After playing against Bret in the Champions event, Chandler and I decided that it was only fair that we throw down a couple of times.
This naturally led to us playing a game starting at about 1:00 AM in the Iron Arena room.
Chandler had thrown his Revelator together and was still experimenting with it, and I tossed a very questionable King of Nothing list together.
I was feeling pretty good about the game until I saw that he had Rhoven and Co. in his list, and that's no good for a cloud wall.
- Eye of Truth
Rhoven and Co.
Choir of Menoth (Min)
The King of Nothing
- Skin and Moans
- Skin and Moans
- Skin and Moans
- Cage Rager
- Crabbits x2
I won the roll off and opted to go first. I can't let the Revelator get a turn of free running.
I believe I chose the Sacrifice Arcana and another that wasn't likely too relevant. Sacrifice was chosen so that theoretically I can heal my army to full by forcing a shield guard into a low ARM Crabbit and negate his feat somewhat.
Chandler gave me the side of the table with the annoying forests for me to deal with. We both took the Stockpile Objective.
Grymkin turn 1:
Everything runs up. I put Scything Touch on a Skin and Moans and cast Host of Shadows so that my Warbeasts don't care about the terrain.
Protectorate turn 1:
You know what Malekus does? He casts Open Fire on his jacks that ran and gets an extra 5 inches of threat ranges.
Fortunately, my Dread Rot toughs.
His stuff all books it up the table.
Grymkin turn 2:
I see an opportunity to kill Rhoven here, and if I can do that I can play the long game and win.
I run a Dread Rot up to within 8 inches of Rhoven.
I keep another 16 inches away from that Dread Rot and behind a forest.
Eilish puts Puppet Master on the King, and the King casts Sands of Fate to get up next to Rhoven. He boosts hit and damage on a Death to Dust and then casts Sands of Fate again to get behind the forest.
I run a Rattler up to Engage Eye of Truth and then position my heavies so that either they have cover or have multiple Shield Guards.
Protectorate turn 2:
Malekus pops his feat this turn, but the Shield Guards keep my Skin and Moans alive since he can't put the Revelator close enough to use all it's guns without getting charged by another one.
Eye of Truth does put down the other Skin and Moans though.
We both score.
Score: 1 - 1
Grymkin turn 3:
The Fire on my Skin and Moans rolls the boosted 12 to kill it.
I decide to make a REALLY stupid call here. First, what I should have done:
I can put a Cage Rager and Skin and Moans into Eye of Truth with a -4 ARM swing. I can use one Rattler on the right to kill off most of his Choir boys and contest Chandler's zone.
I'll score two points to his one and also have a cloud wall up. My Skin and Moans threatens 10 inches through the house thanks to Host of Shadows and his Revelator threats 9 inches with a trample.
From here, I can theoretically just contest and score for several turns and win.
Instead, I decide to try and assassinate Malekus.
I run a Dread Rot up, and the King casts Host of Shadows, and Sands of Fates forward. He uses his last two fury after Scything Touch on the Rattler to throw an unboosted Death to Dust into Malekus, which, needing tens to hit, misses.
My Rattler makes it to Malekus, but fails to dent him.
I do score another point though.
Protectorate turn 3:
Chandler actually has a hard time killing the King, but he does it on his last viable attack. If I'd just been camping those two fury, I probably would have survived this turn.
Sadly, a loss for the Grymkin.
When you've got a good plan going turn one, don't abandon it turn 2! I had set up to be able to abuse a cloud wall against an army that couldn't outthreat me, and instead I went for a derpy assassination run.
I'm thinking that the Revelator makes infantry really hard to drop into Protectorate. That thing is a beast.
Next time I post (which will be Wednesday next week), I'll have a report where I stole Chandler's Protectorate and he swiped my Grymkin in return - stay tuned!