Jaden just got a pile of mercs - time to play some Ashlynn games!Read More
Search WarmaHordes General
Continuing the King of Nothing train, this time with a painted King into Makeda 3 running the shiny new Imperial Warhost!
Like usual when I play against Skorne, we go to round 6 or 7 in a colossal grindfest.Read More
Still one day to go until the battle engine CID comes out, and so once more I donned the robes of a grand inquisitor.
I decided to play the new hotness and see just how good Incite really is.
- Eye of Truth
- Hand of Judgment
Punch Monk x2
Daughters of the Flame
Idrians and CA
Paingiver Master Tormenter x2
Beast Handlers (min)
I have played against this list more than I think I have played against any other list in the entire game, but never with anything except Circle, so this was going to be interesting.
We were playing the Pit, and my other buddy had put a big old house in front of one of the flags, so the second I won the roll off I windmill slammed second, taking that (house) side.
My opponent has a lot more heavies than I do, and he can easily tie up my Idrians with Bloodrunners, so I have to force him to come to me by getting ahead on Scenario right off the bat.
With the house in the way, he would eventually have to commit heavies since I have so many sprays, and it would go from there. I felt fairly confident that Eye of Truth wasn't dying to anything but Tiberion in one go, and even then maybe not.
Prey goes on the Cannoneer.
Skorne turn 1:
Bloodrunners and Master Tormenters all Apparate up. Mordikaar goes first, casts Host of Shadows to give his battlegroup ghostly, advances and casts Hollow on the Bloodrunners.
The Bloodrunners all run up and hide behind the house, with a Master Tormenter on either flank.
His beasts run up fairly centrally, except the Gladiator who puts Rush on the Cannoneer. The Cannoneer advances, casts Far Strike on itself and deviates a shot perfectly into three Idrians, killing all three.
Menoth turn 1:
I make ALL KINDS of positioning errors this turn.
Daughters run up and flood the zone, one charging a Bloodrunner and killing it.
The right Punch Monk moves up and goes into Shifting Sands Stance, and the left goes base to base with the house, also in Stance.
Feora moves up to the flag after casting Redline on Hand and sprays the Bloodrunner, missing.
Hand moves up, sprays the OTHER Master Tormenter and I somehow blank and give it the cover bonus in my head, so I have no idea if it actually hit or not. I did fry two Daughters though. *Facepalm*
Idrians just sort of advance and try not to die.
I position Eye so that if he puts anything into the zone, I can probably kill it.
Skorne turn 2:
My opponent upkeeps Hollow.
The right Tormenter charges and kills two Daughters.
Despoiler moves up and within five of the closest Daughter to me remaining.
The Void Spirit charges that Daughter, kills it, a new Void Spirit is formed, and then ports into the Punch Monk, killing it and then killing sprees into Feora and whacks her.
The other Void Spirit walks up to the right.
Mordikaar casts Host of Shadows again, moves up, Revives a Bloodrunner, casts Far Strike, and boosts into the Punch Monk with his last Fury, hitting and killing it. He pops his Feat.
His left Bloodrunner kills my Wrack and Sprints out.
Beasts run up and Screen Mordikaar, and the Cannoneer misses a shot and kills some dudes with blast damage.
Critically, my opponent has not contested my flag with anything, and Mordikaar was unable to make it onto his flag.
Menoth turn 2:
Time to kill as much as I can and score 1 I suppose.
I spend about ten minutes thinking about slamming Eye of Truth into his Despoiler, but I ultimately decide to play the long game.
Nicia walks up and kills the Void Spirit in front of Feora before Sprinting away.
Feora gets Harmonious, walks over, Feats, casts Fire Step to kill a couple of guys and moves back to spray some more. She then Repositions onto the flag.
I kill a few more Bloodrunners and the Void Spirit with Hand of Judgment, and then the Devout charges and kills the Tormenter on the hill.
The Idrians move up and put a 3 man CRA into the Cannoneer, doing 5.
I score 1 point.
Skorne turn 3:
I've given my opponent a couple of interesting choices. Tiberion cannot reach Eye, and the Despoiler is too far away from the Beast Handlers to get a free charge. Furthermore, Eye will get the house bonus and be DEF 14 against melee attacks thanks to Ashen Veil.
My opponent runs the Feralgeist to base with Nicia, and then shoots it with the Cannoneer, missing and deviating.
The Despoiler runs to the spot where the Feralgeist was, and Mordikaar moves over, casting Revive a bunch of times.
Tiberion scoots into the zone.
I score another point and my opponent scores 1.
I apparently failed to take a picture of this turn. Don't worry, next turn not much happens placement wise.
My opponent's three list pairing is Zaadesh 2 with triple shield titans, Xerxis 2 with Hydra and Tiberion, and Rasheth in the shooting theme.
I was pretty sure Rasheth was never seeing the table against Menoth (thanks Passage!), and I felt like my three list pairing of Amon, Kreoss 1, and Reznik 2 was really bad for Zaadesh.
