Warmachine and Hordes Journeyman League Progression Guide: Legion of Everblight

We’re back! Legion was always slated to be the next Journeyman Guide I did, but when I was blitzing through the first few we were right in the middle of the Primal Terrors CID process and I didn’t feel like I could really make something here worth reading in a few months.

Here again is the progression of the Journeyman League, remember that you must keep the same models in your list from the week before

Week 1: Zero points total, you must use your factions battlebox or equivalent. No themes allowed.
Week 2: 15 points, battlegroup models only, no themes. 
Week 3: 30 points, battlegroup, units, and solos allowed, theme forces allowed. 
Week 4: 45 points, battlegroup, units, and solos allowed, theme forces allowed. Caster Swap (optional)
Week 5: 60 points, battlegroup, units, solos, and battle engines allowed. Theme forces allowed. 
Week 5: 75 points, battlegroup, units, solos, and battle engines allowed. Theme forces allowed. 


Week One:

You’ve got the Legion of Everblight battlebox this week, which is composed of:

Kryssa
- Neraph
- Nephilim Bolt Thrower
- Shredder
- Shredder

This is one of the more skill intensive battleboxes to play well, as it requires you to kill a lot of things when you pop Kryssa’s feat in order to be really effective.

Kryssa has some really interesting synergies going on in her box. Tactical Supremacy going on the Bolt Thrower is very strong, as letting it move up, Far Strike, shoot something back a few inches (potentially knocking it down) and scooting back out of harms way is extremely useful.

Cloak of Ash on either Kryssa or the Neraph makes them both quite difficult to handle for any of the Hordes battle boxes. The Neraph at effective DEF 16 and immune to knock down is really awkward for the Skorne, Minions, and Trollbloods lists (Tanith can kind of get around it with her insane gun - more on that next week). Kryssa herself can be DEF 18 against a charge from a living model thanks to set defense, and the additional DEF from concealment is good against every ranged option in the battleboxes with the exception of sprays and Tanith’s shadow bind gun.

Howling Flames and Quickness go very well together as well. Just out of range of that enemy model? Quickness up for 1, cast Howling Flames, and then use your regular movement to back up out of harms way. Mastering when to cast spells is going to help a lot with this box. Quickness also lets Kryssa go for some insane assassination runs, as she can potentially threaten 16 inches at PS 16 under her feat.

A couple of other notes - don’t forget the Neraph can auto hit attacks after hitting with the tail, and Shredders under Kryssa’s feat explode heavies. Two Shredders going into something the Neraph is engaging will hurt REAL bad.

Week two:

As usual, if you’ve seen any of the other guides, I’m going to split this into two themes. Specifically, I’ll be going down a route with Absylonia 2 and Oracles of Annihilation, and the other will be Thagrosh 1 in Primal Terrors.

For both routes, I’m going to recommend adding a second Neraph. Neraph’s are insanely good warbeasts, with native Sprint and the ability to Auto Hit. They hit pretty darn hard under Kryssa’s feat, and they are going to be great with Absylonia 2. Furthermore, they’re another cheap heavy that leaves us with some wiggle room for week 2 in the Primal Terrors Build.

Kryssa
- Neraph
- Neraph
- Nephilim Bolt Thrower
- Shredder
- Shredder

Week Three:

Time to bring in the theme forces! We have 18 points to play with in both lists, and that’s going to give us quite a few options.

Primal Terrors:

We’ll start things off easily enough by filling out a double minimum unit of Warmongers with Ammok in the list, which preps us to get some free points next week and also gives us a unit that hits insanely hard under Kryssa’s feat and will be fairly hard to kill once we bring Thagrosh in. Remember that the theme force gives them Vengeance!

Ammok is a fantastic solo that will give your Toughed Warmongers a new lease on life, help with pesky upkeeps, and keep any incorporeal things at bay.

A quick note - most Primal Terror lists play a Blightbringer in place of all of the Battlebox models, but we’re not going to try and fit him in here. Just be aware that this is a purchase you will probably want to make in the future if you like this theme force.


Kryssa (Primal Terrors)
- Ammok
- Neraph
- Neraph
- Nephilim Bolt Thrower
- Shredder
- Shredder

Warmongers (min)
Warmongers (min)



Oracles of Annihilation:

I’m going to front load this with some solos and opt not to make them free. The reason for this is pretty simple - if I wait until next week to make them free, I can bring Proteus in as well. We will repeat this trick for a Carnivean the following week.

With that in mind, let’s put in one solos - the Sorceress on Hellion - and add a unit of Blight Wasps to the mix. Blight Wasps are extremely good at killing infantry, and under Kryssa’s feat will also mess up some lights. I recommend having a good look at the rules for Warbeast Packs before playing with these, as there are some notable differences from both Warbeasts and Units.

Also remember that the theme force lets you Apparition a unit and Blight Wasps are a unit!

The Sorceress lets your Neraphs charge for free, which is a fantastic boost in fury economy. She also shuts down shooting (which can be very relevant) and has a very good magical spray.

Kryssa (Oracles of Annihilation)
- Neraph
- Neraph
- Nephilim Bolt Thrower
- Blight Wasps
- Shredder
- Shredder

Sorceress on Hellion

Week Four:

Time to swap casters! As mentioned previously, we’re going to be swapping out Kryssa for Absylonia 2 and Thagrosh 1 in the respective lists, as well as getting a few new toys. Bear in mind that both of the replacement casters have fewer warbeast points, so we’ll get less than expected.

Primal Terrors:

Swapping us to Thagrosh also drops us three points, which is totally okay.

