Battle Report 137: The King of Nothing (Dark Menagerie) vs. Dominar Rasheth (Winds of Death)

Prologue:

Like most people, I have had a hard time figuring out what to play with the King of Nothing. 

Half of his kit requires his warbeasts to die, meaning you're going to want to play a bunch of Crabbits and light warbeasts to take advantage of that. 

The other half of his toolkit is a really excellent cloud wall and infantry clearing spells, which leads you to want a Cage Rager to arc them and also to bring things like Neigh Slayers to hide behind the clouds. 

He's an odd caster, but one with a lot of potential. For my game night this week, I stole a list from Jeff Olsen of Mox Boarding House fame and was determined to play it into basically anything that I got thrown into. 

The King of Nothing
- Skin and Moans
- Cage Rager
- Rattler
- Rattler
- Gorehound
- Gorehound
- Crabbit x2
- Crabbit x2
- Crabbit x2
- Crabbit (free)
- Crabbit (free)

Karianna Rose
Glimmer Imp
Gremlin Swarm
Gremlin Swarm
Gremlin Swarm
Gremlin Swarm

Dread Rots (min)
Dread Rots (min)

Dominar Rasheth
- Cannoneer
- Shaman
- Krea

Soulward
Dakar
Mortitheurge Willbreaker

Siege Animantarax

Venator Cannon Crew
Venator Slingers (proxied by Nihilators)
Venator Reivers
- CA
Beast Handlers (min)
Beast Handlers (min)

 

 

 

I chose the wrong Arcana here, taking Ill Omens (-1 to hit and damage for their army if they kill a Warrior model) and Sacrifice (heal everything to full if a friendly model dies in control). I should have taken Ruin over Ill Omens (cancel a spell and purify off enemy upkeeps) to keep the insane amount of damage Rasheth did in check. 

Ah well, what can you do, Arcana are hard. I lost the roll off on the Pit II, and my opponent wisely chose to go second and take the better side of the table terrain wise. 

 
 

Grymkin turn 1:

Pretty standard turn here. Everything is running, and I'm keeping a couple Dread Rots out of harms way so that if I need to the King can Sands of Fate out of danger. 

Clouds go up everywhere so that he can only really shoot with one or two things next turn. 

 
 

Skorne turn 1:

My opponent responds by running up a pair of Slingers and arcing Death Mark through one at my Skin and Moans. I cancel it with the Cage Rager since his other one can't actually see the Skin and Moans, so he chucks a Breath of Corruption out and forces tough on a couple Dread Rots. Castigate goes up. (Side note: I hate that spell)

His Derp Turtle gets Eyeless Sight from the Soulward and tramples up, squeaking over his placed wall by a hair and shooting at the Skin and Moans ineffectually thanks to the Crabbits. It Repositions over to the right. 

His Reivers all run up to the hill where I can't really charge any of them. 

His Shaman shoots the middle Gorehound, hits, and I shield guard to my Crabbit. He cranks the damage and the Crabbit dies. I cast a free Scything Touch onto my Skin and Moans.

 
 

Grymkin turn 2:

I can't do a whole lot yet, so I don't. 

I start shifting my Gremlin Swarms over to the right to deal with his Battle Engine. 

I contest with a few things, and then basically just chill out to see what he does. I've got my Rattlers with Still as Death giving them countercharge (spoiler, I forgot about that) ready to go if he runs arc nodes up to me, and a Gremlin Swarm on his battle engine that will be pretty hard to deal with. 

 
 

Skorne turn 2:

His Soulward gives the battle engine magical weapons and eyeless sight, and so it starts off and tries to kill the Gremlin Swarm. First, it gets -2 to damage from the Mischief, and then the battle engine misses it with the spears (yay annoyance!) and then kills the Dread Rot next to it, which I trigger Ill Omens off of to give him -1 to hit and damage. 

He tramples up to the Objective and whacks it a few times with the gun, but at -3 to damage, it doesn't do anything. 

He moves and shoots with Reivers, and then repositions one into melee with both of my Rots. 

Rasheth activates, Feats, and kills all three models with a Breath of Corruption before putting Castigate up again. 

His Krea runs into that zone to take it over, and he scores a point. 

 
 

Score: 0 - 1
Advantage Skorne

Grymkin turn 3:

Well...he's got a turtle in my face. 

Three Gremlin Swarms plus the five damage it had previously taken from Beast Handlers reduce the Animantarax to about fifteen health. 

I debate having my Glimmer Imp blind it an ignore it, but then I realize I can charge it with my Cage Rager and get a corpse token again, so I do that instead after Enraging it with Karianna. 

I run the Glimmer Imp up, which allows my Rattler to chew through a bunch of Slingers to clear the zone. 

