the rest of the turn and come back to it.

I started things off with Snapjaw charging in and taking a massive free-strike, also getting lit on fire thanks to a crit and Ignite, and then killing three Errants. Wrong Eye cast both Star Crossed and Submerge again.

Una moved up, healed the Golden Griffon for a bit, and then shot one more Errant off of her beast.

The Griffon activated and murdered the last two Errants.

My Stalker moved in and killed the Revenger, using the objective as a backdrop to keep from getting pushed away (man Repel is a good rule), and then Sprinted back to the Stones, who teleported him over behind the wall.

The Grey Griffon moved up and threw the Flamethrower jack into Reznik.

I measured the Pureblood's charge lane twice or three times to ensure he wouldn't take free strikes. The painted Sentry unit activated and moved out of the way. Tanith used her Feat, casting Scything Touch and Primal on the Pureblood.

The Gobbers grew a cloud in front of Tanith in case the Pureblood flubbed up.

The Pureblood assaulted in at essentially PS 20, and at dice +3 put Reznik down through a couple of focus.

Victory for the Druids!

Post Game Thoughts:

The more I play this list, the more I love it. There are so many angles of attack every game, whether from fast, hard hitting lights, or tons of power attacks, and it's so hard to keep it contained. 

Star Crossed with DEF 14 and 15 beasts is really excellent, I undervalued it for the first few months of mark 3, but now that I'm playing with it more, I'm really understanding how good it can be with proper positioning. 

My opponent played a really solid game too, I'm very proud of the progress he's made in the last couple of weeks as he's been getting more games in. Had this Assassination run not gone as planned, I would have had to sacrifice the Pureblood to kill one of his heavies, leaving 2 more for the Stalker to clean up. That's not a position I like to be in. Next game, he sees an Assassination angle that I don't and things get interesting....*cue dramatic music*