Warmachine and Hordes Journeyman League Progression Guide: Circle

It’s been a minute, but we are back on the horse trying to get the remaining seven guides hammered out before everything inevitably changes in June and these are rendered obsolete!

This time, we are looking at Circle, the faction that really started all of my ramblings. PLEASE NOTE: There are planned out progressions for a Baldur 1 Devourer’s Host list and Kromac 2 Call of the Wild list in the main body, but also a progression for a Bones of Orboros build if your TO is letting you start with custom battlegroups and a Call of the Wild list that slots in a Storm Raptor after the main lists.

Here again is the progression of the Journeyman League, remember that you must keep the same models in your list from the week before

Week 1: Zero points total, you must use your factions battlebox or equivalent. No themes allowed.
Week 2: 15 points, battlegroup models only, no themes. 
Week 3: 30 points, battlegroup, units, and solos allowed, theme forces allowed. 
Week 4: 45 points, battlegroup, units, and solos allowed, theme forces allowed. Caster Swap (optional)
Week 5: 60 points, battlegroup, units, solos, and battle engines allowed. Theme forces allowed. 
Week 5: 75 points, battlegroup, units, solos, and battle engines allowed. Theme forces allowed. 

Week 1:

This week you have the Circle battlebox, which might be the most difficult box to play but also have the highest upside. Admonition is absolutely ridiculous at this point level, and the box is very capable of taking down a heavy between a Primaled, Scything Touched Argus and a Pureblood and then only losing the Argus as the Pureblood Admonitions away.

Tanith also has an incredible ranged weapon, which can enable some pretty whacky assassination runs.

Tanith, the Feral Song
- Pureblood Warpwolf
- Gorax
- Wild Argus

Week Two:

Week two has traditionally been Circle’s weakest erm…week. Yeah that was weak. Oh no, the puns are about to week havoc all over this page!

Ahem, sorry about that.

Pre-CID, we had nothing in the range of what I would consider acceptable heavies to fill the slot with, which is a bit of a problem since you have to put in at least 11 points this time around to play a legal list.

Our options, such as they are, include:
Any of the three Satyrs
Woldwarden
Or some combination of Scarsfell/Argus or Gorax or Rotterhorn Griffon.

I am going to be sending this Guide down two main roads - Devourer’s Host under Baldur 1 and Call of the Wild with Kromac 2. Both of these lists do not mind having a Shadowhorn kicking around, and this leaves us with three points to play with next week.

A quick aside - why am I not recommending Iona? Two reasons. First of all, this is a Journeyman League Guide and Iona is straight up too powerful for this format, especially if you are a veteran player. Secondly, she really, really wants a Warpwolf Stalker in her battlegroup, and there is not a good way to do that in Dev Host without losing a whole bunch of other fun tools.

Also, Shadowhorns with Admonition and Elusive up are pretty nearly invincible and this is going to teach you your power attack rules. Go check out throws, you will be happy that you have.

With that said, week 2 is going to look like this:

Tanith
- Pureblood
- Shadowhorn
- Gorax
- Wild Argus

Week Three:

We get themes this week! One of our lists is going to instantly get a free card because beasts will count, and the other theme is going to languish in the land of not having enough stuff counting yet - but we will get there.

Call of the Wild:

If you liked your warbeasts before, you will like them even more now with their cheaper animi. Please note that Tanith’s feat straight up cancels out this benefit, and you will probably never use it this week. It sucks, I know, but next week will be worth it.

This week we are preparing to have Kromac 2 enter our lives next week by putting a Warpwolf Stalker into the list. Stalkers get a free Lightning Strike every turn in this theme, and they are often my Admonition targets once in the list.

We also get a couple free cards. I’m going to go down the sane route here, but at the end of the article I will show you how to get a Storm Raptor into the list and you do not take any free cards yet.

Tanith
- Shadowhorn
- Pureblood
- Stalker
- Gorax
- Wild Argus

Blackclad Wayfarer (free)
Blackclad Wayfarer (free)

Devourer’s Host:

The core of any Devourer’s Host list is Ravagers and their CA. Unfortunately, we only have 18 points to play with, and that won’t be enough for a max unit and the CA.

Instead, I’m going to recommend a minimum unit and the Chieftain, because he is worth two Ravagers in my opinion. Remember, Vengeance is granted which means that if he dies, the unit dies. I typically keep the Chief hiding in the back of my unit so I can keep Vengeance going as long as possible and also save the mini-feat for the infantry your opponents are probably bringing now.

