Warmachine and Hordes Journeyman League Progression Guide: Protectorate of Menoth

After tackling the Grymkin Journeyman guide, I decided that the easiest thing to do next would be to pick Chandler's brains about playing Protectorate of Menoth in a Journeyman League. 

It ended up being a little more awkward than expected - the Protectorate box is kind of weird. 

Here again is the progression of the Journeyman League, remember that you must keep the same models in your list from the week before

Week 1: Zero points total, you must use your factions battlebox or equivalent. No themes allowed.
Week 2: 15 points, battlegroup models only, no themes. 
Week 3: 30 points, battlegroup, units, and solos allowed, theme forces allowed. 
Week 4: 45 points, battlegroup, units, and solos allowed, theme forces allowed. Caster Swap (optional)
Week 5: 60 points, battlegroup, units, solos, and battle engines allowed. Theme forces allowed. 
Week 5: 75 points, battlegroup, units, solos, and battle engines allowed. Theme forces allowed. 

Week One: 

You're starting off with the Battlebox! This is an easy one to write about, here's your army!

Malekus
- Castigator
- Repenter
- Revenger

A quick note that some newer players often find confusing - the Castigator has the continuous fire rule on its fist attacks. That is not the same as having the fire type on their attacks. The fist attacks do not do fire damage, and as such do not get the additional die on damage from Malekus' feat. 

We are going to plan this guide with the intention of swapping casters in week 4. Malekus has some problems when he can't add Reckoners to his battlegroup easily, and Chandler feels that preparing for a caster swap in week 4 is the best course of action. The Protectorate Battlebox struggles somewhat in the first couple of weeks until we get to add the Choir of Menoth in Week 3. 

Week Two: Chandler suggests adding two Dervishes here for a couple of reasons. First of all, it gives you an extra point to work with for week 3. Second, Dervishes are a fantastic light Warjack to own multiples of. They've got two attacks, hit reasonably hard with Ignite, and can kill casters just fine on their own. 

The week two list Chandler suggests is:

Malekus
- Castigator
- Repenter
- Revenger
- Dervish
- Dervish

Week Three: 

We've gotta make some decisions here about what the rest of the League is going to look like. Similarly to the Grymkin article, we're going to pick and focus on an infantry heavy theme or a Battlegroup heavy theme. They both have their positives and negatives, so whichever you feel you want to play is the one for you. 

The infantry heavy version of this set up will be with Thyra in the Guardians of the Temple theme. Thyra is one of the most versatile casters in the Protectorate, and if you can master her you can basically play anything in the faction. Tough and Steady Temple Flameguard are a sweet module with her, and we can add a minimum unit in week 3. With Ignite, they hit reasonably hard on the charge, and they also act as a good screen for your heavies.

In Week 4 for the Battlegroup heavy list, we're heading towards Amon Ad-Raza with Creator's Might. 

Guardians of the Temple:

Going a completely different route, our list for Week 3 is a real waypoint on the way to Week 4. The list will also be gaining a unit of choir, although a Minimum unit rather than a max, and a Minimum unit of Temple Flameguard with their Officer and Standard Bearer. 

We don't get any free solos yet, but we sure will next week!

The Temple Flameguard all get Tough and Steady while they are base to base with eachother, which means that they'll survive a lot more hits than your opponent(s) will expect them to. Also, with natural DEF 13 and Set Defense, they can be very difficult to hit in the first place. Add in Shield Wall making them ARM 17 and their mini-feat Iron Zeal to make them ARM 20 once per game, and you've got a unit that's a real pain to deal with. 

 

Malekus
- Castigator
- Repenter
- Revenger
- Dervish
- Dervish

Choir (min)
Temple Flameguard (min)
- Officer and Standard Bearer

Creator's Might:

For this theme, with our sixteen points of flexibility, we're going to use all of them to give us a max unit of the Choir of Menoth and a Crusader. With Ignite and Battle from the Choir, your Warjacks are all suddenly going to start killing things very dead. Your opponents in week 1 and 2 might have laughed at your Castigator, but it will now have the ability to be PS 20 in melee. Your Crusader will hit even harder, hitting PS 22 on it's mace attack. 

You will get two free solos with this theme force thanks to your impressively large Battlegroup, which Chandler recommends you spend on a Heirophant and a Vassal. 

Remember that both the solos and the Choir get Reposition [3] because of this theme force. 

Here's the list:

Malekus
- Heirophant (free)
- Castigator
- Crusader
- Repenter
- Revenger
- Dervish
- Dervish

Vassal of Menoth (free)

Choir of Menoth (max)

Week Four:

Malekus is a fine caster, but he's been kind of awkward in this format. It's time to change him out for other Casters. Once you've got a pair of Reckoners and Eye of Truth or maybe a Revelator, bring Malekus back out to play - he will surprise you. 