We’re going to leave the units minimized for this week and instead add Gorag Rotteneye to one of them (don’t worry, we’ll max it next week) and a Hellmouth which we will get for free.

Hellmouths are some of the most powerful pieces in the entire game, and one of the big reason that Primal Terrors is so strong.

We’re down 4 points this week, but that’s okay.

Thagrosh 1
- Ammok
- Neraph
- Neraph
- Nephilim Bolt Thrower
- Shredder
- Shredder

Warmongers (min)
- Gorag Rotteneye
Warmongers (min)
Hellmouth (free)

Oracles of Annihilation:

Swapping for Absylonia loses us 3 points, but that’s okay because we were playing four points down last week on purpose! This week, we’ll add in Proteus as well after we make the Sorceress on Hellion free which leaves us with one more free card and three points under. We’re going to leave those three points alone, and add a Forsaken into the mix for a free card. We want those three points in order to fit a Carnivean in for week five.

Bracer should be starting out on Proteus in almost every game you play at this point.

Absylonia 2
- Proteus
- Neraph
- Neraph
- Nephilim Bolt Thrower
- Blight Wasps
- Shredder
- Shredder

Sorceress on Hellion (free)
The Forsaken (free)


Week Five:

Things are getting real interesting this week for both lists as we finalize where we’re going to be heading for week six.

Primal Terrors:

It’s time to max out some units here. Actually it’s time to get another unit as well. We played points down last week, and that lets us bring both Warmonger units to max. You can either add a Max unit of Warmongers, a Max unit of Blighted Rotwings, or a Minimum unit of Chosen of Everblight here. They all have different advantages, and I would probably rank them Chosen then Warmongers then Rotwings, simply because you’ll use them in the future in about that hierarchy of need.

Note that Gorag becomes a free card here, that’s how we get the other unit in.

Thagrosh 1
- Ammok
- Neraph
- Neraph
- Nephilim Bolt Thrower
- Shredder
- Shredder

Warmongers (max)
- Gorag Rotteneye (free)
Warmongers (max)
Unit of Choice (Min Chosen, max Mongers, max Rotwings)
Hellmouth (free)

Oracles of Annihilation:

We played down three points last week with the specific aim of including the Carnivean, so he’s jumping into the list this week. This doesn’t quite get us to the free card threshold, but it’s only two points under, so next week we can add another beast and get another free solo.

The Carnivean really ups the damage output of the list, and under Abby’s feat is a true monster.

Absylonia 2
- Proteus
- Carnivean
- Neraph
- Neraph
- Nephilim Bolt Thrower
- Blight Wasps
- Shredder
- Shredder

Sorceress on Hellion (free)
The Forsaken (free)


Week Six:

You should be pretty comfortable with your list by now, and hopefully this just gives it a couple more tools to fight your friends in the journeyman league.

Primal Terrors:

You’ve been playing with Kiddy Gloves so far, because you’ve only had one Hellmouth unit. We’re going to fix that this week.

If you bought Chosen for last week, Max them out, add a Hellmouth, and give yourself a Forsaken to round out the points.

If you brought Rotwings, add a Hellmouth, two Warmonger War Chiefs, and a pair of Spell Martyrs since there aren’t a whole lot of other options in theme.

If you brought Warmongers, I would do similarly to the Rot Wings by adding two War Chiefs and a single Spell Martyr

Oracles of Annihilation:

We’re going to give you two options here. If you want to make this particular list fantastic, add another unit of Blight Wasps. If you want to have more general models for future lists, I suggest a Raek instead. This gets you another free Sorceress which is awesome. The last seven points are going to be another Forsaken, a Shepherd, and two Spell Martyrs. Spell Martyrs give you chances to proc Alpha Hunter from safety and they are also fast little contesting or jamming models. The Shepherd and Forsaken are more fury management (woot!) and the Raek or Blight Wasps give you some more flexibility.

Final List for Chosen:

Thagrosh 1
- Ammok
- Neraph
- Neraph
- Nephilim Bolt Thrower
- Shredder
- Shredder

The Forsaken

Warmongers (max)
- Gorag Rotteneye (free)
Warmongers (max)
Chosen of Everblight (max)
Hellmouth (free)
Hellmouth

Final List for Warmongers:

Thagrosh 1
- Ammok
- Neraph
- Neraph
- Nephilim Bolt Thrower
- Shredder
- Shredder

Warmonger War Chief
Warmonger War Chief
Spell Martyr

Warmongers (max)
- Gorag Rotteneye (free)
Warmongers (max)
Warmongers (max)
Hellmouth (free)
Hellmouth (free)

Final List for Oracles:

Absylonia 2
- Proteus
- Carnivean
- Neraph
- Neraph
- Nephilim Bolt Thrower
- Blight Wasps
- Blight Wasps/Raek
- Shredder
- Shredder

Sorceress on Hellion (free)
Sorceress on Hellion (free)
The Forsaken (free)
The Forsaken
Blighted Nyss Shepherd
Spell Martyr
Spell Martyr

Final list for Rotwings:

Thagrosh 1
- Ammok
- Neraph
- Neraph
- Nephilim Bolt Thrower
- Shredder
- Shredder

Warmonger War Chief
Warmonger War Chief
Spell Martyr
Spell Martyr

Warmongers (max)
- Gorag Rotteneye (free)
Warmongers (max)
Blighted Rotwings (max)
Hellmouth (free)
Hellmouth (free)

Conclusion:

Legion has a lot to offer for both new and veteran players, including some of the most beautiful models produced by Privateer Press, variable playstyles, and some of the best rules in the game.

As always, this is just a guide! If you feel like deviating from it, feel free. If you follow it, drop us a line and let us know how you are doing with it!

Thanks for reading!