Battle Report 46: 2Una vs. Durant 2

In our search for reliable Una 2 tech in Menoth, my team and I (well mostly me to be honest) hit on the idea of Durant 2 with 3 Reckoners and double Idrians.

The idea is simple - tag a couple griffons a turn with Flare thanks to Durants' Field Marshal [True Sight] and blow them up with Idrians preying them.

Both I and my Menoth buddy K are sick today, and so we took the opportunity to try it out on Vassal.


My list:

Una 2
- Wilder
- Scarsfell x7
- Gorax
- Pureblood

Blackclad Wayfarer

Sentry Stone x2
Shifting Stone x2

Into:

Durant 2
- Reckoner x3

Punch Monk x2
Wrack x2

Idrians and CA x2


We rolled up Incursion and I lost the roll. My opponent took first turn, and I chose the side with the hill for my Griffons to hover over.





He deployed pretty central, jack fort going up the middle and Idrians on either side. He ended up preying both units of Sentry Stones.


My deployment is more or less setting me up for a Scenario game here. I'm going to run Griffons over to the other side of the right hand forest to save them from guns and I'm going to pile stuff on that hill in order to make the Reckoners slightly less likely to shoot the birds with flare guns.

Menoth turn 1:

He runs up. Respecting the Sentry Stones' threat ranges, he parks his Idrians in semi circles just outside of the walk and spray death zone. Reckoners move up and get...Battle, cuz I literally have nothing to shoot them with that isn't magical and Hunters Mark isn't in play yet.

Durant moves up and casts Inviolable Resolve on the central Reckoner.



Circle turn 1:

I really can't afford to sacrifice my Sentry Stones so early, so they all back up outside of the 17 inch threat of the Reckoners' walk and shoot.

I run Griffons up, keeping them more than 12 inches from the Reckoners and on the hill so that K can't aim and shoot.

Hand of Fate goes on one Sentry unit, and Mirage goes on a Griffon because I messed up my deployment. I normally want it on the Pureblood.

Griffons run to behind the forest on the right and farther than 11 inches from the Idrians on the left (6 inch walk plus 5 inch shoot under stealth).

Such Pre-measuring. Very wow. 
Menoth turn 2:

The theory becomes practice as the first Reckoner moves up and Flares a Griffon, doing 18 damage in the process.

The other two Reckoners miss their boosted 12s, so only 1 Griffon and a bunch of Mannikins die.


Circle turn 2:

Spells are upkept, and Mannikins are placed. A bird is Apparitioned up from the right.

I can get a charge on each jack, and two on the right hand pair.

My opponent has also contested rather lightly on all flags, if you consider Shifting Sands Stanced Punch Monks light.

The Sentry Unit with Hand of Fate slaughters a few Idrians.

Una goes, Feats, casts Primal on a Griffon and Hand of Fate on another. She takes an aimed shot at the right hand Punch Monk, doing lethal but K rolls tough.

Gorax activates and Primals up a second one.

I run a pair of Griffons to engage all three heavies.

Griffons go in, murdering the left Reckoner and leaving the right on 3 boxes.

The Blackclad moves up and sprays down the line of the Punch Monk and a few more Idrians. He connects with the Punch Monk (!!!!!) and my opponent fails his tough check. He also kills the other Idrian that is contesting.

The last Sentry Unit kills the final Idrian contesting the middle, and I cap the mid flag with a Griffon.

Shifting Stones on the left contest the flag.

I make a wall of bodies in front of Una and score two points.


Score 2-0
Advantage Circle

Menoth turn 3:

K drops Inviolable Resolve and thinks pretty hard. 

Durant feats after healing the right Reckoner for a couple. 

The mid Reckoner moves back, taking minimal damage from free strikes, and Flares the second from the left Griffon. 

The Punch Monk charges and one-shots the left Sentry Stone. 

The left Idrians kill both left Griffons pretty happily. 

The right Idrians move up and shoot at the Blackclad, missing, and the Sentry Stone, for superficial damage and contesting. 


Score 2-0
Advantage Circle

Circle turn 3:

The one Griffon frenzies from Primal, and it's off to the races with both spells upkept. 

Blackclad Sprays plus Sentry Stone sprays clear off most of the right hand flags. 