Guardians of the Temple:

This week we get Thyra! Oh man she can be so much fun. She has a tool for everything. A damage buff in Silence of Death, a MAT fixer in Carnage, a threat extender with her Feat, and a way to stay safe after she comes in and kills something with her signature spell Gates of Death

I personally would write the words "Gates of Death" on my hand every time I played her for the first couple games to make sure I don't forget about it. The first time you stick her in the middle of a fight, kill some stuff, cast Carnage, and camp one, do the rest of your turn, and then pop her behind a house to safety you'll understand how awesome she is. 

Thyra has one less Warjack point than Malekus, so we only get 15 points to work with here, despite playing a point down last week. 

There are two routes you can go here. For simplicity sake, you can simply Max the first unit of Flameguard, add a Minimum unit of Flameguard and another Officer, and then get a free solo (I would recommend Pyrrhus).

Thyra
- Castigator
- Repenter
- Revenger
- Dervish
- Dervish

Pyrrhus (free)

Choir of Menoth (min)
Temple Flameguard (max)
- Officer and Standard
Temple Flameguard (min)
- Officer and Standard 

The other, far spicier version of the list doesn't add another Minimum unit of TFG and CA, but instead puts in a Minimum unit of Flamebringers. The Cavalry unit is probably the best unit in the faction, and we can easily upgrade them to a maximum unit next week. 

Creator's Might:

Time to put a Caster who can really support Warjacks behind the wheel! Amon Ad-Raza is one of the very best battlegroup casters in the entire game, and with Synergy and Mobility, he really turns the Warjacks up to elevens. 

He also loses a Warjack point compared to Malekus, so we only have 14 points to work with this time. 

Fourteen points is a really awkward number in Protectorate, but that's what we've got. Chandler recommends taking the first Choir unit to a Minimum Unit and then adding a second Minimum Unit. This lets you cover more of the table and also apply separate Choir Songs to things. Maybe you don't need Battle on all of your Warjacks, and so you can Passage the others. 

With that, we have 12 points left, so the logical choice is to add another Crusader and two Wracks. 

Quick Note: magnetizing the Crusader Chassis is really easy, and both the Crusader and the Templar see a lot of play. Getting two Crusader Chassis and magnetizing them is a very worthwhile investment. 

Amon Ad-Raza
- Heirophant (free)
- Castigator
- Crusader
- Crusader
- Repenter
- Revenger
- Dervish
- Dervish

Vassal (free)
Wrack
Wrack

Choir of Menoth (min)
Choir of Menoth (min)

 

Week Five: 

Time to start finalizing lists! You've only got two opportunities to put models into your mix, so let's make them count. The Protectorate Battle Engine isn't really worth playing in either of our lists, so that last restriction unlocking isn't a particularly big deal. 

Guardians of the Temple:

If you went with the Temple Flameguard last week, this week is pretty easy. Max out the second unit for 4 points, put in a Wrack and a unit of Daughters of the Flame, and then get a free Nicia to accompany the Daughters of the Flame on their murderous adventures. 

Remember that Thyra has an Elite Cadre for Daughters which gives them Vengeance. 

Thyra
- Castigator
- Repenter
- Revenger
- Dervish
- Dervish

Nicia, Tear of Vengeance
Pyrrhus
Wrack

Temple Flameguard (max)
- Officer and Standard
Temple Flameguard (max)
- Officer and Standard
Choir of Menoth (min)

For the Flamebringers list, things get a little trickier. We want to max them out, naturally, and that leads to some interesting list choices. 

To max out the Flamebringers, it costs six of our fifteen points, which leaves us with an awkward nine. Looking ahead at the next week, this version of the list could fit in Blood of Martyrs, Thyra's character 'Jack, so I'm going to leave us a point down by simply maxing out the choir and putting in Nicia and a Wrack. 

Thyra
- Castigator
- Repenter
- Revenger
- Dervish
- Dervish

Nicia, Tear of Vengeance
Pyrrhus
Wrack

Temple Flameguard (max)
- Officer and Standard
Flamebringers (max)
Choir of Menoth (max)

 

Creator's Might:

We've got 15 points to play with, and Chandler has a bit of an unusual recommendation here - an Indictor. Indictors have some really cool perks that not many other Protectorate jacks get. First of all, it has a Shield, so it's ARM 21 from the front most of the time. Add Fortify on top of that, and you have a really difficult to kill heavy. Secondly, it's natively immune to spells enemy spells, so you can Battle him up without fear. Also, it prevents spellcasting and Channeling around it, so when combined with the free solo we get out of the theme this week, the Covenant of Menoth, you can cover a significant portion of the table with places your opponent cannot cast spells from. 

Amon Ad-Raza
- Heirophant (free)
- Indictor
- Castigator
- Crusader
- Crusader
- Repenter
- Revenger
- Dervish
- Dervish

Vassal (free)
Covenant of Menoth (free)
Wrack
Wrack 

Choir of Menoth (min)
Choir of Menoth (min)

If an Indictor is something you don't want to play, the alternative is a Templar which is a Shield Guard for Amon, a Warjack with Reach and Chain Weapon still with a Shield to make an ARM 23 jack when Fortify is applied. 

