A Scrub's Journey to Greatness: How to construct a pairing

Hey guys and girls, Andrew here again to talk about how to construct a list pairing. I’m no expert of WarmaHordes, but I’ll do what I do every week, use my knowledge of personal coaching, teaching, continuous improvement, and most importantly today, my love, Game Theory

There are many ways to build a list. You can over analyze your Meta and come up with the perfect list pairing that beats everything in your pond, you can have one list that’s pretty good into everything, play the hell out of it and just have a pair that disincentives playing the main list’s weaknesses. We’ll be keeping to opponent agnostic pairing mentalities for this article, let’s dive in!

Hammer and Anvil

List 1: A list that hits crazy hard, and/or crazy fast. It will kill things in far places, or put an arcane shielded stormwall in the dirt with 3 activations. It could be ranged or melee, which means the pairing needs to be calibrated according to this primary list.

List 2: This list is built to take whatever the other list can’t. Is your list a Vlad rocket spam? That means you can’t take anti-shooting tech well, which means he wants something that can go right into that anti shooting tech, I use Karchev, because it just has SOOOO much beef. (#RIPMarauder #Goodriddence)

Question and Answer

List 1: This list has some Crazy tech that turns off your opponent’s activations, or assassinates top of 2, that kind of thing. Generally these lists have a crazy long cloud wall, or can take ANY single target off the table regardless of size and immunities, maybe it has like 70 dudes that are tough and they come back with Alexia 1 so it’s really about 140 dudes!

List 2: This list will want to have the answer to the natural answer to your opponent’s answer to your list 1.

Similar to hammer and anvil but more dependent on meta knowledge, meaning you need to know what your opponent is going to want to answer your list 1 is so you can scare them into bad decisions.

Double Question/Double Skew aka Gear Check

List 1: It does something REALLY scary that your opponent needs specific tech to answer

List 2: It uses a DIFFERENT something REEEEALLY scary that your opponent needs specific tech to answer. Vlad 1 rockets and Butcher 3 threat overload, you know that rocket’s threat? 20”, you know Butcher’s? 17” if your caster can be dragged in. Both crazy scary.

Are there holes in these kind of pairings? You know it. Are they good at taking advantage of holes in your opponent’s pairing? Absolutely

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Bait and Switch

Pre-nerf Denny 1 in Ghost Fleet paired with Scarre 1 double Wraith Engine and 4 stalkers. You had to drop for Denny because if you didn’t, they’d just roll you. Of course, SURPRISE, skarre 1 gets dropped and lul trollz you into the ground.

As you may have noticed many of these pairing methodologies look similar at 2 lists. At 3 list setups, these methodologies really start to look different. (part of the reason I truly believe khador does significantly better at 3 lists)

Personally I tend toward Hammer and Anvil, a list that can take it and a list that can dish it, though right now I’m playing Vlad 1 rocket spam and Karchev 9 Marauders, so its definitely closer to a Gear Check than anything else.

What kinds of methodologies do you guys use when constructing your list pairings, post in the comments below!

Quote of the day: Don’t measure yourself by what you have accomplished, but by what you should have accomplished with your ability”- John Wooden