The right side Griffon charges the nearly dead Reckoner and kills it. 

Two Griffons go into the still healthy Reckoner and I hit a grand total of twice or three times for nearly no damage at all. 

Una aims and shoots the last remaining Idrians contesting down, and I cap both flags with the Wilder and Gorax.

Pureblood moves up and puts a dent in the Idrian population on the left. 

I go to four points and my opponent concedes. 


Score 4-0
Victory for the Druids!


Post-Game Thoughts:

The more I play Una, the more I realize that she has the complete package - Scenario, Attrition, and Assassination all rolled up into one. The only tricky parts in playing her are basically this - which win condition is the right one? How do I keep her alive? 

If you can answer both of those questions, I feel like she is golden outside of certain extreme gunline skews (Sloan, Issyria, maybe Caine 2) or armies that can do a lot of damage indirectly through eLeaps or magic attacks and sprays. 

This particular matchup comes down to terrain. If you can boost the Griffons DEF even higher against the Reckoner shots, the math gets really bad, and quickly. 

Thanks for reading!


Battle Report 21, i5 Team Tournament Round 1: Wurmwood vs. Tristan Durant

Prologue:

This was the first 5-man team event I had ever participated in, and somehow I was nominated to be Captain.

This was a much more stressful job than I had anticipated as we had a player drop out, then a second one drop out. Then our alternates list was illegal and both of them weren't optimized because I hadn't had time to go over them before submitting since he was our alternate. Then one of the guys could come again.

Then a huge storm hit the western coast of the United States and the car ride turned into a nightmare of standing water on the roads and pouring rain.

Adding to that, one of our guys had only played one of his lists, and that only thrice, one of our guys had played 3 total games of mark 3...with a different faction and system, our alts lists were not tuned, and we were in for what could have easily been a horribly stressful nasty event.

Fortunately, all of my teammates are extremely resilient guys and we had a blast. I'm not going to talk about my list selection process etc. because, to be honest, it was laughable.


I was playing the same lists I've been playing for 2 months:

Wurmwood
-Cassius
-Gorax
-Stalker
-Megalith
-Brennos

Gallows Grove
Lanyssa

Min Bone Grinders
Gatorman Bokur and Shamblers
Sentry Stones x2
Shifting Stones x2
Gobbers Bellows Crew

And:

Tanith
-Stalker
-Pureblood
-Scarsfell
-Gorax

Una
-Scarsfell x2

Wrong-Eye
-Snapjaw

Lanyssa

Shifting Stones
Sentry Stones x2
Bellows Crew

Game 1: 

My opponent had Kreoss 1 pop and drop paired with a Durant heavy list. I knew he couldn't play pop and drop because Wurmwood really messes with that even on a good day, and this table was very terrain heavy (as were all of them, kudos to the TO's for good terrain!).

He ended up dropping Durant and I ended up dropping Wurmwood. The Scenario was Incursion.

Durant
-Reckoner x2
-Templar
-Crusader
-Shield Guard Light (Devout?)
-Dervish

Choir (min) x3
Bastions

Vassal Mechanic x2

My opponent opted to go second, taking the side with the wall.


That's a lot of jacks, and I wasn't planning on getting to use Stranglehold much this game (I didn't get to), so I needed to use the big puddle in the center of the table to take advantage of his total lack of pathfinder.

I also planned to take over the weak side of the table (the one without the Bastions) and start scoring points ASAP. Him going second was annoying though.


Circle turn 1:

Hey guess what?! Stuff ran. That was basically the extent of it. Wurmwood put up Wild Growth to connect the big forest on the right and make it hard for his Reckoner over there to do anything important. My two living heavies chilled out in the rubble for cover, and my Bone Grinders slaughtered each-other to fuel the tree. They had a really hard time though, so the Gorax and Lanyssa had to lend a hand.


Menoth turn 1:

Passage went up on allll the jacks and everything ran. Inviolable Resolve went on the Templar.


Circle turn 2:

Well I saw an opportunity to mess some stuff up and decided to go for it.

Cassius ran. I believe Wurmwood activated next and put Curse of Shadows on his Bastions, and then cast Dark Path to get Cassius safe. He also cast Wild Growth. 

