Zaadesh 2 (Exalted) vs. Kaya 3 (Call of the Wild) - Warmachine and Hordes Skorne Battle Report

Time to take Zaadesh for another spin. Last game, I definitely realized that I deployed the Supreme Guardian incorrectly, and I wanted to fix that for this run with it. I also felt like I did a very poor job of protecting Hakaar, and his Veteran Leader ability is absolutely massive to the list.

I got a chance to play another Vassal game with the list against Andrew running a Wurmwood Dev Host and Kaya 3 Good Boise pairing. Wurmwood is really bad for Kaiju, and so I knew I was dropping Zaadesh no matter what.

Andrew surprised me with Kaya 3, and I won the roll off despite the +1 to go first from Call of the Wild. Andrew wisely stuck me with the side where my Supreme Guardian could not wiggle around at all, and we were off to the races.

Kaya 3
- Feral
- Pureblood
- Brennos
- Winter Argus
- Winter Argus
- Winter Argus
- Winter Argus
- Winter Argus
- Argus Moonhound
- Argus Moonhound

Blackclad Wayfarer
Blackclad Wayfarer
Gobber Chef

Shifting Stones
Shifting Stones

Zaadesh 2 (Exalted)
- Despoiler
- Archidon
- Agonizer

Supreme Guardian

Hakaar, the Destroyer
Ancestral Guardian
Ancestral Guardian
Abidan
Gobber Chef

Immortals
- CA
Immortals
- CA
Immortals
- CA

Skorne turn 1:

Pretty standard turn. I’ve got Zaadesh putting Inviolable Resolve on the orange Immortals and Battle Charged on himself. I make a positioning error with Hakaar, as the orange Immortals or Supreme Guardian have to activate in order for him to move at all here. I would have liked him a little farther back, maybe behind the Supreme Guardian to spread out his Veteran Leader more.

Circle turn 1:

Andrew is careful to not let me get any charges off this turn. Brennos flings a Ravaging Winds upfield that scatters harmlessly, and the rest of his army runs up to just outside of my threats.

Kaya moves up, casting Fog of War and Soothing Song to clear off fury.

Skorne turn 2:

Things get a little interesting here. the Supreme Guardian moves up and flings out a fire AOE which deviates an inch onto the Moonhound, Winter Argus, and the Blackclad, lighting all on fire.

I stick a member of each Immortal unit WAY far up the table to necessitate him proccing Vengeance next turn on at least two units. All three of the CAs also put up Grave Mist to keep everyone in the “difficult to hit” range for Winter Argus sprays. My Gobber Chef runs to my flag - I have enough solos, I think, and I want him to come to me.

Zaadesh puts up a couple of clouds and camps one, effectively getting rid of charge angles into anything not named Supreme Guardian, and the Agonizer cries piteously behind the giant statue.

I make a couple of somewhat important positioning errors here (and bear with me, I’m forcing myself to be picky about these things so that I can learn to play the lists faster) in that the Ancestral Guardians are closer to the unit of Immortals on the left and right than the Command Attachments are. On the left, this does not matter at all, since I have Direct Spirits from the Supreme Guardian, but on the right this means that I have to lose more than two Immortals from that unit before I can start funneling souls into the Command Attachments where I really want them for Grave Mist or Incorporeal, or re-rolling attacks.

In the center, I leave a nice little charge path for Despoiler, should I want to counter-charge and I pass my turn.

Circle turn 2:

Fire refuses to go out on any of the models, so the Moonhound and Winter Argus both take some damage and the Blackclad dies horribly.

Kaya moves up and Feats, healing both of the damaged pups for some to restore lost aspects.

The second from left Argus moves up into the clouds and despite needing 11s, hits and kills several Immortals. After putting up Winter’s Coat, it repositions into the Supreme Guardian, who bops it on the noggin and nearly kills it.

The other Winter Argus on that side kills a few more stone men and then repositions back into the zone. Brennos shoots another Ravaging Winds but I Arcane Vortex this one as I have enough souls to negate a Hunters’ Mark.

On the right, the Pureblood sprays down a couple of Immortals but misses quite a few. A Winter Argus moves up to spray in the center, and I counter-charge it with Despoiler, taking out a chunk and positioning so that only one Winter Argus can get to him.

The rest of the turn is building Synergy and then Primaling said Winter Argus who comes in and murders Despoiler dead. I get a countercharge with the Archidon at some point which misses completely, and Andrew scores 2 - 0.

Score: 0 - 2
Advantage Circle

Skorne turn 3:

Things Vengeance, and I land a few hits here and there for some chip work.

Zaadesh goes first, moves Inviolable Resolve to the Supreme Guardian, and FEATS.

Abidan charges the nearly dead Winter Argus and murders it, so the Ancestral Guardian charges the Moonhound and murders it to keep up with his little friend.

Charging Immortals leave Brennos on a handful of boxes and the Supreme Guardian can get a point now where it can charge the Feral and Thresher into Brennos. He charges in, returning a pair of Immortals before swinging so that I have a contester and something engaging the Winter Argus that isn’t stationary, and then murders Brennos and two of my Immortals with his Thresher, doing good damage to the Feral as well. Two more swings later and the Feral is gone.

Hakaar charges the Winter Argus that is way in my face and puts him down, and then charging Immortals remove the rest of the Argus’ from the table (MAT 9 is pretty good apparently). My Archidon isn’t in my zone (another positioning error), so I cannot score it, but I do score my flag and I have contested everywhere else.

Score: 1 - 2
Advantage Circle

Circle turn 3:

The Winter Argus on the left frenzies into a Shifting Stone for no damage.

The Pureblood takes down my Archidon relatively easily and repositions back. Nothing can get to the Immortal contesting the flag but the Gobber Chef, so he charges in but fails to dent the Immortal.

Shifting Stones port into really annoying places.

Score: 1 - 2
Advantage Circle

Skorne turn 4:

I am able to kill a Shifting Stone with an Immortal, which lets my Supreme Guardian walk up, turn around, and kill the rest of them.

The Winter Argus on the left dies, and I make another positioning error on the right trying to protect my orange unit from losing too many things from the Pureblood instead of focusing on scoring the zone.

Zaadesh and the Agonizer both run VERY far away, since assassination is my only lose condition at this point, and Andrew concedes as he has no outs.

Victory for Skorne!

Post-Game Thoughts:

I feel like I am getting a much better handle on this list than I had after the first game I played with it. I felt like I did a good job with Hakaar and positioning my Supreme Guardian.

I was not happy with my Ancestral Guardian placement, and I really need to remember to prioritize scoring if it can happen without too much detriment. There was no reason for the Archidon to not be in the zone turn 3 or for the entire Immortal unit to not be in the zone on the final turn.

I also think that trading Despoiler for an Argus was…questionable at best. Will definitely need to think more about that kind of trade in the future as he provides a big ARM swing and a huge boost in Fury economy for Zaadesh.

Getting better, but still rough. Lots of practice to go before I feel confident with this list.

Anything else you guys noticed that I could have done better? Let me know in the comments!