And then I majorly goof and charge my remaining Dread Rots in to kill the Cannon Crew instead of running into the zone and getting me a point. 

I put a Crabbit in the right zone at least. 

On the left, I put three Weaponmaster charges into the objective and a Gorehound, and it dies. I run Crabbits in to prepare for next turns trump Arcana and score two points instead of three after putting up some clouds to block line of sight to the King. 

 
20170816_203039.jpg
 

Score: 2 - 1
Advantage Grymkin

Skorne turn 3:

My opponent responds by killing off both Gorehounds, triggering my trump Arcana and losing a pile of infantry, as well as the Crabbit in the right zone. 

His Cannoneer kills my Rattler as well, but does so in such a way that my Skin and Moans can't see it.

At the end of the turn, my opponent has 1 minute, 40 seconds left on his clock. 

 
 

Score: 2 - 1
Advantage Grymkin

Grymkin turn 4:

I see a couple of options here, but I decide to get greedy. Once his Cannoneer is gone, there's nothing left to threaten my Cage Rager and I *think* I can bully the table with it. 

I do the math, and a Skin and Moans with Enrage and Scything Touch on it has like a 40% chance to kill his Cannoneer with a trample (yay Host of Shadows) and I can also jump a Crabbit into the Cannoneer for a boosted attack. 

Suffice to say, the dice say no, and the Cannoneer takes about 12 damage from my three attacks. 

I scoot the Cage Rager up to counterpunch the Cannoneer and set the Rattler up to threaten the left zone while still being in cover. 

I also put some Gremlin Swarms down so that my opponent might have to deal with Annoyance, making my Skin and Moans essentially DEF 14. 

 
 

Score: 2 - 1
Advantage Grymkin

Skorne turn 4:

My opponent easily kills the Crabbit in the left zone with his Krea, and then charges his Shaman at my Rattler (which does not die). 

He kills off a Gremlin Swarm and moves the Cannoneer around with Carnivore and kills the Skin and Moans. I trigger Sacrifice, which heals all of my models to full. 

He scores a point here. 

 
 

Score: 2 - 2
Tie!

Grymkin turn 5:

I get greedy again here. 

Scything Touch goes on the Rattler, Host of Shadows goes up, and the Rattler kills the Shaman, overtakes into a Reiver...and then goes into the Cannoneer instead of attacking more Reivers. 

He doesn't finish the job, so I have to send the Cage Rager in anyway. 

Now instead of contesting with a Rattler, I have to contest with a Dread Rot. 

 
 

Score: 2 - 2
Tie!

Skorne turn 5:

My opponent times out before he's done leaching, so technical Grymkin win there, but we continue to play since it's too late to start another game. 

Some good dice and the Krea finshes off the Rattler, and his Reivers kill the Dread Rot. 

He also kills off my objective with the last Slinger. 

 
 

Score: 2 - 4
Advantage Skorne

Grymkin turn 5:

I clear the middle zone with the Cage Rager, killing his Krea and Marketh in one go. 

I run my last Dread Rot into it to score, since he can't effectively score with any other models now. 

Castigate continues to ruin my day, although looking at it now I could have cast Sands of Fate to get the King into the zone behind the forest and put out one Ashes to Ashes

I score a point. 

 
 

Score: 3 - 4
Advantage Skorne

Skorne turn 5:

He puts a big mini-feat CRA into my Dread Rot, who dies, and then the Reivers all reposition back and around. 

He gets all of his Beast Handlers into the zone and moves his Dakaar up too. 

Point of interest - Rasheth is too far away to run into any zone except the middle one. 

 
 

Score: 3 - 4
Advantage Skorne

Grymkin turn 6:

For some reason, we thought this was turn seven, so I move Karianna way away and get another point with the King of Nothing, who is camping three. 

Hero Crabbits kill off the Dakaar and some other stuff. 

 
 

Score: 4 - 4
Tie!

Skorne turn 6:

We think it's the last turn, and we also don't know exactly how calculating army points works, so he goes for an assassination that fails. 

After that, we realize that he can't have used the Slinger to arc through, or else I get another point and win, so we reset that to the Slinger contesting my zone. 

 
 

End-Game:

We think the game is over, we've corrected my opponents placement and he has a Slinger contesting the middle zone so he doesn't lose on points, and it's time to figure out who's won based off of points destroyed. 

Here, we learn that you have to kill an entire unit to get anything for it at all, so my opponent wins with 88 points destroyed to my 76 since neither the Reiver unit nor the Slinger unit count as points for me. 

Lessons learned: keep super close track of your turns, kill whole units, and if you're not using our last member of a unit to score, run him away

Thanks for reading :)