Tanith
- Shadowhorn
- Pureblood
- Gorax
- Wild Argus

Ravagers (min)
- Chieftain

Week Four:

It’s time to abandon Tanith in favor of other casters now. Baldur 1 brings a great defensive feat to the Dev Host list, a Strength buff for the Lord of the Feast (who will be appearing this week), and an interesting assassination mechanic.

Kromac 2 is…Kromac 2. He murders whatever he wants and makes his beasts into absolute nightmares.

Additionally, we are going to add some stuff to the lists. Let’s go!

Call of the Wild:

For this week, we lose a few points because Kromac has less Warbeast points than Tanith did. No matter! We can still get a little value.

I’m going to opt to pay for one of our Blackclads this week, just to fill up points. We could take a second Shadowhorn, but while they are better in duplicates, you will not often reach for more than one outside of lists like this.

With our remaining nine points, I’m going to recommend a Scarsfell Griffon. These guys are great little lights who work well with Kaya 3 and Una 2 as well as Kromac.

Paying for the Blackclad this week also lets us get more for our points next week than we would otherwise get - like Ghetorix.

Kromac 2
- Shadowhorn
- Pureblood
- Stalker
- Scarsfell
- Gorax
- Argus

Blackclad Wayfarer (free)
Blackclad Waferer

Devourer’s Host:

This week, we max out our unit of Ravagers, which gets us a free solo or CA. Lord of the Feast is the most powerful solo in Circle, and he works extremely well with this list.

Note: If you are a Veteren player in a meta full of newer players, DO NOT pick this solo for this week. Take a Ravager Shaman or Wolf Rider Champion instead.

With the remaining 12 points, I am opting for a unit of Bloodweavers, who Baldur protects very well with Solid Ground and a Blood Shaman to make Baldur’s spells cheaper and makes a Ravager (or Lord of the Feast) into a bit of a nightmare with Divine Inspiration. This leaves us one point under, which is just fine.

Baldur 1
- Blood Shaman
- Shadowhorn
- Pureblood
- Gorax
- Argus

Lord of the Feast (or Wolf Champ) (free)

Bloodweavers
Ravagers (max)
- Chieftain

Week Five:

Everyone is starting to get to pretty powerful lists by this point, and this pair is no exception. Our Devourers Host list is going to pick up another unit of Ravagers, and Kromac will ghet to embrace his pal Ghetorix.

Call of the Wild:

Kromac and Ghetorix are best buddies. Spiny Growth makes Kromac much harder to kill, and Overtake on Ghetorix gets him into some really interesting places.

Ghetorix gives you another free card, and he really needs some Fury management so I am going to spend it here on a unit of Shifting Stones.

Kromac 2
- Shadowhorn
- Pureblood
- Stalker
- Ghetorix
- Scarsfell
- Gorax
- Argus

Blackclad Wayfarer (free)
Blackclad Waferer (free)

Shifting Stones (free)


Devourer’s Host:

At this point, it’s time to start solidifying what’s in our list. Ravagers are the backbone of this theme force, so adding another unit cannot hurt.

That being said, we also desperately want a Boilmaster and Spirit Cauldron for Corpse distribution and Puppetmaster, so the Ravager unit we get this week will only be a Min unit with CA.

Baldur 1
- Blood Shaman
- Shadowhorn
- Pureblood
- Gorax
- Argus

Lord of the Feast (or Wolf Champ) (free)

Boilmaster and Spirit Cauldron
Bloodweavers
Ravagers (max)
- Chieftain (free)
Ravagers (min)
- Chieftain

Week Six:

Finishing off both of our lists, we get some more hitting power in the Kromac list with a Feral Warpwolf rounding out the crew, and the Baldur list gets a nice upgrade from a min to a max unit of Ravagers and the incredibly powerful Brighid and Caul!

Call of the Wild:

It’s a pretty simple week for this list - slot in a Feral, kill things real dead. Now you get to play with all three of the regular warpwolves - the trinity if you will - and their big brother Ghetorix, all in a list that makes things hit like absolute trains.

Don’t forget you can Primal the Scarsfell, send it in under feat to murder a squishy heavy, and then use it’s Elusive animus for free before ending activation - that thing tends to not die without concerted effort.

This list ends up being incredibly lethal, and it’s one of my favorite kinds of lists to play with one of my all time favorite casters.