That being the thought process, I was torn between Reznik and Amon. I ended up dropping Reznik because I've seen him played more and am more comfortable with his list. It also only has two warjacks, so I don't have to remember focus allocation as much!
I dropped Reznik, he dropped Xerxis.
- Madelyn Corbeau
- Scourge of Heresy
- Eye of Truth
Allegiant of the Order of the Fist
Vassal of Menoth
Idrians and CA
- Desert Hydra
Beast Handlers (min) x2
My opponent won the roll off and opted to go first. Baddddddd. The Scenario was incursion.
Idrians chose the Hydra as prey.
Skorne turn 1:
Full speed ahead with basically everything. Ignite goes on Tiberion, and the Shaman casts Desert Storm to keep his models safe from the Idrians.
Druidic Menites turn 1:
Idrians spread out wide. Lamentation goes up, but I was a derp and forgot to allocate a bunch of focus to Scourge, so I have to sing no spells with the choir.
I put Eye of Truth in the Hydra's charge range since I can't really not - that thing threatens 14 inches with Xerxis. I keep Reznik and Scourge away from the Hydra.
The Flamebringers go way left, since I think I can get a solid Scenario push there.
Alten does 5 damage to Tiberion's Spirit and backs the crap up.
Skorne turn 2:
He needs to kill two Idrians to really make room for the Hydra, and this is done by the Shaman zapping one, and then rewinding so my opponent casts Rush first (Lamentation folks, it's a spell) and then moves up and shoots.
Tiberion charges in at two others and murders them dead.
Xerxis puts Ignite on the Hydra and pops his Feat.
Beast Handlers Enrage and Prod the Hydra, which charges in and kills Eye of Truth and three more Idrians.
Druidic Menites turn 2:
Well....the bait worked, so time to see if I can do anything with it. Two to Scourge.
Alten aims and blasts Tiberion, leaving his Spirit on one box.
The Punch Monk charges in his back, but misses the important columns.
Scourge gets Battled, Boundless Charged, and goes to town, killing the Hydra dead. Prey switches to Tiberion, and I get two charges on him. Once again, I forget to use the mini feat.
The two charging Idrians leave Tiberion on six boxes, and a crippled Spirit.
Flamebringers charge and kill a couple of Beast Handlers before repositioning back to control the left flag.
I get one point.
Druidice Menites turn 3:
Well I have a couple of options here. The (probably correct) play is to shake KD, Battle Scourge, Boundless charge him, move Reznik up to curse Xerxis, and then try and kill him. Mat 9, 3 attacks at dice +1 and one at dice -1 should kill him since he's only camping one.
Oddsmachine puts this at 57%.
Instead, I decide to get cheeky and test the limits of the Madelyn/Devout combo.
Scourge gets full focus and shakes KD.
Alten aims and kills Tiberion. Prey Switches to Gladiator.
The Daughters kill the Shaman and reposition back to the flag.
Reznik moves up, pulls from a Wrack, casts Boundless Charge on Scourge, and curses the Gladiator.
Madelyn parlays, and a HUGE mistake here I run my Devout to Reznik's left side.
Scourge murders the Gladiator, and Prey switches to Xerxis.
The Guide charges him and does ten damage O.o
I get another point.
Skorne turn 4:
My opponent has one chance here, and it's my own fault. He can get Orin into range to zap the Devout, and then potentially get two leaps into Madelyn.
He gets his Beast Handlers out of the way and contesting both flags, and Orin moves up after getting Puppet Master.
He misses his shot, re-rolls, and then only gets one leap.
Xerxis kills Scourge and sprints back, getting one point.
Druidic Menites turn 4:
Alten aims and kills Orin. The Daughter Cav kill all three middle models and control the left flag.
Reznik charges, curses, and kills the three Beast Handlers on the right side before Repositioning into the flag.
The Devout runs to control the middle, and I score three more.
Ahhh post tournament tech is the sweetest, especially when you're changing format as well.
ATC took a massive amount of mental and physical prep, and I was locked in to two lists for nearly two months. Time for a breath of fresh air!
One of my teammates is thinking about getting into Circle, and over one of the nights at ATC we Dojo'd the following list.
Sentry Stone x2
Swamp Gobbers Bellows Crew
The idea is simple - ARM 22 Warpwolves with a moveable wall sound awesome, and between Primal and Blessed, the list can actually crack armor pretty well.
I got to try it out this week against my local Skorne player, who is prepping for an event I'm running in a couple of weekends.
It's a three list event, and he is running Zaadesh 2, Mordikaar, and Xekaar. He opted to drop Xekaar into me, and after ADR, his list looked like this:
- Desert Hydra
Tyrant Commander and Standard
Min Beast Handlers
We ended up on Take and Hold, and had one of our other local guys set up terrain. I rolled higher and slammed the choice of side, forcing my opponent to deal with a wall and a house in proximity to each-other.
The Shaman dings him up, leaving him on six and a transfer.