Battle Report 69 - Kaya 3 vs. Amon Ad-Raza


I have beaten this Amon list exactly never, and I was excited to have a chance to tear through his Jacks as easily as he tears through my beasts.

Up until recently (Feb 22 to be exact), I don't think Circle even had a chance in this matchup. Loki completely changed that, since now I can force him to come to me and pick off heavies one at a time.

I am practicing my Kaya 3 list for ATC in this battle report:

Kaya 3
- Loki
- Stalker
- Pureblood
- Feral
- Argus

Blackclad x2
Gobber Chef

Sentry Stone x2
Shifting Stones

And minor point of pride - I was playing fully painted (if not quite fully based), aw yeah.

My opponent's list was:

- Heirophant
- Blood of Martyrs
- Hand of Judgment
- Reckoner x2
- Crusader

Punch Monk

Max Choir

I lost the roll off and had to go second.

I chose the side with the wall, since that was basically the make or break piece of terrain on the table.

Look at all the heavies....

Menoth turn 1:

My opponent's choir placement here cost him, as he had to keep the jacks from running full distance in order to get any songs the next turn.

Fortify goes on the Crusader, Synergy on Amon. Punch Monk does his thing, and everyone moves up.

Circle turn 1:

It is premeasured that the Punch Monk can't contest my flag and go Shifting Sands next turn, and that the Crusader can't charge anything on my side of the wall since his base would end up on the wall.

With that in mind I set up to murder it if it comes to contest.

Kaya puts Synergy up and moves to the flag. Feral and Argus go right, Pureblood and Loki go left.

The Stalker stays right in the middle.

Menoth turn 2:

My opponent thinks about his turn for a second, and then decides to jam two heavies down my throat and setup for the counterpunch. He upkeeps both spells.

He plans to charge Blood in, Side Step twice, kill a Sentry Stone, and make me deal with him.

He's also going to put his Crusader in contesting range of the Flag.

Blood charges in and...misses his first attack. He kills the Mannikin with his second, and then backs up a smidge.

Crusader and Punch Monk both come in, and his Jacks pile in behind. Hand sprays Loki for a few damage. All of the Jacks except the Crusader get "no spells" on them.

Circle turn 2:

Okay the plan is to....kill Blood with the Feral, kill Hand with Loki and Stalker, and kill the Crusader with the Pureblood under Kaya's feat.

I premeasure carefully to also ensure that I can get my Gobber Chef to pull off Hot Meal on two heavies at the beginning of my next turn.

I upkeep Synergy.

Gobber Chef runs into the middle, and the Blackclad moves into melee with the Crusader on the left, hitting it with Hunters Mark.

Kaya moves around the flag, dings the Crusader to start the Synergy Chain, and then Feats, casts Wraithbane on the Pureblood, and Repositions back to the Flag.

Synergy 1.

The Argus charges and Combo Strikes Blood for 8 or so damage. The Feral goes in and murders blood with initials. Both reposition back at end of their activations.

Synergy 3.

Loki gets ported up and hooks Hand of Judgment, killing him.

The Pureblood goes into the Crusader and....rolls 4 for damage four times in a row, leaving the Jack on life support. I try to kill it with Mannikin sprays, but it won't die, and I can't get the Stalker in to do anything, so he backs up.

I do kill the Vassal though!

No scenario points :(

The right side Blackclad contests the flag, taking a potshot at Amon and doing 5 damage.

Menoth turn 3:

Amon upkeeps Synergy but drops Fortify. He goes first, pops his Feat, Fortifies the right hand Reckoner, and charges the Blackclad, boosting to hit and killing it.

Synergy 1.

The left side Reckoner boosts a shot into the Feral, flaring him.

The Castigator charges Loki, but leaves him on one.

The Crusader does next to nothing, and the Right Reckoner fails to kill the Pureblood.

Circle turn 3:

I pull off Hot Meal on two of my beasts thanks to placing Mannikins, and nothing frenzies.

I put the Feral into the Castigator, but I forgot about Fortify so he ends his activation by putting Primal on the Stalker.

The Stalker gets ported up, kills the Castigator and...doesn't kill the Reckoner, but does cripple his club.

The Pureblood kills the Crusader easily.

Kaya heals Loki and moves to the right.

The Argus moves away from the Reckoner, and my opponent rolls the single dice hard six he needs and does a few damage into him.

The Argus moves up and casts Doppler Bark on Amon. He then Combo Strikes him, boosting damage at PS 19, and kills him, robbing Loki of his kill.

Victory for the Druids!

Post-Game Thoughts:

Not going first in this matchup sucks. 

I was lucky in two ways - 1) there was an awesome wall on my side of the table and 2) my opponent messed his deployment and first turn up by not running the choir full tilt at me so that his jacks could have been up the board. 