Amon Ad-Raza
- Heirophant (free)
- Templar
- Castigator
- Crusader x2
- Repenter
- Revenger
- Dervish x2

Vassal (free)
Covenant of Menoth (free)
Wrack x2

Choir of Menoth (min) x2

Week Six

Finale time! The Creator's Might list just gets more powerful and redundant, and the Thyra list gets a few more tools. 

Guardians of the Temple:

If you've gone the double max Flameguard route, you now have fifteen further points to mess around with. To cover all of your Warjacks, I recommend maxing out the Choir now, adding another Wrack to keep Thyra happy, add a Mechanik, and also put in a Minimum unit of Flamebringers (they're so good!)

Thyra
- Castigator
- Repenter
- Revenger
- Dervish
- Dervish

Nicia, Tear of Vengeance (free)
Pyrrhus (free)
Wrack
Wrack
Mechanik

Temple Flameguard (max)
- Officer and Standard
Temple Flameguard (max)
- Officer and Standard
Flamebringers (min)
Choir of Menoth (max)
 

Creator's Might:

We're just going to add the other Shield jack to the list here. Whichever you didn't bring last week, put it in here. Both of them are very strong with Amon, diversify your 'Jack selection, and give some flexibility to the list. 

Amon Ad-Raza
- Heirophant (free)
- Templar
- Indictor
- Castigator
- Crusader
- Crusader
- Repenter
- Revenger
- Dervish
- Dervish

Vassal (free)
Covenant of Menoth (free)
Wrack x2

Choir of Menoth (min) x2

 


 

 

The other list with the max Flamebringers simply gets Blood of Martyrs, that fills up the points nicely. 

Thyra
- Blood of Martyrs
- Castigator
- Repenter
- Revenger
- Dervish
- Dervish

Nicia, Tear of Vengeance (free)
Pyrrhus
Wrack

Temple Flameguard (max)
- Officer and Standard
Flamebringers (max)
Choir of Menoth (max)

Addendum:

I've gotten more than one request to take a Malekus list all the way from the beginning to the end, so I did, and it ended up being more awesome than I expected! Sorry for more of the wall of text but here we go!

Week One:

Same thing as last time, still just the battlebox. 

Malekus
- Castigator
- Repenter
- Revenger

Week Two:

Since we know we aren't going to be playing Amon now, I recommend a Templar or Indictor over the Dervishes. I personally went with the Templar, but either is fine. 

Malekus
- Castigator
- Templar
- Repenter
- Revenger

Week Three:

Time for theme benefits! All I did here was add some support pieces. We're going to be in Creator's might, and that means we get a free solo already. This week, we'll add Max Choir, a Heirophant, a Vassal, and the Covenant of Menoth. That last one will be our free solo. We are deliberately playing two points down, but we can still add a Wrack. 

Malekus (Creator's Might)
- Heirophant
- Castigator
- Templar
- Repenter
- Revenger

Vassal of Menoth
Covenant of Menoth (free)
Wrack

Choir of Menoth (max)

Week Four: 

No caster swap for us, instead we're going to abuse the heck out of the free solo system in the theme force and jam Eye of Truth in there. He bumps up the points over the threshold for another free solo, which means that our Vassal will become free. 

Eye of Truth is arguably the strongest warjack in the game, requiring insane amounts of resources to dislodge, giving Malekus an Arc Node, AND being a MAT 7 beatstick with a gun. 

Oh, and he makes every attack generated within five inches of him ignore spells that add to DEF and ARM. Seems okay. 

Malekus (Creator's Might)
- Heirophant
- Eye of Truth
- Castigator
- Templar
- Repenter
- Revenger

Vassal of Menoth (free)
Covenant of Menoth (free)
Wrack

Choir of Menoth (max)

Week Five: 

We really need some more fire damage for Malekus' feat, and another beatstick heavy wouldn't hurt either. Fortunately, we are just under the cusp of another free solo! This means we can slot a Reckoner into the list, make the Heirophant free, and add another Wrack to the list. Once again, we are playing a point down. 

Malekus (Creator's Might)
- Heirophant (free)
- Eye of Truth
- Reckoner
- Castigator
- Templar
- Repenter
- Revenger

Vassal of Menoth (free)
Covenant of Menoth (free)
Wrack
Wrack

Choir of Menoth (max)

Week Six: 

We've got sixteen points to play with, and I don't see a reason to put anything but a second Reckoner in the list. Between the two Reckoners, Eye of Truth, and the Repenter, we've got a good shot at one rounding a heavy with guns on Malekus' feat turn, and enough melee punch to kill basically anything in the game at this point. 

Malekus (Creator's Might)
- Heirophant (free)
- Eye of Truth
- Reckoner
- Reckoner
- Castigator
- Templar
- Repenter
- Revenger

Vassal of Menoth (free)
Covenant of Menoth (free)
Wrack
Wrack

Choir of Menoth (max)

And there it is! If you want to play Malekus from beginning to end, this is how I'd do it. 

Conclusion:

The Protectorate of Menoth is a deep faction with lots of playable models. I'm incredibly excited to see what you guys come up with. As always, if you don't like the models I've suggested, feel free to change your progression! This is just a pair of suggestions for you to explore. 

Thanks for reading!