My Mannikins then devoted their turn to spraying three Bastions off the table. Man the 5 health thing on them is rough. The Stones each made a forest, but unfortunately that meant that the grey Mannikins had charged out of command and did nothing that turn.

Megalith trampled up and cast Undergrowth so that I wouldn't have to put Primal on the Stalker to reliably hit the Dervish.

The Stalker charged the Dervish, murdered it, and cast Lightning Strike to get farther than 9 inches from his Templar and 8 from his Crusader.

Everything else moved up.



Menoth turn 2:

I'd left him a great opportunity to score on the right flag, as only one model was contesting and his Reckoner could easily shoot it off the table.

He des so, and his Devout gets unjammed by the Bastions before running over to the flag.

All of his jacks get Passage sung on them, and things mostly stay where they are. His heavies advance to contest the two flags.


Score 0-1
Advantage Menoth

Circle turn 3:

Well I don't like being down on Scenario already, especially since that's my weak board edge.

I upkeep Curse of Shadows.

I have a brilliant plan to charge the middle Reckoner with my Bokur and scrap it.

Mannikins activate first and spray the other two Bastions off the table.

The Bokur unit activates and charges. I miss four attacks needing sixes, so the Reckoner survives on 6 boxes.

Megalith moves up and chucks the Templar. Now, I should have chucked him directly away, but I didn't, opting to KD both him and the Reckoner. BAD MOVE. If he'd been way back, I wouldn't have lost Megalith next turn thanks to Wurmwood's feat.

I take a risk with the Stalker and don't Primal him to go in on the Crusader. At dice -1 and the ability to walk into melee, I get 5 attacks doing 30 and one attack at dice -3 doing another 4. Averages say I kill him.

I roll average and kill him. I'm contesting the right flag, so Wurmwood activates, chucks some Strangleholds at choir guys, and FEATS!.

I get a point!


Score 1-1
Tied!
Menoth turn 3:

My not throwing his Templar directly away is super bad for me here. Durant activates and Feats, casting Manifest Destiny.

His Templar murders Megalith, like MURDERS Megalith. I haven't seen damage dice that hot in a while. His choir dudes jam the Stalker and contest on the left, not too worried there. His middle Reckoner blows up the Bokur.

His Reckoner is out of range to walk into Cassius, so tries to shoot him and fails.

His Devout moves over and kills him.

No points are scored.

Sorry for the blurry pics, taking them on the clock is minorly stressful.

Score 1-1
Tied!

Circle turn 4:

Well I need to murder that Templar, and since it got Battle put on it last turn, I think that's very doable. Time for my super secret Brennos tech!

The Stalker murders his Choir dudes and Sprints back to the flag. The Gorax casts Primal on Brennos.

Wurmwood activates, getting Curse of Shadows onto the Templar and putting down a forest.

One unit of Mannikins activates and charges the Reckoner, rolling atrociously and leaving him on one.

Brennos moves up and takes down the Templar thanks to Blessed on his Staff! :D Super Secret Brennos tech FTW!.

He uses his horns on the Reckoner and....fails to do any damage. Uh oh.

I spend every single last attack I have on killing that Reckoner before it dies on the last one. I just needed a boosted 9 once, and it took 5 attacks to get there.

Gobbers Cloud up in case he wants to try and charge my Stalker.

I get two more points.


Score 3-1
Advantage Circle

Menoth turn 4:

He jams me with Choir members and puts Battle on the remaining Reckoner, who charges in and kills Brennos handily. He's not able to contest with either of his jacks though, and that is critical. 

No more points are scored, and he's only contesting with a handful of choir members and such.


Score 3-1
Advantage Circle


Circle turn 5:

Alright it's go time. Looking back at this, I actually had a reasonable Assassination run here, but I was much more convinced I could clear the flags than I was convinced I could kill Durant.

Mannikins activates and spray dudes to death. After both units have activated, he has 2 choir members left on the left flag.

The Gorax murders the one in front of Lanyssa after getting placed by the Shifting Stones, and the Stalker moves over, killing the one remaining guy before Sprinting back to his flag to net me my fifth point.


Score 5-1
Victory for the Druids!


Post Game:

I thought the match-up was pretty solidly in my favor, and I'd somehow managed to arrange good tables and match-ups for the rest of my team. We went 4-1, winning that round with 18 control points I believe.