Very interesting game, I'm sure I'll be playing it again sometime soon. 

Battle Report 43, Bellingham Masters Round 3: 2Una vs. Amon Ad-Raza

The three undefeated players after round 2 were myself, my friend, and a Canadian gentleman playing Ret.

The Ret player got the pair-down, so I found myself looking at Reznik 2 and Amon Ad-Raza, which was a list that my friend had specifically brought to handle me.

Pile of Jacks
Punch Monks

..... Oh you want the real list? Okay hold on I gotta look all the Menoth jacks' names up.

- Reckoner x2
- Crusader x2
- Scourge of Heresy
- Dervish
- Vigilant

Choir (min) x2
Alegiant of the Order of the Fist x2

And here's the Una 2 list again:

 Una the Skyhunter - WB: +29
 -    Druid Wilder - PC: 4
 -    Scarsfell Griffon - PC: 8 (Battlegroup Points Used: 8)
 -    Scarsfell Griffon - PC: 8 (Battlegroup Points Used: 8)
 -    Scarsfell Griffon - PC: 8 (Battlegroup Points Used: 8)
 -    Scarsfell Griffon - PC: 8 (Battlegroup Points Used: 5)
 -    Scarsfell Griffon - PC: 8
 -    Scarsfell Griffon - PC: 8
 -    Scarsfell Griffon - PC: 8
 -    Gorax Rager - PC: 7
 -    Pureblood Warpwolf - PC: 17
 Swamp Gobber Chef - PC: 1
 Lanyssa Ryssyl, Nyss Sorceress - PC: 3
 Shifting Stones - Leader & 2 Grunts: 3
 Shifting Stones - Leader & 2 Grunts: 3
 Sentry Stone & Mannikins - Leader & 3 Grunts: 5
 Sentry Stone & Mannikins - Leader & 3 Grunts: 5

I dropped Una. Reznik and Amon are both TERRIBLE matchups for Wurmwood.

We were playing Incursion and I won the roll off and went first.

My opponent counter-deployed:

Look at Nicia hiding behind that house. 
Circle turn 1:

So my game plan for this game was basically to kill off Nicia, and then send a Griffon over to hang out on the right flag and just use that to win the game while we fought in the middle. I could also send the Gobber Chef if I needed the Griffon.

With that in mind, everything basically just ran. The Pureblood got Mirage and the Sentry Stones got Hand of Fate again.

Menoth turn 1:

My opponent advanced his Punch Monks into Shifting Sands Stance.

His army ran up so that it was 13 inches away from my front line and got immunity to spells from the Choir.

Amon cast Synergy and Fortify and advanced to behind the wall.

He's on the left side next to the Vigilant.
Circle turn 2:

I did some premeasuring and realized I could get 4 Hand of Fate Sentry Stone sprays on him AND an assault from the Pureblood. (Him here is Amon).

Math time!

Amon is 16/14 with 17 boxes and is camping 2 Focus.

Sentry Stone Mannikins need 12s to hit a 16, but with Hand of Fate that's actually slightly better than a coin flip for me. At dice off 4, a boosted Hand of Fate POW 10 spray does 8.5 damage, or 3.5 after Focus negation. Call it 3 for easy sake.

If I don't get to boost the second damage roll, it's going to to do 5 on average, or 0 after Focus negation.

After the first Mannikin unit, Amon should be on 0 camp with 3 damage on him.

The second unit should then go in and do 8.5 and 5, for a total of 14.5 damage before the Pureblood goes in. If I spike a little high, he's dead there.

The Pureblood needs a boosted 11 to hit ( a coin flip ) and is straight dice.

Well, I decide to go for it. If it works, I win. If it doesn't, he gets my Pureblood and has 2 coin flips to kill my Sentry Stones with Reckoner shots, but then Amon is probably pretty banged up and has to play super scared.

The Mannikins all spray and whiff their damage rolls pretty hard, leaving him on ten health.

I'm already pretty committed, so I clear out the pathway for the Pureblood who assaults in, gets the 11 to hit exactly and then rolls 10 for damage, killing Amon.

Victory for the Druids!

Post Game Thoughts:

That was really cheeky of me, but I really didn't want to spend the mental energy playing against this list if there was going to be a round four, so I went for it. 

Turns out, the Ret player had terrible dice and lost to the minions player I'd played the previous round, so this game was the finals and I won the whole event! 

Overall I had a great time, the venue was nice, the PG was excellent, and my opponents were all good sports and nice to work with. 

Of course...then we found out after driving 2 hours back that the pass was closed, so we ended up going on a massive drive around the entire mountain range to get back to the Dry Side of the state over the next day and a half, but hey, that was fun too!

Thanks for reading ;)