Kromac 2
- Shadowhorn
- Pureblood
- Feral
- Stalker
- Ghetorix
- Scarsfell
- Gorax
- Argus

Blackclad Wayfarer (free)
Blackclad Waferer (free)

Shifting Stones (free)

Deveourer’s Host:

By now, I hope you are used to using Wild Growth to hide a unit with Treewalker and then charge through it next turn if you want to upkeep it, because this tactic works even better with Brighid and Caul. Brighid has a very strong ranged attack, and as long as Caul is alive she also gets Treewalker.

Another sweet thing you can do is put the forest down on top of the models you’ve sent in already to raise their melee DEF by 2. Brighid goes to DEF 18, while Caul hits DEF 16 and regular Ravagers top out at 15.

When considering prey with Brighid and Caul, be sure to put it on something that has to come forward for your opponent’s game plan to work. These two will kill a heavy on their own, no problem whatsoever.

With your last four points, slot in a Bloodweaver Night Witch to increase the lethality of your Bloodweavers and give you outs for upkeeps. In non-Baldur lists, this should absolutely be a Ravager Shaman, so consider picking one up as well.

Baldur 1
- Blood Shaman
- Shadowhorn
- Pureblood
- Gorax
- Argus

Lord of the Feast (or Wolf Champ) (free)
Bloodweaver Night Witch

Boilmaster and Spirit Cauldron
Brighid and Caul
Bloodweavers
Ravagers (max)
- Chieftain (free)
Ravagers (max)
- Chieftain


There we go! Two unique, interesting, and potent lists.

That all being said, if you want to play Bones of Orboros (the construct guys), and your TO will let you use an alternative battlegroup, I have a progression for that quickly. I won’t go through the choices, but I will put down where I think you should start and where to go from there.

I also promised I would get you a Storm Raptor in that Kromac list, and indeed I shall! I’m not going to put anymore text after these list progressions, so thanks for reading everyone, hope you enjoyed these, and stay tuned for next time!

Storm Raptor Kromac 2:

Week 1:

Tanith, the Feral Song
- Pureblood Warpwolf
- Gorax
- Wild Argus

Week 2:

Tanith
- Pureblood
- Shadowhorn
- Gorax
- Wild Argus

Week 3:

Tanith
- Pureblood
- Shadowhorn
- Gorax
- Wild Argus

Wayfarer
Wayfarer
Lord of the Feast

Week 4:

Kromac 2 (Call of the Wild)
- Pureblood
- Feral
- Shadowhorn
- Gorax
- Wild Argus

Wayfarer
Wayfarer
Lord of the Feast

Week 5:

Kromac 2 (Call of the Wild)
- Pureblood
- Feral
- Shadowhorn
- Gorax
- Wild Argus
- Scarsfell Griffon

Wayfarer
Wayfarer
Lord of the Feast

Shifting Stones

Week 6:

Kromac 2 (Call of the Wild)
- Storm Raptor
- Pureblood
- Feral
- Shadowhorn
- Gorax
- Wild Argus
- Scarsfell Griffon

Wayfarer (free)
Wayfarer (free)
Lord of the Feast (free)

Shifting Stones (free)
Swamp Gobbers Bellows Crew

Bones of Orboros:

I would recommend starting off with a pretty simple group:

Baldur 1
- Woldwarden
- Wold Guardian

Baldur 1 is the most Journeyman friendly Bones caster, in my opinion, and he plays well into pretty much everything.

Week 2:

Baldur 1
- Woldwarden
- Woldwarden
- Wold Guardian

Week 3 (don’t make any of these free, we want Megalith next week)

Baldur 1 (Bones of Orboros)
- Woldwarden
- Woldwarden
- Wold Guardian

Stoneshaper
Stoneshaper

Sentry Stone
Sentry Stone

Week 4:

Baldur 1 (Bones of Orboros)
- Megalith
- Woldwarden
- Woldwarden
- Wold Guardian

Stoneshaper (free)
Stoneshaper (free)

Sentry Stone
Sentry Stone

Week 5 (Again, keep free choices as are, we’re fitting in a Fulcrum next time):

Baldur 1 (Bones of Orboros)
- Megalith
- Woldwarden
- Woldwarden
- Wold Guardian
- Woldwyrd

Stoneshaper (free)
Stoneshaper (free)
Wayfarer

Sentry Stone
Sentry Stone

Week 6 (Fun fact, the Gobber Chef can fury manage with Mannikins, it’s awesome):

Baldur 1 (Bones of Orboros)
- Megalith
- Woldwarden
- Woldwarden
- Wold Guardian
- Woldwyrd

Celestial Fulcrum

Stoneshaper (free)
Stoneshaper (free)
Wayfarer (free)
Gobber Chef

Sentry Stone
Sentry Stone
Shifting Stones